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#81
QuoteThe LGPL static linking situation is a bit weird
- I'm glad I'm not the only one that thinks that.
Anyway, thank you for replying, you see I'm a bit of a stickler for keeping all the games I make perfectly legal. I don't want to ever "pull a Limbo."
Quote
The situation for game makers is a bit different considering all you are distributing is the compiled engine packed along with some data files. Your data files presumbly wouldn't be affected by AGS's licensing even if it was entirely GPL.
I understand this, but there still is a problem then with the game executable itself.
#82
Hi all. I noticed that AGS uses two libraries (not counting the MP3 one which I'm not using) that are licensed under th LGPL. I was wondering, how does one comply with the requirements in this case? As far as I can tell, the runtime libraries are static, making AGS and the runtime engine derivative works of LGPL-licensed content. This would mean that either A) I have to include complete source code (not possible; AGS is closed-source), or B) Give permission for users to freely reverse-engineer/debug my program and re-link it with newer versions of the library. This option is impractical, and may interfere with the license restrictions of other libraries, although I'm not sure. So anyway, how are we supposed to comply with these restrictions? If someone could answer my question, it would be most appreciated.

Also, I'd like to clarify something. I am in no way condemning Chris Jones' decision to release his program without source. It's his software; he can do what he likes with it. What I am bothered by is the LGPL's (and GPL's) virus-like nature. It would not affect the freedom of the users of the libraries at all if the libraries were licensed under a different license such as the zlib/libpng or the BSD.
#84
Hi all. I've been making a game for a while now, and I was wondering if it's possible to make the save/load/quit/input dialog boxes prettier. The way they are styled by default doesn't really fit the look of my game at all, so I wanted to change them. Any pointers would be greatly appreciated. Thanks!
#85
I was wondering, is the title a reference to Star Trek? The fourth Trek movie was the Voyage Home.
#86
Favorite Puzzles:
Killing the evil android in BASS.
Destroying Morkus Rex in Lost Eden. I know it was a very simple puzzle, but it was just so funny seeing him turn into a mouse.
Least Favorites:
Anything from Schizm. Seriously, almost none of the puzzles made sense, even after reading a walkthrough. Every time you finish some stupid puzzle or break some stupid code (especially the prayer grinder one), you get rewarded by being forced to solve another one! Why? Who knows? The story makes no freaking sense!
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