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Messages - Anian

#681
Critics' Lounge / Re: Girl Sprite (Walkcycle)
Sat 28/04/2012 10:32:08
Quote from: Maddoxic on Sat 28/04/2012 00:30:23
I think I fixed the "wobble," but still not sure what you meant about the shoe, haha. My eyes are crossed from looking at this all day, so maybe tomorrow I'll be able to spot it.  8-)
The frame her right leg is far back, the foot gets an extra pixel in length sort of, so it seems like the frames before the foot was turned towards the camera (even though the foot has the same legth of pixels but that frame). And even though the white detail on the shoes looks nice, it kind of attributes to that.
But I think it looks good, just the way you see it (like those rotating figures and somebody sees the turn go clockwise, others counter clockwise. It looked funny to me yesterday, but now it looks ok.
#682
1. why zoom at such a strange %? If you want to zoom it 2x then just
Code: ags
[img width=640]this is a place of your image link[/img]
that way you upload only 1 image but can see it at different sizes
2. instead of providing 2 images, just upload the one you're currently on in original size and 2x zoom (like shown in 1.), because the way you posted it now just makes it less readable, I can't see both images at the same time (maybe put both of them in original size and then a 2x zoomed of the current image

arty things
3. maybe try rotating the sign so it's facing the camera more, then you'll get a cooler shadow, make things more interesting
4. bench is not really distinguishable from the house and since the bench is facing the moon, some light could be made on the left side of the bench as well, you solve two things that way. Roof of the house also gets a bit to merged in with the clouds.
5. the grass...grass should be more of a surface with hints of texture, you just made hundreds of strands and kind of looks messy, especially sticks out when compared to the detailing on the rest of the picture - grass gets more detail than other things, thus making it seem more important
6. house need sharper edges imo, it's closer to the camera and it doesn't seem to be in the foreground in the sense that the camera is right next to it, so it should have sharper edges and maybe smoother lines (I know Ben's style looks like hand made, but he has a bit of precision in his strokes that just makes it look like lines are very squiggly)
7. I don't know about the contrast of colors, especially the house, hues are very blurred together
8. while on contrast, I'd make the moon and the board surface closer to white, I know you're doing a night scene, but it's more about the relation within the palette you use than it is to actual color brightness
9. maybe some rearrangement, if you can enter the house, then maybe add a window on the back that shows somebody is there (also makes an interesting light source) and maybe turn it around so we can see the door (though that might be more to personal design choice)
#683
Site & Forum Reports / Re: Forum upgrade
Thu 26/04/2012 00:45:20
Yippiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiie*






*yelling yippie while falling of a cliff


p.s. read the topics at the bottom, to find out that the text will be sorted out, because poor AGA was too tired today. There is more stuff, like the links back don't work etc., but it'll be dealt with in time.
#684
Quote from: WHAM on Wed 25/04/2012 11:31:23
Nothing too constructive, but I just wanted to share this mental image:

"Hannibal Lecter - the adventure game"

Just let that sink in for a while.
Again, you're not really the ultra bad person (I haven't read the book, but I'll assume you're talking about the 2nd movie, Hannibal, I think that one has the most Hannibal as an active character). You're basically fighting against an even eviler person and corrupted cops etc. Many of the kills in the movie are actually "justified".

Also, as Victor said, it's not very appealing for a lot of people to play a game where you're a pedophile etc.
#685
The Rumpus Room / Re: Guess the character
Wed 25/04/2012 10:42:18
Kwame for Captain planet?

Is it a Pokemon?
#686
Quote from: Hudders on Tue 24/04/2012 20:23:24So why do we hardly ever see a character in a game who is not only evil but a criminal, who has no remorse for his unjustifiable crimes? Is it because an audience can't relate beyond a certain level of malice? Where is that line drawn? Frequently we see games where the protagonist is a robber or a murderer... but what about a rapist or pedophile?

Are there any adventure games where the protagonist is genuinely and seriously evil without any justification for his actions? I can't imagine this is an avenue nobody has been down before.
What you are describing is a psychopath - no remorse for your crimes means you have no morals and you sick in the head. You basically steal and lie all the time in adventure games, usually for a good cause. In 99% of other cases, people usually don't see themselves as the bad guy, especially in their own life, psychopaths on the other hand know what they're doing is wrong but still do it without any remorse...so basically players may never feel the same as the character and thus it would be very hard to stay interested in that game and it would be very hard to do stuff in the game (like solving puzzles) when you don't think like a psychopath.

Besides, how would we not root for the antagonist, since the antagonist would be the police or some brave detective or any kind of hero. Even if you play a serial killer (like in Manhunt) the antagonist is somebody even more evil than you and in the end you are the "good" guy.
#687
Critics' Lounge / Re: World Map.
Tue 24/04/2012 20:11:21
It looks ok I guess, but also the filters give it a kind of a blurry feel, I don't really know what are mountains and what are forests, grass and desert areas...there's just not that much of a difference for me, I can tell where the beach is but that's about it.
Also (since I can't tell what are the mountains) on what scale is this supposed to be?

There's something to creating fantasy lands, but even in those geology usually works the same. Islands usually have a hill in the middle or a dominant mountain, since that's what islands are, mountains where the meadows are under the sea. Some sides may have cliffs and not sandy beaches. Also, maybe a river or two.
#688
They look different like more indie/goth/alternative vs regular looking...so it depends on the story and her character.

But in general don't but such similar colors as background (as you did in the second version), it really messes up the judgement of hue values.
#689
Critics' Lounge / Re: Girl Sprite
Fri 20/04/2012 09:45:46
Maybe make the shaded skin color a bit darker, to give a bit more contrast between shaded and lit skin tone.

And yeah, I have no idea how to fix it, but she does look like she's slouching.
#690
Quote from: m0ds on Wed 18/04/2012 22:39:20
When I feel sad, I want to kill myself  :=
You're in luck then, cause I think Tabata is on vacation (she posted a pic today) and she might miss out on this.  ;D
#691
You have plays on youtube http://www.youtube.com/user/0manbiker0 (i think this one lacks the intro cinematic)
It's actually just rather short (although it's not that short), where you escape the dungeon and the castle.

It doesn't really need to be in the Warcraft universe, looked like a fine game on it's own.
#692
Critics' Lounge / Re: Character sprite
Fri 13/04/2012 17:31:39
Left side of his head - why can you see the hair, I think you're losing a pixel and blending eyes with hair for no real reason.
Left shoulder, why is it shaded? Nose and rest of the jacket kind of indicate source of light from the left front, but that shoulder is shaded like the light is coming from right side behind him.
Is he supposed to be going bald? Kind of looks like that.
Loose PI from the 80s? Pop a hawaii shirt on him, for heaven's sake.  ;D But seriously add maybe more color, he looks more like a 90s detective, like Bruce Willis from Last boyscout.

Some might say that it doesn't have color contrasted enough, shirt has 2 tones, but pants have 4, face 3 etc.

Trying things out, moved the legs a pixel back and changed the hair style and the jaw:


I really like the character btw.

edit by Andail: added larger version
#693
Critics' Lounge / Re: Basic Story Outline,
Fri 13/04/2012 16:59:03
The main problem, besides spelling  :P , is that what you actually wrote up is a setting with some motivations perhaps, not so much a plot. What you wrote is something that should be your guide in the atmosphere and the visuals, maybe some texts that are found or dialogs in the game. The plot you actually written is:
Quote from: Tentacles on Fri 13/04/2012 16:20:20The main story begins in the middle of the ethnic cleansing post WWIII. Richard must save Malcolm from bleeding to death after giving him first aid. However the hospital is blown up, and destroying much of that part of the city. So Richard and Malcolm barely surviving must find an underground, or black market doctor.
In which only once before mentioned Richard (and that one time is like a one liner backstory), saves Malcolm (we don't know who he is btw). Does this thing have anything to do with previously mentioned cyborgs and terraforming?
Try not to name everything with "neo" in front of it. Even cyberpunk threw that out in the 90s.

Ok, so from what I gathered, gang violence is supported by the government and now they're a getting rid of them. In this chaos and extermination ex military scientist and researcher Richard (who I guess is hiding from the army in the underground after an incident in helping some cyborgs escape) tries to get Malcolm (again, you didn't say who he is, random person or a friend or brother etc.) to a doctor in the underground. This is your intro/prologue.


Now that's may be a start, but what did you think might happen next?

Let's say Richard finds a doctor and then has to find some parts/medicine that might help Malcolm - great, now you have motivation. Then he has to go back to the military base he used to work in to the get the them, again great, now you have a goal. He'll need some help, like a professional thief or hacker - for which he needs to contact one of the gangs that's being exterminated - awesome subplot where he finds out about the government conspiracy that you wrote about.
Want it longer? He gets captured and gets taken to prison, escapes with another prisoner, who turns out to be a spy for the government...
In the end he manages to get the medicine, solves the conspiracy by uniting the rival gangs and it's a beginning of a brave new world.
This is something of a plot...as far as a 5 minute writing can provide from me.  ;D

You need to systematically plan your plot out but be careful to keep it in line with what kind of gameplay you want.

EDIT: damn it Snarky, I was writing.  :P  ;D
#694
Idea: Misj'
Atmosphere: 2d Matty
Functionality: 2d Matty
Technique: Lad
#695
Critics' Lounge / Re: Band Logo
Wed 11/04/2012 15:38:34
Too complicated for a logo, you need to condense the idea.
#696
Quote from: Stupot+ on Thu 05/04/2012 23:58:02
She's pretty hot.  And not a shabby actor either.
And pretty good pipes on her as well:  http://www.youtube.com/watch?v=AzNe41iLijQ
#697
The Rumpus Room / Re: *Guess the Movie Title*
Fri 06/04/2012 00:32:07
Legion... or maybe End of days, that has Judgement day (mr Arnold) and holy judgement day theme.
#698
I don't know if it would cause trouble if you come out and shot a photo of him and the car. The guy seems weird as is, so I don't know nay normal conversation would be an option. I don't even think he's trying to rob your place...or he's just a bad burglar.
Maybe a neighborhood watch report or find a local police patrol and ask for advice. They can check I think pretty quickly if you ask them nicely.

Quote from: Khris on Thu 05/04/2012 15:43:41
If you're bold, just call the DMV and pretend you're a cop. Just give them some random name and badge number; chances are they won't check it.
The other thing is, what are you going to do after you find out his name and address? I get why you're curious, but knowing his name isn't going to help you that much I guess.
Indeed, knowing the name won't help out much, but if you pretended to be a cop (which I'm kind of sure is a crime) to the DMV, then there's no stopping you from coming to the driver and talking about "an investigation"...again, you might get hurt doing that.
#699
Quote from: ProgZmax on Thu 05/04/2012 01:56:42
lol...Why am I not surprised.  It's a shame because these higher profile (or celebrity) developers are going to put a strain on kickstarter for start-ups (imo).
I agree, I think nobody of the "after Schaffer" party thought through of how saturated things will become and instead maybe they thought of going with the wave.

Although this pledges are somewhat (at least in some ratio) indications of how well adventure games sell.
#700
Yeah, not that I am that knowledgeable (even though I finished a school for printing technologies), but I never heard of DS and, as Kweepa mentioned, google doesn't turn up anything either.

Thing is, if you have a pdf file for example (it is usually good to see what kind of files and settings they work best with and prepare the documents before sending), you should be able to send them that. Pdf has number and sizes of pages in it and it's their problem how they're going to print it, because it basically depends on what kind of a machine they have for printing (what size of paper it uses). They then make their own estimates and calculations of materials they're gonna use and how the whole thing is going to be bended and cut, and usually that's where the price comes from, although they might have some preset sizes.

You just need to tell them what kind of binding you want, presumably, since it's for a disk booklet, staples are usually chosen. If it's paperback type of book then it's glued and stitched if it's hardcover.
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