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Messages - AndersM

#221
Adventure Related Talk & Chat / Re:Plot help
Thu 21/08/2003 20:22:42
I thaught about something like in the tv-series 'V' where the aliens wear body-suits to look just like us. For some reason they have 'infiltrated' space-station to find some kind of vital information. (I yet  don't know what kind of information that would be, but...)

The hero notices this while sneaking away from work and taking a nap in the air-duckt or something. But  since he don't know how many aliens there are on board,  he does not dare to tell anyone. Therefore he desides to take 'care' of it himself...

Maybee?



Part of dialogue between aliens while they think no-one hears:

A: Urgh hruf urf gurglll urf arf hurk urk hrugh!
   (It's most important that we fullfill our mission!)

B: Hrrrr. Urgh arf urf hruf urf gurglll urf arf hurk urf urgh urgh!
   (Yes. The Leader has promised us a 10-female harem each if we succeed!)
#222
Adventure Related Talk & Chat / Plot help
Wed 20/08/2003 21:12:00
Ok, the game starts with the following text:

"Nobody ever believed that our human struggle had been observed, but beyond the gap of space, spirits superior to us like we to the animals - monstrous, cold and sinister spirits - looked with envy at our planet. Prudent and save, they schemed their plans. Who are the true masters of space, we or they?"

The the game begins...

The hero walks around in the space station and does some chores like if it was a day like all others; He annoys the female crewmwmber with his pathetic pick-up lines, and talks to his mates, he moves around some barrels of radioactive waste and so. Then, suddenly, it happens...

But waht happens?

I don't have a clue, all my imagination just vanished...



Hero about to annoy female crewmember in locker-room
#223
The elbows on the front-view looks a little strange, like if it was a puppet. remove the curl on the shirt and it will look much better- Otherwise it's a great character, and it prves what i've allways stated: MsPaint is all you need...
#224
Critics' Lounge / Re:Pirate ship w.i.p.
Wed 20/08/2003 20:46:57
It looks just like this...

#225
One hot pincess. She makes you wanna get dirty...
#226
Why does the girl have her breasts in her armpit?
*Gives back for the trout-slaps*
#227
I wonder what the guy that impregnated her looked like....
#228
that nurse looks hot...
#229
Quote from: animatty on Mon 21/07/2003 15:15:21
What's a delphine Interface?

In Futurewars Delphine used a text-based interface: You execcuted everything with the left mousebutton, and by pressing the right one you activated a list of commands, such as 'Look at', 'Operate', 'Talk to', 'Inventory' and so on. If you for example pressed 'Inventory'  the list changed to the inventory-list and so on....
#230
Yes, that did it. Thanx.
#231
Thanx. It works now, but can I ad something to make it cycle,
so that when it's given all the answers it goes back to the begining?
#232
Advanced Technical Forum / Variable scripting
Fri 18/07/2003 17:58:27
What's wrong in my script? It's supposed to change 'output' everytime you click on the hotspot,
but I only manage to display the first one, or all at the same time. Help me!!



 // script for hotspot10: Interact hotspot

 int locker;  

 if (locker == 0) {
   Display("That's not your locker.");
 
 }
 if (locker == 1) {
   Display("Don't you know where your locker is?");

 }
 if (locker == 2) {
   Display("Don't mess around with other peoples lockers");

 }
 if (locker == 3) {
   Display("You actually don't know where it is, do ya?");

 }
 if (locker < 3) {
 locker += 3;
 }  

#233
What's the script code for making a character appear in a room if I don't want to use the 'start in room:' -comand on the character-screen?
#234
And today is just as hot: Still lying and frying in the sun, watching the firemen pulling the neighbours 3-yeras old son out from the drain-pipe he managed to get stuck in. Sweat is floating, to bad I don't have a cute girlfriend that could hoze me off with the gardenhoze, 'cos I could sure need it...


PS: the kid survived.
#235
No they cant. If a non-player character walks of the edge of the screen, he does not get transported to the room that is put in the 'player walks off edge' command. I couldn't make it work, anyway. There is allso not any 'player stands on hotspot' that works with non-player-characters...
#236
...or just something like 'disable idle under dialog' or something. And I would like to see that all player-character options where able for non-player characters too, it would save lots of scripting time...
#237
If ya guys where girls i'd give ya all a big kiss, but now i draw the line... It worked, thanx to ya all.
#238
actually, I dunno what fixed it. I put a mixture of a' wait' command and a 'disable idle' command, and it worked, and now I don't dare to remove any of them...

If it hadn't worked, i'd changed the idle wiev to a more neutral one. The one i use now the hero turns his back towards most people when he goes idle..
#239
Ok, i did like this:

In 'Character enters sceen (before fadein)' I put a 'run script'
that read 'MoveCharacter(GIRL, 1,121);'

And then in 'Repeatedly execute' I put a 'run script'
that read 'if (character[GIRL].x > 320) character[GIRL].room = 2;'

But the damn girl still stops at the edge of the screen and just stands there, looking stupid...
#240
OK, thanx to you i solved the trouble myself... Please help me with my other topic, the 'move npc to other room'
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