So wait, might I know what is your proces of making a walkcycle for example (software and resolution wise)?
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Show posts MenuQuote from: Snarky on Mon 30/09/2013 09:08:01Do you have any evidence for this claim? (I can't imagine why anyone would want to play an adventure game in a window, any more than watch a movie in a window.)Most of the short AGS games I play in window, I just hate the black stripes on the side of the screen.
Quote from: Armageddon on Sun 29/09/2013 08:10:53They showed some screenshots and gameplay of the new Blackwell game, so I'm guessing it won't be that long of a wait...unless they're redoing everything in the engine.
Aw, we have to wait on Dave Gilbert to finish his next game now.
Quote from: Stupot+ on Sat 28/09/2013 19:56:55I'm sorry to hear that, but this would actually be a cool way to start an adventure game. Aftermath of a disaster and you're sobering up, not remebering what happened and you come to in a bar with your Facebook (or similar) page open in a browser. You need to find out if your family and friends are alright etc. and what happened the night before.
March 10th 2011 - I meet some friends in Shibuya. I'm sober but they're already drunk. So when we get to the club (only time I've been clubbing in Japan), I have some catching up to do. I'm mainly on the vodkas and catch up pretty quickly. At the end of the night (or early next morning), I get separated from my friends, but I'm going in a different direction anyway. The last thing I remember is being at Shibuya station catching an early train, the next thing I know I'm on Facebook in my favourite internet cafe in Asakusa with no memory of how I got there. I go back to the guesthouse, get a few hours sleep, go to meet another friend and then experience a certain earthquake you might have heard about. Worst day ever to be nursing a hangover and nasty case of the runs.
Quote from: Ponch on Sat 28/09/2013 03:49:42Girls on a unicycle equals sex in your mind? Damn, Anian! I like how you're living life, baby!Well I guess they might be drawn riding a unicycle in their underwear because it's more comfortable or maybe it's more practical to do it without clothes...
Quote from: Mati256 on Sat 28/09/2013 02:56:44...though drawing half-animal girls in bikinies and sexual poses does.
Furry does not necessarily means sex.
http://kotaku.com/5978236/my-weekend-at-a-furry-convention
Quote from: StillInThe90s on Wed 25/09/2013 00:27:29After Babar offered that nice explanation, I just want to point out my "edit" was actually just a quick Levels adjustment in Photoshop, nothing more. And the edit (mine or Babars) still looks better to me, not only from a perspective of visibility on various monitors and settings but from an artistic standpoint, when painting (digital or regular) you practically never use black for black surfaces and white for white surfaces (I'm not talking about details but large surfaces that depict light)...maybe in comics, but that's because inking plays a large part in the style and images usually need higher contrast because of the size of the panels.
Sorry for not respoonding until now. I have been experimenting with the palette and come up with this as being the brightest scheme I can use without getting all of the issues I had with Anians edit.
It is however, still pretty dark.
Quote from: Adeel S. Ahmed on Sun 22/09/2013 19:19:06But again, in this drawing, this girl is not a human with ears growing out of her head, but a girl in costume.
Possibly inspired from these types:Spoiler
[imgzoom]http://fc04.deviantart.net/fs70/f/2011/314/1/e/bunny_girl_riven_by_tsuaii-d4fpbys.jpg[/imgzoom][close]
EDIT:
She's such a beauty! Only if she removed those ears (and tail), she'll look more better.
Quote from: Armageddon on Mon 16/09/2013 03:33:32What 3D modeling program do you use?3ds max 2012, managed to get a legit copy of it, plus I'm a "3d studio max associate" (took a basic class and exam), couldn't make myslef learn Blender for example.
Quote from: frenzykitty on Sun 15/09/2013 14:14:14With some things, yes. Keeping the perspective correct, some basic arraying of items and also light calculation is far easier with 3d. In this I kind of didn't keep much of the 3d, the render is just a sketch, but if I were just painting over and colorizing, there'd be more usage off the AO and far less antialiasing in the render.
Anian- Is your workflow to model in 3D, and then hand draw over everything?
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