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Messages - Andail

#621
The Rumpus Room / Re: A Quiz!
Wed 09/10/2013 20:02:49
Spoiler

If it's the duke of Cornwall, we have place names that could be arranged alphabetically a,b,c,d. No idea if that means anything. No idea yet about the riddle at all, really :)

[close]

Mythical characters and tales should really be my table, but when it comes to cup bearers I'm drawing a total blank, sorry.
#622
Quote from: MiteWiseacreLives! on Wed 09/10/2013 18:23:10
Here's a question for the Veterans of the forum, did AGS turn Yahtzee into a monster or was it the other way around? ???

Veterans of this forum don't talk about Yahtzee
#623
My first impression is that this is a rather pretty scene.

There are some perspective issues which make it hard to understand exactly how the terrain works, but it's not a huge problem.

As Renal said, you should find a more uniform way to apply shadows and highlights. Some plants and rocks are awfully flat, while others have some kind of cell-shading going on, and still others have dithering patterns.

I think you could establish a better depth by painting all the foreground objects black/blue, not only the tree. You should strive to express depth in a picture through colour saturation, and many of your rocks have the exact same hue regardless of z position.
#624
Critics' Lounge / Re: Hair sideview
Mon 07/10/2013 11:50:15
Looking really good, Khris, I didn't remember your pixel skillz being this good :)

Some c&c on Khris's paintovers:
* Too blue eyes - lower saturation or add darker pupils
* Too much eye visible in side view - an eye in profile doesn't reach that far back on the side of the face.
* Too much head in front of the neck and too little in the back. I would align the skull so that it's more centered above the neck. Or, make the neck thicker in the side-view; right now the neck is much wider than it's deep, if you get me, when necks are probably more evenly circular.
#625
It seems the suggestions so far have been mostly the obvious choices - games that people are likely to download and play anyway. I'd like people to use this opportunity to bring up the hidden gems of the database.
#626
Have you even tried mouse.SetBounds? It should be exactly what you're looking for.
#627
Quote from: Calin Leafshade on Thu 03/10/2013 21:28:07
Also, any stance to the contrary is tacitly implying that women can do nothing about rape which disempowers women and is misogynist at its core. Now who's fucking up the object/subject dichotomy?
The discussion isn't whether women can/should protect themselves - there are tons of ways for women to defend themselves against rapists - the issue is that those tips people like to bring up "don't dress challengingly", "don't be flirty" etc keep being used in courts as circumstantial evidence against the victim. Saying that we need to change focus here has nothing whatsoever to do with misogyny.
Quote

It's true that most rapes are committed by someone the woman knows but it's also true that 90% of rapists are recidivists.

This whole "teach men not to rape" type stuff is insulting, foolish and ineffective.
It's insulting because 98% of men *don't rape*.
it's ineffective because you can't "educate" the other 2% of sociopathic nutcases.
and it's foolish because it teaches women that their rapist might have just made a mistake and they didn't fully understand because they hadn't been educated on the issue. Women might be much more likely to report their rapist if they knew he has almost certainly done this before and will do it again.

I don't think that all rapists are necesseraliy sociopaths - I think many are born in the heat of the moment; sexual frustration, peer pressure - how lonely, angry men communicate with each other, and lots of other factors that originate in a patriarchal society. I think it's excellent that we turn the table around and direct rape prevention "tips" to the potential perpetrators instead of the victims.

Take a look at certain extremely male-chauvinist developing regions, where rape is a basically a means of warfaring - are all those men sociopaths, entirely beyond education and improvement? Or is it a matter of attitude towards women? Of objectification?
#628
Quote from: Andail on Sun 22/09/2013 20:49:42
I didn't read Miller's Batman myself, but I remember stumbling upon this article years back:
http://www.i-mockery.com/comics/longbox7/

Oh, Andail, did you bother to dig up an article on that Batman episode that we explicitly asked you, our listeners, to find for us? THANK YOU
#629
Quote from: Eric on Wed 02/10/2013 19:24:05
Quote from: Calin Leafshade on Wed 02/10/2013 13:11:18If I walked into a dangerous neighborhood wearing an expensive watch and sunglasses and carrying £500 in cash and I was mugged it wouldn't be my *fault* because I hadn't done anything wrong but It might've been partially caused by my behaviour.
Second: A statistically significant portion of rapes are perpetrated by someone the victim knows. So in this case, your metaphor works better if we are co-workers, and you wore your expensive watch around me, so I stole it and said you were asking for it by always wearing a nice watch around me knowing that I would covet it. My watch now.


That's such a good counter argument I'll actually not comment any further - perfect point, Eric.
#630
Kathy Rain is progressing pretty much at the speed of light.
#631
Add the option that talks about the object in the dialogue, and uncheck "show".
In the part of the script that is triggered by looking at the object, you can turn the option on by using
DDialog2.SetOptionState();
Or something like that, writing from memory so make sure to look it up in the manual.
#632
I know virtually nothing about the these things, but I'm pretty sure this is hard-coded and impossible to tweak in the editor.
#633
Yup. Ideally, you draw your image on a separate layer. You can then make the background layer invisible and your png can be imported properly with the alpha channel.
#634
The Rumpus Room / Re: Tales from On the lash
Sun 29/09/2013 19:44:05
I remember the mittens when aga got drunk and kept saying "tell me" a billion times the whole night through. We had no idea what to tell him, as far as I remember.

#635
If you have a png image with alpha channel, ags should automatically suggest that it be imported with the alpha channel. Does that happen?
#636
I can tolerate and even intimitely relate to a vast array of sexual deviations, but when it comes to furries, the term "disturbed" feels closer at hand than ever. I think it's the infantile connotations that put me off - they feel less like grown women and more like the stuffed animals a child might play with.

So you have a perfectly good-looking woman... And then you put on a tail... and fur... and rabbit ears... and suddenly you find this much sexier? Is this some kind of subconscious comfort-seeking taking place, stemming from the safe haven you found in your teddy bears as a child?

A related question - do people that are turned on by furries prefer body hair on their partners? Women and even men today feel more and more pressured to shave or wax or forcibly extract every single hair from their skin, but surely a furry-lover should prefer a wild bush down there than something wholly defoliated? I don't know, just trying to find something potentially good about this preference
#637
Okay with everyone if we name this thread The DBoyWheeler's Thread? I think it's time to give Icey some competition here in Rumpus.
#638
Of course this is utter bullcrap - now whether it's technically fraud is maybe a matter for discussion, but they explicitly say, repeatedly, that these machines do work, which of course they don't, so it's definitely false advertising.

These aren't a bunch of kids who say that they will try to make a machine, and want people to jump aboard because it would be a cool trip for everyone, no this has a way more serious, professional-sounding tone.

Naturally, if there was any substance in this, they'd be fully financed long ago, and rich and famous by now, instead of forced to turn to a crowdfunding site to afford some 7000 bucks' worth of workshop equipment.
#639
Quote from: qptain Nemo on Mon 23/09/2013 02:41:07
Oh, go fuck yourself.

No need for that kind of language, really.

On-topic:
I agree that ditching the placeholders is pretty much crucial. Also I don't know how much buzz or hype you really need before it's finished - is there a funding campaign or some kind of deadline you need to meet? Huge commercial projects may need a lot of marketing in advance to make sure they get financed, and that the people involved can get paid. If that's not an issue for you, why don't you simply release the game and use in-game material on your site, and do your best to spread the word once people can actually play it?
#640
Hard to say without knowing anything about your gui or code. Do you mean you have a label on top of a text box? Is the text static and set in the gui pane, or dynamic and coded? Are you sure that the label is moved to thd front, that is has the right z-value to make it visible?
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