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Messages - AndersM

#241
He still goes into idle while talking...
#242
Sorry, but she stays in the room, and it does not work with 'Wait for move to finish:false'  Can't I use a hotspot and some kind of 'If character(sharid) on hotspot' stuff?
#243
General Discussion / Temperatue is rising...
Tue 15/07/2003 15:19:41
To day it sure is hot: 36 degrees Celsius in the shade ( 96.8 Farenheit, 309.15 Kelvin or 28.8 Réaumur) Can anyone beat that? I'm lyin' in the sun, frying my body... 8)
#244
there's some yellow stuff in the way...  :'(
#245
A non playing character is supposed to walk by the scene from left just after fadein, and then disapere when she walks over the edge to the right, but I cant find out how to make a non-player-character interact whit the edges.

I want the Hero to be able to move while she walks, so I had to put a FASLE in the 'wait for move to finish' for the non-player-character. Due to this i can't ad a 'move npc to other room-action' after the movement, cos it wil be execcuted directly...

Help?

Tip for uppcomming versions of AGS: Please make all Player-character options enabled for the non-player-characters too....
#246
OK. My hero goes into Idle animation while 'under dialog'. His talking animation only works while he talks, but when he listens (while the other guy talks) the hero gos into idle animation. This looks bad, 'cos the hero then turns his back against the character he talks to. Can I disable the idle animation during the whole conversation, and when it's over enable it again (in a way that not includes 22 lines of scripting) ?
#247
General Discussion / Re:Gamepage
Fri 11/07/2003 12:28:24
I'm more looking for a place to UPload my games...
#248
General Discussion / Gamepage
Thu 10/07/2003 14:14:33
Is there anyone that knows about a site similar to the late http://aw.localhost.ee/aw (may it rest in peace) that provides uploading/downloading of abandonware and other games?
#249
You promised to NOT put out my photo on the net...
#250
I wish I was that dino... *jummy*
#251
Too much clothes, but oherwise good exept fot the 'gun-hand' that looks like if she run it trough a shreder...  ;)
#252
If youre a real man you know the size just by looking at her....  8)
#253
I would think twize about using the girl's walking animation...
#254
I've been in egypt, and the people there had a darker complexion, but apart from that, it looks good
#255
Critics' Lounge / Re:Communications room
Sun 29/06/2003 15:06:03
There's still a red dot on the doorpost!!!
#256
The bed and the desk stands to far away from the back wall, now it looks like the caracter could walk behind them, but maybee it is supposed to be that way?
#257
This I do not know anything about, because I do not know what a Wiggnie are, or why it won. But the pupeteer on the earlier post seems to be a girl in my taste...
#258
looks great, but it stands to far away from the non-existing back wall. And it would look even beter with a cute girl in it...
#259
Critics' Lounge / Re:Communications room
Wed 25/06/2003 18:00:47
There's a red dot on the door-post. Thats wrong. Or?
#260
I wish I was that teddybear...  ::)

And, yes Neole, I take salsa-classes... The chicks loves it.  8)
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