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Messages - AndersM

#161
Is your character the player-character?
#162
Thanx for all your replies. I have changed my mind, sort of, and think I wil go fro the lastname bit, but i think I'll need the Mr/Ms, so people (you that plays the game) might get a hint of who the other characters mean, but maybee not. On the other hand,  maybee I'll use rank? or not. Hmmm.. better think about this twice....
#163
Critics' Lounge / Re:My first background
Sun 15/02/2004 22:36:01
Maybee the stones and so are a little blury, like if they are out of focus.. a little more sharp edges might bee good, but who am i to critizise...
#164
What sounds most 'dark and futuristic', if the characters in my game only is known by their last name, so even co-workers and friends call eachother names like Mr Murdoch, Ms Connor, and Mr Smith, or if the characters have realy odd names like Orion, Mira, Rigel, Altair, Spica, Deneb, Algol, Libra, Castor, and Pollux (Names of stars and constellations) I like the second concept a little better, but maybee I'm odd. But if anyone else likes the second concept, What would the hero be called? He goes under the working-name John, but that's a little boring...
#165
The Rumpus Room / Re:The MSPaint game
Sun 15/02/2004 20:02:35



Next: What action did he take?
#166
Now it works. It was my firewall that blocked ags. It must have thaught CJ was some kind of evil virus...
#167
General Discussion / Re:Computer-Help
Wed 11/02/2004 23:08:28
Thank you haddas. If you where a girl i'd give you a deep kiss. I downloaded ad-aware, and it cleaned it out. Thanx again.
#168
General Discussion / Computer-Help
Wed 11/02/2004 18:55:51
By pressing the 'wrong' links a mean download started. I managed to clean most of it out from my system, but one thing is still stuck: When I right-click in the explorer-window, the shortcut menu pops up, but there is not only the normal paste, refresh, forward -stuff, but allso a 'Free porn galleries' -link that I can't remove.

How do I get rid of that?

Please help.

#169
   A film I wanna see...




  Never say... Never Mind <-- Link


#170
Quote from: Penguinx on Thu 22/01/2004 23:59:19
I'm still not sure how to properly bob the head on this one. Everything I try looks too 'jerky.'

I think robots are supposed to have a jerky way of moving themself...
#171
The Rumpus Room / Re:The MSPaint game
Wed 28/01/2004 18:47:45


Next: If humans were ants, and ants were Canadians, and
Canadians were humans, and AGS was a sexual diseace...

(all of this must be included)
#172
Critics' Lounge / Re:Reactor-room (again)
Sat 24/01/2004 17:09:03
QuoteAnd I think people did had some misunderstanding  , actually I hate M$Pain, as it's buggy (try using it with BW image) and IMO it's the crappiest painting programme ever made, yet I still use it because just it's light, clean, simple and fast.

You must remeber that MsPaint was made on the microsoft-programmers coffee-breakt, when Billy G. decided to throw in apaint-program too. Therefore it's crappy, but still better then the crappy paint-programs that was made as a program and not a part of a operative-system-stuff. You know what I mean...
#173
Egypt? Been there, seen that...  (Just wanted to brag)
#174
Critics' Lounge / Re:Backgrounds :D *Updated*
Wed 21/01/2004 21:33:54
looks better. at last 'deans corner' are on a corner, but now for the criticism: The masonry on the 'perspective-wall'does not look right. It look like the bricks just lay on top of eachother like this:
___________
|__|__|__|__|
|__|__|__|__|
|__|__|__|__|

When they should look like this:
___________
|__|__|__|__|
_|__|__|__|_
|__|__|__|__|
_|__|__|__|_


And now for the doors: The door on deans corner should be the same height as the window, or the window should be the same height as the door... And the doors in the office should change places, the big door closer to the 'viewer'  (If not te small door to the right is a wardrobe or something.)

Get it?
#175
I liked 'Future Wars', (I think it counts as anadventure game, it's at least point'n'click)
#176
Critics' Lounge / Re:Reactor-room (again)
Wed 21/01/2004 17:43:27
Big Brother says: No smooth command?
MrMasse says: Not smooth? I think it runs rather smooth... ;)
Big Brother says: No tolerance fill or select?
MrMasse says: so?
Big Brother says:No bezier lines?
MrMasse says: I calculate the needed coordinates in my head and draw it pixel by pixel
Big Brother says:NO LAYERS???
MrMasse says: oh yes, but only one. I draw objects on seperate .bmp's and use 'paste from file'...
#177
Make a background. If it looks good, make a character. Suddenly you have a game...
#178
Critics' Lounge / Re:Reactor-room (again)
Tue 20/01/2004 22:46:27
MrColossal: *Irony and sarcasm* Old enough... tsss... I used layer-based drawing-programs
when you still wore diapers...  But now I only have CorelDraw, that I hate, and AutoCAD 2004,
that is layer-based, but ags don't like .dwg or .dxf -files. I like Mspaint. Mspaint rules.

Farlander: Thanx.

Darth Mandarb: MsPaint rules
#179
Critics' Lounge / Re:Reactor-room (again)
Tue 20/01/2004 20:34:16
Strazer: I know. Another world was my favourite game in the good 'ol days of the
Amiga500, therfore I had Eric Chahi's way of design as 'school-book'  for my game.

BerserkerTails: See answer above...

MrColossal: I use .jpg 'cos .gif look even worse. I draw my pictures in .bmp,
and the mean moderators doesn't like bitmaps...

Dr. Jekyll?~MR. HYDE!: Maybee her but is be big, or maybee her overall is big...  
I'll think about changing it to a more firm one.

Darth Mandarb: It's hard to make layers in MsPaint...
#180
Critics' Lounge / Reactor-room (again)
Mon 19/01/2004 22:13:39


Here it is. Now I'll let it be. I tried to make every pipe and cable look like it actually has a purpose,
and not only are a part of some background. I put some characters in there too, so everyone can
see the propotions of this rusty, old, cheap-for-cash russian second-hand reactor used on the
high-tech Swedish-Canadian starbase.  The JPG-format makes it kind of foggy, but in the game it
will look better...

By the way: Ya got any ideas for a script, 'cos I'm still clueless...
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