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#61
Time's up for this round, use the poll to help decide a winner!

Are you an ideas kind of person?

Have so many great game ideas that you likely won't ever use all of them?

You now have the opportunity to prepare the perfect elevator pitch, and see if it's as good as you've always thought!

The Rules

  • Write a great game pitch in roughly 80 words.
  • The pitch should fit a very loose description of "adventure game" (this genre is rather broad these days).
  • Send it to me via PM.
  • The entries will then be published here anonymously, and we'll vote for the winner.
  • The deadline is two weeks from now, meaning I'll close the activity on Sunday 6th.

As a fun side activity, after the competition is over, people may guess who wrote each entry :)

You can post here for questions or comments, but the actual pitch should only be sent to me via PM.

Good luck!

Behold, the great contributions to this competition:

#1
Welcome in Grand'Teslan

Gyada walks amnesiac in the streets wearing a straightjacket.
Did she escape from an asylum?
She can open every locks, except the ones on herself.
Is she a burglar?
She can't rest.
Nightmares of the city named Grand'Teslan that cry blood harms his mind.
But seems too real.
What secrets hide his freakish inhabitants? Why Gyada is bound to this gory place?
Help Gyada to solve the mysteries of Grand'Teslan, and free herself… and his soul!

#2
Twin Peaks in Oxbridge setting, as an adventure/life-sim:

During university entrance interviews at Clarendon College, one of your fellow candidates vanishes without trace. But when you return for your first term, you discover a clue…

To investigate the disappearance you must delve into the many intrigues and mysteries of Clarendon (from secret societies to academic vendettas to designer drug rings), while also attending lectures and tutorials, finding friendship and romance, and taking part in student activities (drama, sports, parties…) and college traditions.

#3
☼‡§Glory Master!§‡â˜¼

This game is like FF RPG FPS adventure inland of Overlandia, where wicket shadow wizards The Borgias have conquest.  There is being teh Battle for points that get you moawr power, and spellz for teh vanquishment of arch mages.  U r God Beast, a man of handsome musculer kharisma.  U saving teh objectified Sexy Ladys with cunning & brutality.  Theirs fellow beta heroes who follow in ur cause, and u spend moste ur time a loan in there manly company.  Teh game has a serius, melancholy town.

#4
A prank at school ends up with jimmmy dying and is sent to the pearly gates. There's no red carpet for him there so he immediately head for the "Hell-evator" with a "We both know how this will play out so I'll just be on my way" Saint Peter stops him and thinks for a while and decides that Jimmy should stay in heaven because he would probably enjoy hell with its sinful ways. So the main objective is to piss off GOD so much that he sends you back to earth.

#5
Ithaca's Quest

Back in 15th century at Florence, a teenager called Antonio always loved the arts, but his destiny was to be a pizza baker, as his family tradition did already for over 400 years. After the unexpected death of his father, Antonio gains the inheritance money and he decide to direct a theatrical production of the first printed Homer's Odyssey. Now Antonio must find and convince the villagers to be actors, dancers, painters, and musicians with the magic of solve puzzling.

#6
Adam is an ant (a worker ant, to be precise) with a problem â€" while all the others are hard at work like a proverbial… well, ant â€" he just wants to lounge around playing pointandclick games.  However when the termites overwhelm the soldier ants, only his ingenuity - honed by his experience of playing adventure games - can save the colony.  Using only what he can find in the natural surroundings, Adam must make a machine capable of defeating the termites â€" The Termitinator!

#7
A story about a guy who is inexplicably immortal.
The game would be a bit like one of Telltale's games, what with the constant decision making. But the story would be about someone from the Victorian era who for some unexplained reason, becomes immortal. The game would take place over a large period of time. At first he won't know he's immortal, but then people realise he isn't ageing, and then he watches his family die of old age. It fast forwards to the modern day, where he has become a celebrity as an undying man, and an oddity that scientists can't figure out, but that people generally leave alone, and we get a nice little love story that seems to end the game, but then it fast forwards again into the future, where there's a nuclear war and everyone except him is killed. Then it fast forwards into the future again, humans are long since gone, all animals have long since changed or evolved, and he's still alive, completely and utterly depressed. Finally it fast forwards again, Earth is a barren rock, and the sun is getting bigger. He gets enveloped by a supernova and then into a black hole, but he can still think because he's still alive somehow. And so he thinks to himself about how the thought of an afterlife is the worst thing he can imagine, because having lived for an eternity, he hates the thought that so many other people want what he considers to the worst fate imaginable.

#8
A Scythian warrior wishing to prove herself ends up travelling along the silk road alongside an exiled Greek scholar in the quest for a relic of tremendous importance,
the Ur-shanabi, the plant Gilgamesh himself  searched for, which is said to grant immortality. Together they will fight bandits, explore lost tombs and
visit fabled cities such as Babylonia and Persepolis on an epic journey that will make them both question everything about their beliefs and perceptions of the world.

#9
One of the world's biggest game creators has gone missing. A boy thinks that there are clues hidden in his games that will help solve the mystery, and is set on solving it. The game would switch between playing the games to look for clues and investigating the real world. All the while, the main character will have to deal with run-ins with the police as he trespasses to investigate areas, and with his troubled home life, living with his mom who just went through a divorce.

#10
Omniball

In Lewis Candon's world, Luckmeters are used to rank society from 'A' to 'F' according to a person's innate luck. The A-Grades tend to be CEOs and lawyers. On the opposite end is Lewis, an unemployed F-Grade about to take a job where society has deemed he can work safely -- the Omniball lottery.

On the morning of his first day, fellow F-Grade, Brad Pearson, approaches Lewis with a potentially life-changing idea. They're going to rig the lottery.
#62
Is there a question somewhere here? You want c&c?

I think especially the sideview is great, really fluent. Although the tip of his hair (the leftmost black pixel) should bounce a little up and down for maximal effect :)

When it comes to the N/S views, I think one of two corrections is necessary: Either a) bring his feet together a bit, or b) make him move slightly side to side.
#63
Cool experiment, Danvzare :)

When you lowered the res with nearest neighbour, which software did you use? This might factor in as well.

I agree that the PS version looks best - the MI2-version looks too contrasted in comparison, with too many black outlines where it's not necessary.
#64
Congratulations to all award winners! I will download and play your games immediately to see if they're really that good.
#65
Dear moving thread,
Today I discovered that as of late, not all members use this thread as intended, namely as a diary in which you describe a day in your life.
I'll set a good example and summarize the contents of my day, so far:
Home with a cold.
/Andail

PS:
Removed more non-diary posts.
#66
I don't see the problem. Compared to any other creative outlet, creating indie adventure games seems pretty lucrative to me.

Me and Joel are paid by a producer to develop WOAM. That wouldn't happen if this genre was completely dead. Even TSP sold more than I'd ever get from trying to publish my own novel or selling music, let alone selling art at galleries or writing poetry (all of which I considered pursuing earlier in my life). Living off of being creative is hard as f*ck.

No, the kind of adventure games we played in the early 90s probably wouldn't sell today, but neither would a first person shooter from then. Of course our games today need to be better - sleeker, better written, with topics and themes that are relevant. Some things are outdated and need to be avoided; far-fetched, overly contrived puzzles, self-referential jokes, clunky interface (verbs or whatever). If you make a game like that it probably won't sell. Players today have less patience with stuff that doesn't make sense. They want gripping stories, preferably with cool existential twists or moral dilemmas, and they don't want to be interrupted too much.

We're a niche genre, and while fewer people play our games than, say, platformers, we also get less competition, and our fans are loyal. Getting noticed with another side-scroller probably isn't a walk in the park.

If your game doesn't sell it's simply not good enough, or you've failed at marketing it.
#67
AGS Games in Production / Re: Feria d'Arles
Thu 15/03/2018 19:16:34
Looking great, Tom! Some awesome talents you've gathered there :smiley:
#68
Wow, congratulations on a very successful crowd funding campaign!

The game looks cute and original, quite a unique atmosphere :)
#69
I'd say Storsjöodjuret is widely known in Sweden. It's certainly not an obscure, local thing...

Cool concept, will check it out right away!
#70
Boston sounds great and I'd love to go, but the only feasible way for me to meet up would be if I took the entire family to Boston, stayed at a hotel and then visited you guys from there.
#71
Daywiron was correct. Damn, I made it far too easy...
#72
New Riddle:
Look at me and you'll see you, or something else when morning's broken
You'll see your spirit when I'm close, when you have sighed or spoken

The rhymes are a bit rushed because I didn't have too much time for this.
I hope it's really hard and that nobody gets it, and I'll never give any useful hints either, as a revenge for that she-was-hiding-until-she-gave-birth-riddle :angry:
#73
Spoiler
The ear (anvil bone). People pierce their ear lobes.
[close]
#74
Major update:
It's our pleasure to announce that Whispers of a Machine will be published by Raw Fury.


We'll also take the opportunity to show off our new game poster, painted by Swedish illustrator Gustav Rangmar:

#75
Ok, I need to know whether the puzzle can be solved with the information at hand or if it requires outside knowledge, i.e. whether the names are pop cultural references or something
#76
Yeah I actually got that one, but the hide and seek one stumps me
#77
Can the less intelligent of us soon learn the answer too?
#78
The Rumpus Room / Re: Happy Birthday Thread!
Thu 23/11/2017 07:24:55
Thanks Mandle and Riaise!
#79
Critics' Lounge / Re: A thumbnail for gamejolt
Thu 19/10/2017 06:54:43
So just to get this straight, this banner/poster is your thumbnail? I first thought you wanted to make a thumbnail out of it.

If you want to make it look like Soviet propaganda, which is a great idea btw, I think you should make it look... more like a Soviet propaganda poster

I'd put that character in the middle, give him a dramatic and heroic pose, add some patriotic symbols like flags and guns and stuff and make sure the font looks cyrillic.

#80
Pretty sure it's Thomas of Aquinos (sp)

Edit: ...although Ockham is a very good guess too...
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