Naturally, only the authors and the rating staff can alter/fix the screenshots, but if people would like to help by taking screenshots and uploading them to a reliable host, we could do the rest.
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Show posts MenuQuote from: nads on Thu 28/03/2013 08:19:39
At the absolute least there will be a proper GIP thread by the end of the Easter break. More to come real soon.
Quote from: Stupot+ on Mon 25/03/2013 21:45:40Quote from: Andail on Mon 25/03/2013 14:10:15most demos I know of don't end up in the demo section of the database (My own demo of the TSP included).Is there a recent demo, Andail? Or can we expect a new one soon? I somehow neglected to download the old one.
Quote
Hello, I'm new to the forum. I wonder if you can run the editor, and/or the compiled games, on Android. Please direct me to a thread where this is explained, so I don't have to use the search function.
Good bye.
[/quote
function hSzafka_Interact()
{
if (player.HasInventory(iCoins))
{
Display("There's nothing here");
}
else{
player.Walk(323, 486, eBlock
player.AddInventory(iCoins)
Display("I found some coins")
}
}
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It doesn't really matter if you literally carry a rock around or know where to get one quickly as far as the plot is concerned. I pick that rock up now and happen to find it useful later is the same as coming across a situation where I really need a rock, and then go and pick one up.
That icon in my inventory just means I happen to have the ability to get a rock and use it- no need to make the player actually *return* to the place where that rock is.
Quote from: Eric on Mon 11/03/2013 12:05:49
B minorrrrr
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