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Messages - Anian

#601
General Discussion / Re: HTML/CSS Question
Wed 04/07/2012 21:14:23
I see, well CSS3 does have that option of using multiple backgrounds (it's just what you might think it is, google multiple backgrounds css3, there are plenty of easy tutorials).

But not all people have the latest browsers so, other options:
Maybe make starfield background image repeat and then make a div that has the width of the table(with the content stuff) + whatever you need for the bumpers with another background image with the ships and the gap/black area in the middle (if you want it to blend, use gif and make the edges on the left and right with transparency). Within that div place the table with the content, centered.

Or:
If you just want to make it really simple you could make just the ordinary background image which shows blank center area (or anything at all) + bumpers with ships + an area which has the stars that fade to black on the far left and far right side - just one big image.
Then make the background color of the body black and you basically get the baked background but you also get a bit of the starfield in it, even it's not tileable. Still should be an ok small size if the starfield is not overly complicated.
#602
The Rumpus Room / Re: *Guess the Movie Title*
Wed 04/07/2012 20:56:03
It does look like San Francisco, so Dirty Harry perhaps?
#603
General Discussion / Re: HTML/CSS Question
Wed 04/07/2012 20:44:03
Ok, I don't know how much you dabble in html and such so I just tell you what I gathered from your post.

If you're not gonna use divs and what's called "responsive" design (basically you define a grid in .css which tells at what resolutions what happens to a particular segment of the page) - there are wordpress themes that have this already in them but I find that most people override those properties as you lose some control over the look of the page, especially if you're like me and don't know enough php so you modify other people's themes...it gets bloody complicated and messy real fast in my opinion.

Ok gone too far with that :grin: If you're gonna stick with tables and just make it simple and easy, just with manual updating of html instead of blog and such features of CMS, here's what I'd do:
I'd suggest center the main table (without the bumpers) (you can do this with a div as well, just mark how far from the left it is), I found that tables have an align atribute but you better handle it with css because it seems it's going to be outdated soon. Here's complete solution to centering the table, just copy paste the solution you want: http://www.granneman.com/webdev/coding/css/centertables/
I think you can even use this in a css
Code: AGS
table { margin: auto; }


Main thing is leave the bumpers out of the table completly, no rowspaning, then put the prerendered background as a background image for the whole page and turn off repeat, also center it. That way no matter what size the screen is, the viewer will still see the content (the table with header, navbar, content, footer) the way it's meant to be seen and the size of the background will be ignored if it's smaller than those 1024px or whatever you set the content/table to be the width off.
The browser won't look at the bumper images as content but as for example a background color, but you'll have control and the readers won't know the difference.

Background image should be like prerendered stuff on the right and the left with a 1024px wide black or whatever color in the middle.
And here's the css code you need of the background, just replace the smiley.gif with the image you want to use and where it is uploaded:
Code: AGS
body
{ 
background-image:url('smiley.gif');
background-repeat:no-repeat;
background-attachment:fixed;
background-position:center; 
}
#604
The thing with shower/bathroom/walking is that it has the same as effect as when you can't think of a name or movie title or something, but it's at the tip of your tongue and then as soon as you start to do something else it just kind of makes your brain "relax" and cleans everything you were thinking at that moment, changes your thoughts, but brain being versatile as it is, manages to remember.
While on the subject, there's a really cool speech about creativity from John Cleese https://vimeo.com/18913413 it offers some hints at the stuff you mentioned as well and tips on how to be creative in a practical way, achieving what he refers to an "open mode" and then getting back into "closed mode" to be productive. Not only informative but funny too.


#605
The Rumpus Room / Re: *Guess the Movie Title*
Wed 04/07/2012 10:12:43
Quote from: Crimson Wizard on Wed 04/07/2012 10:01:38
I don't know, lol :D I keep thinking though.
Seriously? You save the world. You save the cheerleader, you save the world. Don't know what it has to do with the movie though.
#606
I'm not trying to argue or anything, here's 3 reasons I think the 9/6verb interface is not that good of choice:
1. more often than not (and this has been the case in stuff like early MI games as well), usually it creates more of "guess what the designer thought should happen" situations, especially stuff like "push" and "pull" where you need to guess the verb
2. I would happily use such an interface if there was more use for it, but how many games do really use all the verbs frequently, how many times do you actually use "open/close" in games and not only that, but using that instead of "interact" when it means the same thing, open/close drawers, doors, panels, box, machine etc. you know it and the designer knows that "interact/use" would work just as well.
3. I know I can't be the only one that tried everything on everything at one point on another, but even when that's not the case, when it's just a few items, you get a lot more combinations where you have to click so many times around the screen just get it to work

Games can still have puzzles and I think using a 9/6 verb interface just to make a game harder is just lazy design. I'd take for example and option to click on 9 items on screen and interact with them over having 2 items in inventory and using 6-9 actions on them, but that I guess goes into personal preference.
#607
General Discussion / Re: how far is too far...
Tue 03/07/2012 16:43:43
There was a discussion about this before.
As WHAM said, make sure you have a reason for crossing lines and showing stuff that's edgy. Personally, from what I've read, I wouldn't watch the Serbian film because it's annoying and basically things feel forced to violence to make it brutal and I just don't want to watch that, not because I'm disgusted, but because I just really don't wish to spend my time like that.
It also doesn't show creativity - making things scary without showing them always has a better effect, because instead of disgust you get pure scare and nervousness. Watching a guy take a saw in his hand and showing his hand in a cuff, stuck to a radiator and then something like scream and change of scene, gives far cleaner feelings and dread than actually showing how the hand is sawed through.

There's a good example, I also mentioned before, like Gilliam's movie Tideland (the book is weird as well) where there's a point to everything and everything scary, weird and sick for a reason and has a point. A lot of Palahniuk stories are like that as well. Use extreme things as spice not as the main ingredient and you'll get a much better response from people.
#608
...episode 2 is ok. It's one thing when you're reading or watching the Walking dead type of setting, but it kind of gets you really down when you always have tough choices and basically you always feel like crap after you made them. That might be the point though. Then again feeling like crap for 10+ hours doesn't sound that much fun.
I think they even put some "easy" choices here (because the statistics at the end show85% of the same choice, just give the player a break.

Puzzle design is practically none existent and story's twist is pretty predictable if you ever watched the show...or watched one particular movie/book.

Also the end was one of those "I don't agree with the game maker sort of choices: 
Spoiler
you get to the abandoned car, and there's no choice of leaving some food for the chance that somebody might comeback, I know they kind of wanted to make a point of the farmer's cannibalism for survival, but still a clumsy lack of choice
[close]


Any one else finished the 2nd episode?
#609
The Rumpus Room / Re: Icey games' thread
Sun 01/07/2012 12:50:33
So the post starts with:
Quote from: Pub master on Sun 01/07/2012 05:57:46
You guys are killing me when you wright a lot XD.
And continues with how misspelling is cool...I'm sorry, I guess that should be "kewl". (roll)

Sometimes the best solution is to keep it simple and understandable, maybe make it with some prefix just to indicate the level of the spell without the numbers and yes, use some more unusual name for a spell, like pyro instead of fire, but for heavens sake don't misspell stuff and think it's cool and creative.

Also in Photoshop you won't get a 1 pixel with a 1pt brush even on 100% hardness, unless you turn of anitalias, which I don't know if you can still do, but even if you can it's complicated. Even in PS you can use the pencil tool, though when you apply effects and filters it still might antialias it, that's why the software made specific for pixel art is better for it.
#610
Quote from: Crimson Wizard on Fri 29/06/2012 13:34:28Zombies are not undead. They are people who took a lot of radioactivity from TV.
Ghoul then?
#611
...so a radioactive zombie horror? I'm ok with that, keep it up.

Quote from: WHAM on Fri 29/06/2012 12:13:36Then again, I can't really imagine a rundown fridge either, a house maybe, but now I'm nitpicking. :D
If it can be house, why can't it also refer to a fridge? But if you want to be nitpicky apparently it is spelt "run-down" because "rundown" is a noun and means going through the list. Grammar Nazi awaaaaaaaaaaaay. *insert Freakazoid style swooshing sound here*  :grin:

#612
Quote from: Vince Twelve on Thu 28/06/2012 14:50:08
Anian's right, I could have given some tips!  I AM FASCINATING AND INFORMATIVE! Here's two for you, Anian:
Too little too late, if it's not in the podcast, I ain't acknowledging it.  :tongue:  :grin:
#613
Wasn't Google developing some cloud based OS or something like that? OS is a much more complicated beast than an internet browser but I'm sure on a friday some team works on it.  :grin: (btw the "friday is for your projects" moto is brilliant and as I am aware has brought many interesting stuff to Google's palette of software)
#614
Not that I minded mr. XII, quite the opposite, but I really liked the art discussion and tips parts from previous episodes.  :undecided:
#615
iTunes is really pure evil, along with Apple all together. Their whole policy is to limit user's choices and variety and then they wrapped it all in marketing where everybody wants to pay more to be more limited and think that that makes them cool...really twisted stuff that puts to shame even George Orwell's imagination.

I won't mention which one it is, doesn't really matter, but the dvd copy software even have the option to remove/not copy over stuff from the original dvd easy as a tick on the box in a menu, as in you buy an original dvd, you have to watch an FBI warning, but if you pirate it or copy it (for backup or whatever reason), you don't have to watch it - that's the a good metaphor for DRM, it punishes the people who give them money. Yes, DRM is just a whole other extreme opposite of piracy and basically you mustn't pirate media, but you can't really buy it either, more and more that option isn't even available, you just "rent" it...that's just stupid.
Same has been happening with a lot of games/publishers as well, Ubisoft and others made a whole lot of mess out of their DRM systems.

But music is really a different beast in my mind, because the whole discography industry is punishing everyone, they basically only offer money loans to record albums, while before they offered marketing, promotion and other services. These days the real clean money is in performing and touring, people still go to shows and concerts even if they pirate everything else from their favourite artist. Radiohead seemed to have some idea where to go with it, but doesn't seem a lot of people followed.
#616
Episode 2 now on xbox and on friday pc and ps3. It was about freaking time.

They also posted stats and choices players made all together (they also show the outcome of the highest %) WARNING-PLENTY OF SPOILERS, so don't watch unless you played through the 1st episode
http://www.youtube.com/watch?v=Q0jYm5zVyc4


p.s. hope I'm not breaking any forum rules by posting here, but blame Telltale for the delay  :-D
#617
Quote from: Ascovel on Wed 27/06/2012 13:46:43
Did you see that one with Tim Curry? You might lose interest in ever seeing another Addams Family film after witnessing it.
Well it was the last one, plus it's far from the worst thing Addams related.
Also Dr. Frank-N-Furter/Gabriel Knight etc. man should not be put down.  :undecided:
#618
Quote from: Ponch on Fri 22/06/2012 06:39:15
1.  Come up with mediocre (fair to middlin' at best) idea for a game.
2.  Work on it alone (so alone).
3.  Game slowly (so slowly) creeps towards completion.
4.  Sidetracked by my love of drawing boobies (yay boobies! \o/).
5. Game completed three years after I promised it would be. Drawer filled with pencil sketches of boobies (Scan and send to Dualnames).
There might be a good demotivational poster there "Boobies - best reason for prolonging game development" or something.
#619
Aah, Mr. Snake.  :smiley:

Maybe leg on the left is a bit too thin in the boot area, also it seems (I could be wrong though) the pelvic area is bit too big/long and the fist on the right is a bit too tiny. You might want to try just a bit more contrast among the colors on his face.

About animating, there are a few software solutions available, check the sticky topics at the top of the Critics lounge part of the forum for suggestions, there are also tutorials for walk cycles etc.
If you have or can make a stick figure (like foot, lower leg, upper leg etc.) of your drawing then animate the stick figure and then draw over that.
#620
Hints & Tips / Re: Black Sect Remake
Tue 19/06/2012 22:35:46
Quote from: AndyfromVA on Tue 19/06/2012 22:29:41
Thanks for the info.  The hint is very vague.  It says only:
Spoiler
There must be something to do in the well.
[close]
It's not a solution, it's a hint and it's a pretty direct one. With the additional answer HandsFree provided now, it should be obvious.
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