Quote from: Crimson Wizard on Sat 04/09/2021 19:08:26
In AGS you have to create a new font with different size. Either importing a TTF font telling wanted point-size, or getting or drawing a bitmap font (SCI/WFN) of certain size.
Thank you.
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Show posts MenuQuote from: Crimson Wizard on Sat 04/09/2021 19:08:26
In AGS you have to create a new font with different size. Either importing a TTF font telling wanted point-size, or getting or drawing a bitmap font (SCI/WFN) of certain size.
if (currentroom = 1) {
playvideo("Room_1_exit", )
}
if (currentroom = 2) {
playvideo("Room_2_exit", )
}
if (currentroom = 3) {
playvideo("Room_3_exit", )
}
Quote from: eri0o on Fri 03/09/2021 17:46:07
Try using either SetScreenTransition or SetNextScreenTransition before using change room, selecting instant
https://adventuregamestudio.github.io/ags-manual/Globalfunctions_Screen.html#setnextscreentransition
Alternatively maybe change to a room, play the video, then change to the room you want
function room_FirstLoad(){
PlayVideo("New Videos/2II.ogv", eVideoSkipAnyKey, 0);
} // End of FirstLoad
Quote from: Khris on Fri 03/09/2021 09:36:43
Windows hides known extensions, so is it possible that the file is called "1a.ogv.ogv"? I assume it's associated with VLC or something, so if you don't see .exe but see .ogv, that means the name is bad.
You can turn the option off in Windows explorer or use Total Commander to see the actual name.
Quote from: Khris on Fri 03/09/2021 09:23:55
By "game folder", do you mean "project folder" (where it's supposed to go) or "compiled game folder" where the .exe ends up?
PlayVideo("1a.ogv",eVideoSkipNotAllowed, 0);
Quote from: Crimson Wizard on Tue 31/08/2021 20:06:06
It should be "Mouse.DisableMode(i);"
Quote from: Crimson Wizard on Tue 31/08/2021 19:05:36Code: ags Mouse.DisableMode(); // this disables everything first
Quote from: eri0o on Tue 31/08/2021 14:48:33
In the Editor, in mouse, do you have a cursor sprite/view specified for the modes you are using?
Quote from: Crimson Wizard on Sun 29/08/2021 19:16:58
Well, there's a zoom slider on top, its min is 25%, which should zoom 4032 x 2272 image out to 1008 x 568, I hope that would be enough.
Quote from: Crimson Wizard on Sun 29/08/2021 19:01:33
4032 x 2272 is really huge. Is it a special room of some kind, or your whole game will be like that?
I must mention that AGS is not very well suited for graphics of that high resolution.
Also, if you set your game to 4032 x 2272, most computers will not be able to run it in that size, and will have to downscale, reducing the quality of image.
Quote from: Crimson Wizard on Sun 29/08/2021 18:22:39Quote from: Anralore on Sun 29/08/2021 16:26:15
It is the background of a room. I want to be able to see all of it but it is zoomed in to a small section at the top right.
I get it, but do you want to zoom out your room in the room editor, for easier editing, or you want to see more of the room while playing the game? These are two different use cases.Quote from: Anralore on Sun 29/08/2021 16:26:15
In the visuals section it says width: 4032 and Height: 2272
That's probably room's size.
You may find the game's resolution in "General Settings", "Basic properties", where it sais "Resolution". That defines how much do you see in game, by default. Note that this also defines the resolution of your game's GUI and on screen text.
You may also zoom out by changing camera's size. For example, if you have smaller game resolution but larger room, and you want to show more of it for a particular scene, you may increase the camera's size in script. This is done by calling "Game.Camera.SetSize(width, height);". You could do that in "Enter room before fade-in" room event, for instance.
Quote from: Crimson Wizard on Sun 29/08/2021 16:14:44
Are you speaking about working with this background in the editor, or seeing more room when the game is running?
What is your game's resolution?
Quote from: Crimson Wizard on Mon 23/08/2021 17:38:13
The error sais that it cannot *write* a file, which could mean that location where you create your game is not writeable, program does not have enough permissions to do this, or something (like windows defender or antivirus) is preventing it from doing so.
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