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Topics - AndersM

#1
Back in the days I was a proud member of this forum, and this morning I found a old backup copy and re-installed the whole sh...

Now to my problem: I opened the game with the Editor and re-saved it to get a 'fresh' .exe, but when I try to run the game i get the following mesage:

An error has occured. Please contact the game author for support,
as this problem is caused by the game rather than the interpeter.
(ACI version 2.50.395)
Error: load_room: not enough memory to decompress masks.


Contacting the author will only result in me talking to my self,
and that is - as we all know - a sign of madness.

Anyone got any idea?

Best regards /Anders
#2
Hi there. I want to have an 'Ask First' popup when I press the restart game button.
The script so far looks like this:

if (IsKeyPressed(361) == 1) RestartGame();

I want it to be somelike the quit game option;

Ã,  if (IsKeyPressed(27) == 1) QuitGame(1);

but putting an 1 in the RestartGame () only returnas a 'wrong number of parameters'. I can't find the script part that controlls the 'ask first' for the QuitGame, so I can't see how it's constructed and therefore not copy it to the Restartgame feature..Ã,  Help?

Masse

#3
Who is the well-equiped girl in pink at the 'Montage of games' next to the AGS-logo, and what's the name of the game she's in?
#4
Many years ago I asked about some way of using score as money. i got an working answer then, but i lost it.

I'ts easy to add / remove score if the player buys / earns money, but the thing is how to solve the problem if the score is to low.

like if he tries to buy something that cost $ 100 and only have the score 50. there would be some kind of

'if score < 100 display 'you cant afford that'

any suggestions?
#5
Critics' Lounge / Story Criticism
Mon 27/06/2005 19:10:13
ok.. I've been away from this place for almost 6 months (or even more) since i got totaly tired of everything. But now I have a 'concept for a concept' for a possible story:

Future, world consisting of big police-states á la kallocain (it's a book) Hero works for the gouverment, and is sent on an under-cover mission to a certain city to find out what's going on whitout being noticed.

but i still don't know what 'going on' means... investigate a murder ? infiltrate some syndicate? kill everything that moes?
#6
I'd say that FutureWars is the classic point 'n' click -game with the best graphics ever.
Used to playing PoliceQuest, Larry, and SpaceQuest, I was absolutely stunned by
Futurewars graphics. Just look at them..






#7
Critics' Lounge / Subway critizism UPDATED
Sat 12/03/2005 23:53:27


This is my subway station. My intensions was to give it
a cold, spooky and eerie feeling, and i think I've accomplished that.
I will add details like benches, a trashbin or two, and maybe a billboard

But I have trouble with drawing the tracs. When i do it, it looks like shit.
And since subway-trains are powered by a third 'eletric rail', I need three lines,
then it looks even worse.

#8
Critics' Lounge / Boring names, please
Tue 08/03/2005 15:38:32
While I wait for inspiration for my 'main' game, I'm planning of making a a small humoristic game. The 'hero' is a man working in a boring statistics archive, and now I need your examples of boring names for his grey boing co-workes and bosses.

I find the folowing names boring, but i need more.

Surenames:
Mr Smith
Mr Samson

First names:
George
Fred
Phil
#9
General Discussion / about:blank
Sun 13/02/2005 01:21:32
does anyone know a freeware / free program tht removes about:blank from my computer (and a working link to it) ?
#10
Heres the story: The hero talks to a barman, and in one of the dialoge options he orders a drink. the barman then says $10, please ' and the dialogue ends, so the player can pay, or leave whitout paying. But now my scriting knowledge ends.

There must be  the folowing options:

the character have $10 credis, and pays. (and gets the drink)
the character have $10 credis, and does not pay (barman gets mad)
the character does not have $10 (barman gets mad)

BUT if the player havn't ordered a drink, the the click with the $10 on the barman should not result in anything!

help?


#11
Old picture removed, new one aded below


The beginning of my drawing of an outpost on an barren, muddy, wasteland planet.

Just wanted to show it and maybee get som c&c. I'm planing to have about 4-5 scenes
with one or two buildings on each, so the place dosn't look to crowded...

you like?
#12
Critics' Lounge / Clothing issue
Sun 07/11/2004 01:29:41
The guy to the left is wearing a typical 'federal agency' suit,
but does anyone have sugestions how to give the girl the same look?
(the nurse is just added 'cos I like the way her uniform turned out)


(Picture is scaled up 200%)
#13
Critics' Lounge / Missions
Thu 28/10/2004 14:28:17
I'm having trouble in making missions for FATE-agent Murdoch ('Federal Agency for Time Emendation'  or  'Federal Alliance for Time Emendation', I dunno yet)

I thaught about having a mission where Agent Murdoch shall prevent CJ from spreading AGS, since the script-editor have caused so much suffering and depression among innocent people around the world. But then I realized that this mission only would amuse AGS-users.

But now I can't make up any good (fun and challenging) missions....
#14
I hope that you script-nerds... Eee, I mean script-knowers :-X can help me with this:



This is my code:

function room_a() {
Ã,  // script for room: Player enters screen (before fadein)
SetTimer(1,1000);
IsTimerExpired(1)==1;
{DisplayMessage (9);}
}

with 40 cycles per second, it would take 25 seconds before the message is displayed, but it displays directly when the player enters the room.

I tried

function room_a() {
Ã,  // script for room: Player enters screen (before fadein)
SetTimer(1,1000);
If (IsTimerExpired(1)==1
{DisplayMessage (9);}
}

But it returned the message 'unidentified token If' or something like that.


What am I doing wrong?

And then some questions about timer: I beleave that the timer is supposed to be a 'you got five minutes to solve this mission' thing, that counts down not depending of what room you are in, right? But in this case, I want the timer to stop if the player leaves the room before timeout, and be re-set if he enters again.

Suggestions?


#15
John (the hero) enters a room. When he's entered the room, Doc (another
character) is going to start talking to him, but I want Doc to wait untill John have
been in the room for 5 seconds before he starts talking. If I use WAIT the entire
game is 'paused'. for those five seconds, so my question is what other commands
is there that I can use?
#16
Adventure Related Talk & Chat / English check
Sun 24/10/2004 19:22:42
If i would make an translation-txt file, would any of you guys 'n' gals
(with english as native language) bother to read it and correct my bad
spelling and grammar?

Since english isn't my native language I'm not sure that it's correctly spelld
and 'grammartized' in all situations, and I'd like it to be perfect...

#17
How do I make a personal savegame-, restoregame- and 
'Do you realy want to quit'-window? 

How do I ad other options, like a Restart-button?

I cant find that in the manual since i don't know what
those option-windows realy are called...
#18
Advanced Technical Forum / if-script problem
Fri 22/10/2004 19:34:23
I think this should work, but it does not...

// script for object1: Interact object
if (CharacterView == 26) {
  ChangeCharacterView(28);
}
else {
  ChangeCharacterView(13);
}

Am I totaly lost, or am I on the right track?
#19
Here's my problem:

When interacting with the door, The character (JOHN)
is supposed to go to the door, the door door will open,
John will go trough it, it will close behind him,
and then the character will go to the other room. This
doesn't hapen. He goes to the other room directly. Help?

function object0_b() {
  // script for object0: Interact object
MoveCharacter(JOHN,45,119);
AnimateObject(0,0,0,0);
RestoreWalkableArea(2); 
MoveCharacter(JOHN,31,120);
AnimateObject(0,1,0,0);
NewRoomEx(3,100,120);
}
#20
Advanced Technical Forum / Textbox trouble
Fri 24/09/2004 21:15:40


Why is there an extra white row underneath my text?
I've checked eight times for an accidental row-break, but there is none.
All my textboxes got this extra white row at the bottom.

Why, oh why?
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