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Messages - Anian

#301
General Discussion / Re: Free Steam keys!
Tue 26/03/2013 22:57:20
Army 3 Alpha Lite is just the alpha build (you can't play the full game), not putting down, just saying.
#302
Critics' Lounge / Re: Opinions on some 3D?
Tue 26/03/2013 09:07:49
Unfortunately the only good way to detect light problems (or to set lights without trouble) is to put each light separately and render the scene (use just a small size render so it goes faster) after adding each one.
#303
Critics' Lounge / Re: Opinions on some 3D?
Mon 25/03/2013 23:06:17
Models look nice, textures are a bit plain and plastic, but that's the renderer problem.
Use another renderer, this one makes material look the same AND it calculates shadows just plain wrong. For example in the last picture the table on the left, light comes from the lamp yet the shelf beneath the table is lit as well and the beneath that the shadows is again the same intensity, the wall lights on the 2nd picture give off a weird shadow on the ceiling and the one on the table casts a wrong kind of reflection on the window (window texture needs fixing) etc.
#304
Quote from: amateurhour on Mon 25/03/2013 20:39:45
I just can't do pixel art in photoshop for some reason, despite how awesome layers are. I always just start really small and work my way up by resizing through magnify and print screen. I'm by no means a master at pixel art though so it's definitely a beginner tool if you're just starting out. (paint, not photoshop)     
Sorry, what and why do you do this?  :confused:
Why do you resize and why do you resize by using printscreen?
#305
Not yet using this, but THANK YOU.
It even has a tutorial, which is very nice.
#306
Quote from: Lewis on Sun 24/03/2013 14:07:59
Is that a really obscure British post-rock reference? If it is,then bravo.
It's three different things, but I don't think it's what you think it is.
1. I do like trains
2. there's a youtube cartoon/song
3. Big bang theory reference
#307
Cosmigo confuses the hell out of me (for example onionskinning or even something simple as erasing is unintuitive as hell - two things that should be a big ass button each, I can make a million brushes with two clicks (which is a good feature), but erase a pixel, that I tried to do for 15 minutes), although some things are slightly better than Graphics Gale in some aspects.

Photoshop still has the best shortcuts logic from all these softwares (except Aseprite which has the same shortcuts, but only drawback is it lacks a separate window for layers and/or frames and onionskin, instead you have to Tab to view frames/layers window). That said PS is really not suited for animating sprites (but it's not bad for making pixel art in general).
#308
I like trains.
#309
Idea: Kastchey - interesting, but as always with your backgrounds, I had a bit of trouble actually figuring out what I was looking at
Atmosphere: Miez
Design: Kasander
Composition: Miez - by the book, but good
Functionality: Lasca, with Kasander a close second
Technique: CaptainD - although I don't really like that style, I think it's awesome in a way of replicating old FMV adventures
#310
1. I made a mistake when buying a black guitar, it's never free of spots, smudges and dust, it always looks like I've been eating chips then trying to fill the whole surface with fingerprints
2. why doesn't the violin have marks on the neck? Or on that note stuff like bass guitars without frets (which I get to a point) or marks...why would you not want a note to be at least marked in general area on something that's a half a meter long
3. personally I like the violin better when it's used as an addition for something like a basic guitar/bass/drums setup or in an orchestra, than as a solo instrument
4. that violin looks really cool and I admire your ambition
#311
Is there a red carpet and/or afterparty?
#312
The Rumpus Room / Re: The bump topic!
Sat 23/03/2013 04:07:09
Quote from: Ghost on Fri 22/03/2013 22:38:45
Well, DeviantArt has EVERYTHING ;)
That it may have, but these are characters from an online comic I think.
#313
The Rumpus Room / Re: The bump topic!
Fri 22/03/2013 20:57:25
I'm kind of sad that those characters look familiar.
#314
Critics' Lounge / Re: Tips for lighting a room
Thu 21/03/2013 15:40:07
Quote from: Kaycin on Thu 21/03/2013 15:13:27
ThreeOhFour, when you talk about color wheels and complimentary colors, do you mean, add a hue that is opposite of the main light source?  In that photo of DIG it seems the primary colors used were Orange and Blue (which are opposite), and I think you used purple as a hue in the lighting you did for my picture?
If light is white then dark is black, if you were making a black and white photograph, white would represent lit areas and black would represent darkness/shadows, right?
In colored drawings you can use the same analogy. For example orange, red, yellow are considered "warm", while blue, purple, green are considered "cold" colors, so usually we perceive warm as a source of light (fire, sunlight etc.) and cold as shadows and darkness. The main thing is CONTRAST, like white-black, yellow-purple, orange-blue, orange-purple, orange-blue, yellow-blue.
Check out new movie posters as examples of usage of orange/blue as a contrast (Dark Knight, 127 hours, Hobbit and billion others).

Read about complementary colors if you really want to know more.
#315
Critics' Lounge / Re: Tips for lighting a room
Wed 20/03/2013 22:19:07
That other thread is about lighting a scene in postproduction, that was made in 3d (but is 2d when it's already made). Which is basically what you're doing here. And you're doing a similar "mistake" in approaching it.
Take for example the wall under the lights, instead of having a flat surface, you used a gradient which makes it seem like there already is a light source. Light is not only what you see, but what it lights and what shadows it creates.
This is quick and terrible example, but I gave it a go on the first light:


btw the rails have a wrong perspective
#316
Maybe about a year ago there were some stories about certain brands of ecigies having rather toxic chemicals in them, so you might want to check that before buying.
#317
Quote from: Shane 'ProgZmax' Stevens on Sun 17/03/2013 15:43:24
If I want lag I can just switch my intuos 4 to wireless mode :(
I might have phrased it incorrectly. TRY IT!
#318
It's getting there.

There's a slight mix of cartoonish and realistic styles in here, so be careful. There's a slight stretching of the textures on the support beam things, that is rather noticeable. Also the galss thing in the middle (yeah, I'm not a Who fan  :grin: ) looks crooked for some reason.

I'm guessing you haven't yet tried to set the final lighting? A lot of ambient lights are missing, the ones under the floor and the ones in the floor (I just googled "inside tardis" and there are images of the set you might wanna try to imitate for light position and color), there's a lot of orange/blue contrast going on that makes the scene look more outworldy.
#319
Quote from: Eggie on Sat 16/03/2013 00:51:59Megamind's got more laughs than every season o' your Big Bang Bollocks put together shiiiiiiiiiiiiiiiiiiiii
B)
The series has gone bad from about 3rd season onward I agree and I've stopped watching it and for example the IT crowd did a cooler job of the subject, but still Megamind wasn't THAT good.

On the old vs new cartoons, I kind of agree. Since about middle 90s animation has been getting better and cooler, as much as it is vectorised, there's much less repeating and silly animations tricks with much more effects and even the great blend of 3d (Futurama, Simpsons, Gravity Falls, Warner DC direct to dvd movies etc. or hell even SW: Clone wars series). Characters today are in some case really developed and creative, while most of 80/90s stuff is tropes of characters and stories, either anime or western toy selling ones.
Of course there is exceptions to everything, but most of the old cartoons are held to a certain level by nostalgia, while things like Adventure time I can watch even today and still find and interesting story and a lot of dark stuff and innuendos that kids probably miss (and that older cartoons definitely don't have).

The problem with G. Tartakovsky and McCracken (and Hotel Transylvania is not really a good example of his work) is that they have become more dormant and are not such powerhouses these days even though they and WB/Spielberg/DC have brought major changes in the 90s. One thing they certainly did bring is freedom of creativity without focus on selling toys and that is great, not that everything about it was bad, but it was holding things back in some areas.

OT: all these teams fighting villains...I really don't see potential for making it an adventure game, not that it can't be done, but I think it would lose any of the charm and atmosphere the cartoons have.
#320
Critics' Lounge / Re: Toilets!
Fri 15/03/2013 15:39:53
Quote from: Tenacious Stu on Fri 15/03/2013 15:28:47Like I say, I wasn't using any perspective points, I was just winging it and I guess it shows :P I agree with your suggestion about a light source. Perhaps a blue light for the boys and pink for the girls would offer some interesting lighting?
Depends on the style and atmosphere you're going for, if it's not cartoony and comedic then I'd do it in some low saturated color like pale green, fluorescent blue or yellowish, again depending on the rest of the color scheme.
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