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Topics - AndersM

#41
General Discussion / Making TTF font ?
Fri 07/11/2003 17:19:31
Does anybody knows a freeware och shareware program
(An easy one, please) for making TTF-fonts?  OR: Can
anyone give me detailed info about thow to make this in
CorelDraw?

#42
When you have picked an inventory object from the inventory-list, and this is used as a cursor, you are stuck with it in the cursor-cycle untill you pick up something else or lose the inventory item.

can I somehow put a 'time-out' for the item, so the cursor-cycle returns to 'normal' after let's say one minute (but without loosing the object from the inventory-list) or maybee some script that shows the item for let's say 5 cycles and then returns to normal (again without loosing the object from the inventory-list)

Do you get it?
#43
How do i change the settings for the inventory window?
I have used the 'SetInvDimensions(25,25);', but it only affects
the pictures in the inventory window. There is four objects on
each row, but space enough for at least 2 more on each row.
This looks like shit. Help me please.

Can I choose  the number of objects on each row somehow,
and how do i change the size of the window itself?

#44
Since a .bmp picture is bigger than for example a .jpg picture,
will a game with only bmp-images have a bigger compiled file
than a game made only with .jpg pictures ?
#45
General Discussion / Does anyone know?
Thu 25/09/2003 21:56:09
If there is anything like the AGS program to make a 'not so advanced' SimCity type of game?
#46
Adventure Related Talk & Chat / Plot help
Wed 20/08/2003 21:12:00
Ok, the game starts with the following text:

"Nobody ever believed that our human struggle had been observed, but beyond the gap of space, spirits superior to us like we to the animals - monstrous, cold and sinister spirits - looked with envy at our planet. Prudent and save, they schemed their plans. Who are the true masters of space, we or they?"

The the game begins...

The hero walks around in the space station and does some chores like if it was a day like all others; He annoys the female crewmwmber with his pathetic pick-up lines, and talks to his mates, he moves around some barrels of radioactive waste and so. Then, suddenly, it happens...

But waht happens?

I don't have a clue, all my imagination just vanished...



Hero about to annoy female crewmember in locker-room
#47
Advanced Technical Forum / Variable scripting
Fri 18/07/2003 17:58:27
What's wrong in my script? It's supposed to change 'output' everytime you click on the hotspot,
but I only manage to display the first one, or all at the same time. Help me!!



 // script for hotspot10: Interact hotspot

 int locker;  

 if (locker == 0) {
   Display("That's not your locker.");
 
 }
 if (locker == 1) {
   Display("Don't you know where your locker is?");

 }
 if (locker == 2) {
   Display("Don't mess around with other peoples lockers");

 }
 if (locker == 3) {
   Display("You actually don't know where it is, do ya?");

 }
 if (locker < 3) {
 locker += 3;
 }  

#48
What's the script code for making a character appear in a room if I don't want to use the 'start in room:' -comand on the character-screen?
#49
General Discussion / Temperatue is rising...
Tue 15/07/2003 15:19:41
To day it sure is hot: 36 degrees Celsius in the shade ( 96.8 Farenheit, 309.15 Kelvin or 28.8 Réaumur) Can anyone beat that? I'm lyin' in the sun, frying my body... 8)
#50
A non playing character is supposed to walk by the scene from left just after fadein, and then disapere when she walks over the edge to the right, but I cant find out how to make a non-player-character interact whit the edges.

I want the Hero to be able to move while she walks, so I had to put a FASLE in the 'wait for move to finish' for the non-player-character. Due to this i can't ad a 'move npc to other room-action' after the movement, cos it wil be execcuted directly...

Help?

Tip for uppcomming versions of AGS: Please make all Player-character options enabled for the non-player-characters too....
#51
OK. My hero goes into Idle animation while 'under dialog'. His talking animation only works while he talks, but when he listens (while the other guy talks) the hero gos into idle animation. This looks bad, 'cos the hero then turns his back against the character he talks to. Can I disable the idle animation during the whole conversation, and when it's over enable it again (in a way that not includes 22 lines of scripting) ?
#52
General Discussion / Gamepage
Thu 10/07/2003 14:14:33
Is there anyone that knows about a site similar to the late http://aw.localhost.ee/aw (may it rest in peace) that provides uploading/downloading of abandonware and other games?
#53
Adventure Related Talk & Chat / Am I odd?
Sun 22/06/2003 15:38:35
I wrote the walktrough for my game before I started the game-making,
so I knew what would happen...  

Is that odd?
#54
Adventure Related Talk & Chat / No return...
Tue 17/06/2003 07:52:32
Have you noticed (or is it jus me ) that once you gon to this forum-section, there's no way back to the ags-site? So If you hear about a game in here, and want to download it from the ags-site, you got to reload the entire site. Maybee there is some link here but I sure can't find it...
#55
Critics' Lounge / Reactor-room. Again...
Sun 15/06/2003 18:05:42
I posted my reactor-room here for a couple of months ago, and now I've changed it. I decided that a reaktor with an open reactor-pool was not good on a space-station, So I modifyed it and installed a couple of low-cost, pre-owned russian submarine-reactors from the days of USSR. Since my game takes place in a distant future, you can imagine the age of those babes. It's a bad jpeg-pic from my original bmp, but a jpg looks better that the gif... C and C, please.


#56
Most ags-games have a situation where the hero got to 'mix' a couple of the inventory items to get a combined item. For example in 'Alien Rape Escape' you combine a dildo, a screwdriver, and an item that I won't say so that I don't spoil the game, to make a powertool.

In my game, if the hero mixes up a couple of chemical inventoy items to build a bomb, to 'open' a locked door, Could this be seen as a 'Terrorist's guide to bomb-building' ?
#57
Critics' Lounge / Insane in the mainframe?
Sat 24/05/2003 17:54:58
The mainframe of the computer in my spaceship/starbase (I dunno yet) I just had to make it like this, to associate with a 'insane' computer in a certain film. Does anyone recognize the scene (film) and what do you think about it (the shot)? Does it look futuristic enough? I dunno what the white slots are for, or why some of them are lit up and some ain't. I suppose that the slots contains laserdisks or something and they are lit when the computer reads/writes on them. Neighter do I know why the room is red. It was so in the film, so i just copied the whole concept....



The BMP in JPG format.



#58
Adventure Related Talk & Chat / Caveman game.
Sun 11/05/2003 21:36:00
I thaught about making a game about this caveman named Urugh or when i've finished the game i'm currently doing (in may 2035 or something.)

Anyway: Today I watched this documentary on Discovery channel about cavemen, and they said that they thaugt that the cave-mens use of language probably was very 'basic' and uncomplikated.

In my game, shoud I the characters say "Oona, Would you be kind and hand me that stone-axe" or shoud I be 'realistic' and use "Oona! hand Urugh stoneaxe!" ?

I'd like to go for the second alternative, but maybee it gets iritating?
#59
General Discussion / AGS
Sun 11/05/2003 21:23:38
Speaking about AGS  :P
#60

it's supposed to be a heavy-water moderated fission-reactor in the base in the 'real' game that i'm working on. (not the Larrry1 -style that I'm allso working on) Does it look like one? Should i add more pipes/cables? More strange gadgets on the walls? I know the perspective isn't correct, but it only took about 1 hour to make. If you find the fault with the pipelining, don't remind me: I know...

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