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Messages - AprilSkies

#761
I don't know if there's a way to change built-in fade-in fuction properties.

I'm working on a project and I did this way:

I created a black object with the same dimension of the sceen and made it not visible.
On room transition, entering the room (on room-load) I make it visible, then (on room entering after fade-in) I set its transparency to 0; after that I change transparency to 100 (with the speed I want for the fade-in transition) and finally make it not visible again. When the player leave the room I set transparency to 100, make it visible, change transparency to 0 (with a certain speed) and ... change the room.

Maybe it's not a proper way, but for me it works well.
#762
Quote from: Babar on Tue 07/01/2014 16:02:09
There is no rule, as far as I know, that you cannot post your game in the Completed Games Announcement section, or in the games DB if it is only a non-english language. There are several games in the DB and the forums that are non-english only.

Yep, you're right! I was wrong. I checked (As Abisso just pointed).
So it's all clear for me.
Thank you.

@Abisso: Maybe you're right: simply just release in english from the very beginning.
#763
Quote from: Abisso on Mon 06/01/2014 22:46:47
I think the "release date" should be the "true" one and only release date in whatever language that is. Otherwise any addition to the game might be considered as a new release date, and this doesn't make any sense at all. Plus, it would introduce even more confusion.

Thank you Abisso. It's reasonable.
The only problem is that: if a game is released in Spanish language (only an example) in 2014 and it will be locazided to english in 2015, he should in 2014 Awards ... but how can player evaluate it? Only Spnaish player can. The rest of the world will paly it in 2015, in english. But it was released in 2014.
Another problem: the came cannot be putted in the "complete announcement section" or in DB only if it is in spanish, if i remembere rules.

@Grim: The Cat lady was released in Italian Language in 2013 .. maybe that's the reason
#764
Thank you Bicilotti.
Just a question about that: the majority of the games made with AGS are in english, but there are some developers who are not native english speakers and sometimes they release their games in their native language first. The english version often take a lot of time to be completed. In this case, which release date should be took? The english version release date I guess...
#765
I think that if games that missed the database in 2012 were explicitly told that they could compete in 2013, then community should change the rules starting from next year. This is fair and reasonable.
#766
Quote from: bicilotti on Fri 03/01/2014 06:40:11
Thanks for the inputs everyone!
The point I was asking opinions on is more specific, though.
In plain words, we face the case of a game which was released in 2012 but added to the DB way later (not just one or two days later, like SQII VGA, not because of technical problems as for some Bake Sale entries). I found it eligible for this year Awards but it seems a large majority is against this decision.
Since it is the first time this happens, it's appropriate to promptly decide on a general rule.
So please, clearly state your opinion on this circumscribed matter.

I would like to give my 2 cents about what bicilotti asked for.
Admitting a game released in another year to the AGS Awards is absolutely permissible, but the community must be careful and pay attention to one thing:
The awards are very famous, but not everyone knows how they work (I mean the players outside the community)
If the game we are talking about is very famous, everyone knows when it was released.
Everyone know because all the specialized sites talked about.
Community has to pay attention about that: the shadow of favoritism. This should not happen. People outside the community should not think that "AGS-site" promotes its AAA games, not making them compete each other (people outside don't know that it is a "users-decision").
So I think that it is absolutely permissible (I mean the admission to the awards), but the reason should be clear and explained well.
#767
Hi Shadow,
How can I thank you for those kind words?
I'm so happy it gave you some funny hours and that it enjoyed you.
These things lead me to continue to create games and especially to improve my techniques.

I also thank you for telling me what to make best, such as the colour based puzzles. I'm thinking to solve that writing on hotspot's description the colour of buttons, 'cause I didn't think about people who can have problems in distinguishing colour. So the description "button" may become "orange button" or "red button" and so on. Or ... including a button "easy solve the puzzle".

Anyway I'm so happy for your words.
If you don't mind, It would be also great if you rate the game in the game page. :-D
I would like that many people as possible would play the game.

P.S.
The characters were so well characterized thanks to the terrific work done by RumCorp(se) (www.rumcorpse.com). They have been great in transforming the original characterizations (in Italian, with typical Italian humor). In my opinion, now characters feel almost real in the British/Irish context. I will never finish to thank them.
#768
Thank you so much Miguel!
It's a real honor to be complimented by a good game maker like you.
(I played months ago your game "Ancient Aliens"; I downloaded it from an italian site, called FreankExpo.. and I Loved it!! If you'l be nominated on the Awards I'll vote Ancient Aliens).
#769
Hi TinyTim
Spoiler

Hi there are "second-level-hiddens tips"... :D

To solve the clock puzzle, you have to point the time of the other two clocks there are in the Manor, one in the hall and one upstairs. They are stopped on some times.... the hall one is stopped on
Spoiler
10 minutes past six
[close]
and the second one is stopped on
Spoiler
two o'clock
[close]
. .. so ...
Set the clock on the first time
Spoiler
6:10
[close]
. Press the rectangular button at the bottom left (if you put the right time, it will remain pressed). After that, Set the clock on the second time
Spoiler
2:00
[close]
and press the button at the bottom right.
[close]
#770
I'd like to make (possibly release my second game using AGS).
... and Happy 2014 to everyone!
#771
Yep! Follow Tabata's tips :D
if you need more help ...
Spoiler
Get a look inside the lighthouse
[close]
#772
Mandle ROCKS! (a lot, not a bit).
I think we couldn't release it without his help! Thank you Mandle.
I take this opportunity to thank CaptainD for his kind comments and for thinking of this game for the awards.

And for you ... a little "art"; this is The FULL CAST:
#773
I would be honored to participate in the 2013 AGS Awards.
And I would thank CaptainD so much, first for playing and second for his interest and for his appreciation (Thanx Captain! I'm Honored).

I'm posting something that you have asked (description, download link and screenshots' thumbnails):

TITLE:  Donald Dowell and the ghost of Barker Manor

Description: Donald Dowell and the Ghost of Barker Manor is an old-style point-and-click adventure game, inspired by the great Sierra and Lucas 90's classics. It has an old-fashion graphic style, totally hand-drawn. The drawings were scanned and colored with simple photo-editing programs.
Game interface is old style too (Old Sierra, icons Look, Walk, Talk, Interact).

Story: Donald Dowell is a nice old man in his eighties, retired for many years. Donald s life, except for his "intolerable" wife, is quiet. But Donald feels empty. He has the socalled retiree's syndrome : he s bored to death! The only way to cure his boredom is TO GO BACK TO WORK. After many hours spent in his city, trying to get hired for various jobs, he finally finds his calling: to be a GHOSTBUSTER! Donald will try to become Bob Delano s assistant (the most famous occult detective in Ireland), be involved in the investigation of Barker Manor and, hopefully, solve the mystery.

Strengths:
- Gothic cartoon style setting
- Handmade graphics
- Large quantity of characters and locations (37 non-player characters and 80 rooms)
- Length: over 10 hours (extimated by testers and some players)

DOWNLOAD THE GAME FROM AGS-GAME-PAGE

SCREENSHOTS (thumbnails):

Characters full cast:
[imgzoom]http://oldgames.arena80.it/arenauta11/Donald_D_little.jpg[/imgzoom]
#774
Hi Tessie Devil:
Spoiler

Do you have the rhyme?
if you do not have the rhyme, you have to look for Prof Barker's ghost and find it.

if you've got the rhyme:
1) Put AD in the top left, press the two orange buttons and the two red switches in the center and the two red levers on the left. (see picture A)
2) Put BC in the top left, open the PURPLE valve on the right (furthest to the right) and the yellow lever down three times. Then open the purple valve to the left purple and yellow lever down three times. (see picture B)
3) Put AD Lower the green switches at the center and the green levers to the right (NOT THE VALVES!). Turn the knob on orange sector. (see picture C)
4) Put AD and Turn the knob first on the yellow sector and then on each red sector(see picture D)

[close]
#775
Lol. no worries shadow. no other things like that.
thank you.
#776
hi Shadow,
Spoiler

After getting the first light on, put the ERA-dial on B.C. ('cause Brutus killed Cesar Befor Christ) and then, open the first purple tap and push the yellow lever three times.. you'll see a yellow ball falling into the tap (it's the "lemon drop"). Then CLOSE the first tap (maybe you don't do that) and open the other purple tap. Push again the yellow lever three times.
[close]
#777
Hi Shadow,
Spoiler

Befor founding Prof. Barker, if you ask the ghost in the bathroom where to find him, he answer that prof. Barker is often in the reading room.
About colors .. yes it's supposed you can recognise green from red. Now that you say that I imagine you're referring to someone who cannot recognise, so I'm thinking about labbelling each color button.
if you need help to solve, there are those pictures:



(they are for the italian version, but it's all the same EXCEPT FOR THE ERA BUTTON)
[close]
#778
Hi Shadow
Spoiler

Look the ghost detector you have in the inventory and that you found in Delano's room.
Go in the "reading room", near the tea-room.
Here use the detector on Donald... Donald will use it.
Prof. henry Barker's Ghost will appear.
Talk with him and ask him of the time machine.
He will talk about a "song". Then ask him wich is his favourite book. He will answer "Gulliver". Then find this book (the blue/ciano one).
Take the book and look inside!
You'll find the song!
[close]
#779
Hi Cogliostro:

Spoiler

The expert on horse riding is someone expert on animals... so go to Dragan the Shepherd and ask him.
For the wine.. just try using hammer on each barrel... you'll find the empty one (supposed to be the best wine)
Then... you need to take the diamond ring from the girl in the restaurant...
So..
I suppose you have the nails... If not, go to the emporium and trade your magnetic fishing rod to obtain nails.
Then go to the director office and, after getting in... use the nails on the coffin (before Director get out).
Now you can get the vacuum cleaner and ... a key (you'll see a cut scene and after you'll have the key for the "Staff only room".
Go in the staff only room and take the attic's keys and a bra.
Then go again in the room 105 (Mrs marble room) take a picture of her with the polaroid.
Go in the restaurant and use The Bra on Bossy ... The young couple start to quarrel... Then use Mrs marble's picture on Bossy again ... and ... you'll see a cutscene. Now you can the take the diamond ring... use that to get into Caesar von salad's room (cutting the glass of the window).
[close]
#780
Just a question, don't know if it's the right place, but I prefer not to start a new thread for my question.
I saw "The last 100 Panel ratings" section: there are games "RATED 0".
What does this mean? Those games are rated less than one blue cup?
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