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Messages - AndersM

#201
How do i change the settings for the inventory window?
I have used the 'SetInvDimensions(25,25);', but it only affects
the pictures in the inventory window. There is four objects on
each row, but space enough for at least 2 more on each row.
This looks like shit. Help me please.

Can I choose  the number of objects on each row somehow,
and how do i change the size of the window itself?

#202
Since a .bmp picture is bigger than for example a .jpg picture,
will a game with only bmp-images have a bigger compiled file
than a game made only with .jpg pictures ?
#203
How come that a topic containing the words 'Nude', 'Sex', 'Lesbian', or 'Naked' gets 50 replies in 5 minutes? Maybee I should put down my own game and make a game called 'The Nude Horny Teenage Cheerleaders At The Annual Hot Lesbian Sexparty'?
#204
The Rumpus Room / Re:The MSPaint game
Mon 13/10/2003 22:23:36


Next up:
How would a romantic picknick in the forest turn
out if you in the middle of the 'fondling' noticed
that the trees around you where carnivorous?
#205
(Ironic thaughts) What would a guy do at a lesbian sex-party? Since the lesbians won't care about him, the only thing he can do is watch, and the only thing he needs to watch porn is a satellite-dish...  :P

But I will sure as hell play the game, 'cos lesbian porn is hot ;D

And the screenshots looks extreemly good.
#206
...Or if you not are 'best pal' with the scrip: Load the room, press the i -button in the Room settings, press the 'First time player enters scene' flag, choose 'Game-Display a message'. press 'Edit message' and just write what you want, for example "You have a headache"

#207
I just noticed one thing: The roof of the car is in his waist-height. If the car is a sportscar, this is the correct height, but if it's a 'normal' car, the roof should be in height with his armpits. But maybee he is 3 meters tall?
#208
Critics' Lounge / Re:Crappy animations
Sat 04/10/2003 23:21:53
This is the simple (but well-working) walk-cycle I use for all my characters in my upcoming, still nameless game.
It migh look strange when seen like this,  but if you use  it with Movement speed 3 and animation speed 4 in AGS it looks just beautyfull. Feel free to steal the concept (I did) but please don't steal my character.  ;)



#209
The Rumpus Room / Re:The MSPaint game
Sat 04/10/2003 19:41:38
Ok, Ok. I removed the 'spoiler (happy now, boyd?)  ;D

Next: Draw the mutated ofspring from a rabbit and a T-Rex.
#210
The Rumpus Room / Re:The MSPaint game
Sat 04/10/2003 12:20:53



I made him two trees instead...

Next up: (look at my new post 3 post down)
#211
The Rumpus Room / Re:The MSPaint game
Mon 29/09/2003 22:03:44
It's too dark to see, cos it's in the middle of the night....



Now draw a hot girl dressed only in a swedish flag celebrating that Sweden will win the women's soccer world cup
#212
General Discussion / Re:Does anyone know?
Sat 27/09/2003 00:30:43
I played the old game 'Moonbase' and got so angry that it's so extremliy bad, so I thaught about making a better version on the same theme, and since moonbase have the simcity theme i thaught that maybee there was some program to make such games. Maybee something for Mr Jones to 'dig into' now that AGS is allmoust perect...
#213
PQ2 is one of my favourite games, so go for it!  Hope you include all the 'easter eggs' and so...
#214
General Discussion / Does anyone know?
Thu 25/09/2003 21:56:09
If there is anything like the AGS program to make a 'not so advanced' SimCity type of game?
#215
Critics' Lounge / Re:Hotel kitchen
Mon 22/09/2003 15:12:07
I'm not trying to teach you how to draw a kitchen, just how to draw a central perspective kitchen. Hope my picture and explanation can help you.
#216
Critics' Lounge / Re:Hotel kitchen
Sun 21/09/2003 22:25:41


Look at this picture: look how all lines meets in the red dot (the point of the central perspective) but observe how the lines on the yellow areas (the walls/sides that directly faces the observer) is straight. I'm not so good at explaining this in english so i take it in swedish:

Hela iden med perspektiv är att skapa ett djup i en platt bild, därför måste alla delar av en vägg eller föremål som på något sett befinner sig längre bort från observatören vara mindre än de delar av föremålet som är närmare. Se kylskåpet till exempel: (det till höger om dörren) Framsidan är flat och helt symetrisk, för att alla delar av kylskåpsdörren är lika nära observatören. Sidan har däremot en kant som är närmare observatören, och en som är längre bort. Den del av kylskåpet som är närmast den bakre väggen är längre bort från observatören än den sida som är närmast kylskåpsdörrarna, och därför måste denna vara mindre, och dess linjer faller in i perspektivpunkten.

Tyvärr kan jag inte förklara bättre, men nu kanske du fått ett hum om vad det hela går ut på...
#217
Critics' Lounge / Re:Hotel kitchen
Sat 20/09/2003 19:27:02
It looks good, but is a bit out of perspective (the floor-tiles have one perspective, the walls and roof another and the 'kitchen equipment' got a third perspective. make up your mind about wich one you want to use and 'recompute' the others acording to that one...
#218
Quote from: YOke on Fri 12/09/2003 11:49:11

As far as I know UK and Norway are the only countries in the world with unarmed police. Is this true? Any people out there from other nations where police do not carry guns?

Swedish police are armed.
#219
Quote from: Barcik on Thu 11/09/2003 12:05:40
Andail, how come your politicians go shopping alone without any security?

'cos we havn't had any attacs on politicians since 1986 when the prime minister Olof Palme go asassinated. It has been considered safe for politicians to walk the streets like common people and only the prime minister had bodyguards, but hopefully the politicians now opens their eyes and does something about the increasing crimerate in our so-called safe society...
#220
Adventure Related Talk & Chat / Re:Plot help
Fri 22/08/2003 21:26:23
Thanx everybody. I have now figured out a plot-like 'blueprint' for my game: The hero, John J. Murdoch, is an engineer aboard the Swedish-Canadian space-borne laboratory 'Futility 01'.  The scientists aboard this ship have found out a way to to prevent the repelling forces in the atoms, and due to this they have the knowledge to create a fission-reactor that does not need to be heated up to 100 miljon degrees Kelvin. The aliens want to get their hands / tentacles on this great invension since it would reduce the size of the powerplants onboard fusion-powered spaceships by 80% The hero happens to hear their evil plot as he hide away to take a nap during work-hours, and so it begins. Whom can he trust? how many are they? Just the two he saw or are they more? 4? 8? 12?

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