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Messages - Andail

#941
No demo at the moment, will upload a new one shortly. I want the demo to reflect the latest version of the intro, and all the guis and stuff. To be updated...
#943
Ok, I'm realizing that a puzzle like this, isolated and brought out of context, will appear a bit trivial and straightforward, while in-game just understanding when and how to apply the answers may be hard to understand.
Actually, only #4 requires any real thought - the rest are pretty basic. I should probably improve them.
But yeah, Snarky got them all.

Spoiler

I don't know why I wrote "...to now" in there, as it's just confusing the message. No wonder of the world was built recently, anyway.
Four, as in The four horsemen, is correct.
12 hours from dusk till dawn. This isn't a very good riddle, since as you point out, only around equinox is this correct. At first I thought I should include something about the middle of a march (march being walking-themed and the month of an equinox) but it got long and wordy.
Eight full notes from C to C, well done. Thirteen could be an answer here, but the numbers available are from 5 to 12.

I should probably give a few of these riddles some more thought. If you have any good ideas, feel free to contribute. There should be a tangible walking theme (to make the player connect the poem with the walking cane), plenty of alliteration and preferably a rhyme somewhere.

[close]
#945
Alright, I'm gonna spoil my game a bit, but I'm wondering if a puzzle I made is too hard, or doable.

Spoiler

The player has been given a walking cane. The cane should be used as a sort of lever to activate some numbers (I won't explain the exact procedure, but the numbers are the important part). The player has access to this "poem":
    First I wandered from wonder to wonder, from years of yore to now.
    Thereafter, I roamed with the riders of the revelation.
    Then I drifted from dusk till dawn.
    Lastly I strolled from sea to sea, missing no note, losing no key.

The walking theme should connect the cane with the numbers. So, which numbers would you activate? I suspect the three first ones are a bit too easy, and the fourth much too hard. Any thoughts or suggestions?
[close]
#947
We celebrated christmas yesterday, so I refuse to wish you all GOD JUL
#948
General Discussion / Re: My Christmas Gift
Tue 25/12/2012 16:44:56
Wait, you're not saying you're leaving, right?

Because that would suck. Just hang around, and maybe start working on your own little game, like Ponch said?
#949
Critics' Lounge / Re: Tablet Portrait Test
Sun 23/12/2012 22:16:21
Hehe, and here I was worrying I had skipped a step too many in the paint-over...

Beautiful portrait, Daniel, as always :)
#950
General Discussion / Re: A holiday present
Sun 23/12/2012 09:54:33
Quote from: Onker games on Sun 23/12/2012 04:34:41
Let's be honest, Dave. Without this "lil" site you would be fuck-all! Don't get me wrong, I couldn't (at this point) make a game as good as you and yer team, my first game will probably be a heap of shitty pile of shite on a steaming stick, but still. Credit where credit is due, pal!

???
#951
Critics' Lounge / Re: Tablet Portrait Test
Sat 22/12/2012 21:46:56
Hm, the last version reminds me of certain modern comic books where they scan the line art and colour it digitally.
Your "pencil sketch" is by far the strongest piece here (it's actually very good), while the coloured picture is at best a very early step in a long process. There are way too many highlights scattered over the portrait, and rather generic ones too - it's like every protruding shape has got its own shiny little highlight, and it's distracting.

Here's a quick paint-over:
[imgzoom]http://www.esseb.com/andail/graphics/portraitover.png[/imgzoom]
I lowered the saturation and tried to settle with one colour to focus on. I always start with very low-saturated colours, and then I paint with lights, so to speak. Remember, it's only coloured if it's lit up, and it should only be lit up if it's in focus; otherwise tone it down.

Instead of highlighting various parts, settle for a direction and see if you can sculpt the shapes out of it.
#952
General Discussion / Re: Drama Queen 101
Sat 22/12/2012 16:24:45
Oh, you'll be back.
You're one of the best obnoxious-newbie-turned-respected-member stories we've had here!
#953
So when can we see videos? There were some talks I missed while listening to other talks, and it would be swell to watch those at some point.
#954
Thanks, J.H.

Ok, I just wanted to inform everyone that I've set up a little blog, to keep track of the progress of this game, but also to discuss the various aspects of indie game development, like graphics and story telling and stuff like that. I hope you will find it useful!

http://faravidinteractive.wordpress.com/

Oh yes, this also means that I've settled for the company name Faravid Interactive, I hope it will work out alright.
#955
If you have claimed here that fewer guns and stricter gun control laws mean fewer deaths by gun-related violence, then congratulations, you're correct.

You can always find some isolated deviation, but the statistics are pretty clear if you just look at them.

http://www.washingtonpost.com/blogs/wonkblog/wp/2012/07/23/six-facts-about-guns-violence-and-gun-control/

To summarize:
Decline in gun ownership -> decline in deaths
Higher availability of guns -> higher risk
Stricter laws -> fewer deaths
#956
Woohoo, back from Adventure....X!

Really great weekend, although I'm pretty exhausted today from having spent last night at Stanstead...

Some highlights:
* Meeting with some true old-school mitteneers - I counted to 5 (or 6?) from the very first Mittens in UK. Also seeing how Magintz has turned into a fully grown, really nice gentleman
* Being housed by CJ in his charming flat near the confusing Elephant & Castle
* Meeting some AGSers in real life for the first time, like Cat, Wham, Ali and some others
* Getting some nice feedback on my game presentation from total strangers. Thanks to those who watched by the way!

Some requests for next year:
* Maybe slightly harder moderated, so that people can start in time, and some clearer introductions to the speakers
* Maybe only one talk/panel on voice acting (instead of 3) and more talks on design stuff like puzzles, animations, background-painting etc.
* No hentai porn presentations!

All in all, a huge thank you and well done to the organizers, Mark, Berian and Rebecca
#957
Nooo, don't leave gen-gen and rumpus!
We need familiar faces checking in here on a daily basis!
#958
As Bicilotti says, there's no tariff on pixels - if a certain low-res painter happened to be more expensive than a hi-res painter, that was probably a one-off occurrence. Maybe there were plenty of "ordinary" illustrators available, and only a few that would agree to do pixel art.

But if you take one specific artist that can do both, he'd most likely charge less for fewer pixels (e.g. 320x200) than for more pixels (e.g. 640x400), since it's less work. I know I would charge less, anyway.

PS:
Please do try to make yourself understood better, your first post just barely makes sense.
#960
Critics' Lounge / Re: It's back...
Sun 09/12/2012 22:54:32
The punching animation is lightyears ahead of anything else in this thread. I'm really impressed by it!
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