Good point, Babar, walking is absolutely redundant, but still most of our games have a little character walking around (except those that feature a 1st person perspective) so minimalism hasn't completely taken over the genre.
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Show posts MenuQuote from: Dave Gilbert on Mon 02/09/2013 13:07:56Quote from: Radiant on Mon 02/09/2013 10:29:25
So would the same issue happen if an object has a baseline of Y=100, and the player character happens to walk on that same coordinate?
No, because the character's baseline is not set to 100. If the character is at Y coordinate 100, that's just the character location - NOT the baseline. By default, the baseline is 0.
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