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Messages - Arboris

#301
I would go with No.4. It's got the best look and layout in my opinion.
#302
Only the first Streetfighter anime, streetfighter Alpha wasn't as good
#303
General Discussion / Re: The Avatar Archive
Sat 08/01/2005 21:31:10
I haven't had many avatars (Well, haven't been here for that long)

and
#304
Quote from: HillBilly on Sat 08/01/2005 13:18:54
hm. How about I put it this way: I wouldn't be suprised if I were the only dumb, violent, first-person shootin' lovin' bastard that don't play counter-strike.

Again: No, you're not.:)  I enjoy a good FPS, but CS for some reason bores me (Half Life itself was never that entertaining to me either).
#305
Quote from: HillBilly on Sat 08/01/2005 09:42:10
I wouldn't be suprised if I were the only person in the world who don't play counter-strike.Ã,  :(

No you're not  :P
#306
in 1998 I got my first own computer, and my friends thought it would be nice to throw a lan-party because of it. When we were playing Baldurs Gate everybody used their nicks, accept me. So I decided I needed one too. I looked around me and saw one of my comic books lying wich had printed "arboris" on it (the publisher of the book) Wich means something like "of the tree" in latin I believe (or atleast in I thought it meant that back then) And since my team color always was green I thought it would fit nicely.

And they all lived happily ever after...
#307
pretty nice artwork there mate !

Well, the buildings look HUGE or its a really tiny planet :P (as suggested by darth mandarb and his good looking paintover). But if you wish to keep the big buildings try to make them look straight. It looks like your buildings are all leaning towers of pisa.
Try to set the straight by looking how the world is curved. Most of the buildings you drew should lean a bit toward the left, not the right.

Thats just my two cents, keep up the good work.
#308
Critics' Lounge / Re: Phantom Character
Thu 06/01/2005 17:10:55
Quote from: jostor on Thu 06/01/2005 16:58:00
Hi!
I have plans making a game about The Phantom (Comic by Lee Falk), and I'm wondering if anyone of you could draw a sprite of him?

I hope somone could help me! Thankyou!

jostor

How about you draw it yourself first, and put it up here for comments. People here will gladly aid you.
#309
Critics' Lounge / Re: Promanade
Thu 06/01/2005 17:08:08
Thanks for the comments guys.

Darth mandarb I really like what you did with the plating on the house, it does look rather good on it. Thanks for the drawover .
There wont be any tenniscourts or swimmingpools in there tho :)  Just some messy junk, broken speeders and such. And here and there what used to be visitors centres. Or maybe some leftover construction platform.

The central lightning idea is kinda out of order indeed. I'm thinking of taking Xadooms advice and making it quite dark with some small lights here and there to give it a more of a rathole feeling.
#310
Critics' Lounge / Re: Murphy: character sprite
Thu 06/01/2005 13:36:44
the middle one is absolutly gorgious   :=
Thats some slick looking talk animation, good work
#311
Critics' Lounge / Re: Promanade
Wed 05/01/2005 19:26:35
lightning like normal daytime lightning eminating from the center (left of the picture)

Its supposed to mimic a normal daytime on earth,so no heavy shadows that will drop etc. Just a pleasant light to work in. Altho its an old space station the lights will be dimmer.

aand then there is the occasional lightning from the houses.

QuoteAre the blue sections the lights?
no theyre not, most of the are windows or simply part of plating (like the things the girders are attached to)
#312
Critics' Lounge / Re: Promanade
Wed 05/01/2005 14:03:36
Quote...It looks like it is right out of a 3D FPS...

I get that comment quite often actually :). This is because not all of the house are drawn in yet. What you see are simply guidelines.
The upper deck is almost finished now, only the last right bit is missing. And then the walls on the lower deck need to be filled in.
#313


seems logical :)
#314
Critics' Lounge / Promanade
Wed 05/01/2005 10:54:00
I've been busy with this background lately.
It's supposed to be a promande deck from some rathole spacestation.

I was deciding how to implement some shading to make the picture less flat.
I tried a few things but none seemed to look right. Any Suggestions ?

#315
Critics' Lounge / Re: Coell Decka teaser
Thu 09/12/2004 09:38:21
heh, Nice one.
#316
Critics' Lounge / Re: Island map
Fri 20/08/2004 15:50:33
i'm guessing you mean the billboard with the ags blue cup in it.

The city itself looks alot better then your previous one. altho offscale compared to your castle :P
#317
Critics' Lounge / Re: Girl Flashing
Fri 20/08/2004 13:02:28
Nice work, that really is an improvement. And I must agree with andrew, her hands should go past her jersey.

On another note, what tutorial did you follow? I would like to check it myself if you wouldn't mind.
#318
Critics' Lounge / Re: Once upon a sprite
Thu 19/08/2004 23:18:54
Wow, and here I thought the thread was dead.

sp
Sorry, but I've never played Virtua Fighter in my life. So I don't know the characters. This a character of my own design, without copying from something. My fighting game experience mainly comes from The mortal kombat series and the streetfighter series.

Mr Masse
Yea, It does look a bit girlish indeed. For someone who's supposed to be a rough streetfighter he sure has a girlish face. I actualy did a girl type of him on the sameÃ,  faceshape :

(NOTE: this one does not need C&C, it's not going to be used)

I've been fiddeling around with his face for some time now, but can't seem to get it just right. But this brings us to:

Luminous
First of all, thank you for your time in doing a drawover. The smaller head is indeed an improved I'll add. Also the smaller eyes and lower pelvis look better then on my original pic.
However I dont think the shoulders needed to be lowered, nor the hands needed a redo, I liked the original hands better IMO.
You also edited the face to make it look more manlier, and made it look more manlier indeed :).
Altho it looks good, it isn't the type ofÃ,  face I had in mind for my original character. The squarish features is something ill fiddle around with, but i think I'll give him a slighty slimmer jaw.
Thanks once again, you're drawover will certainly be helpfull.

Rap4Life2o
Yes, I have. They're both freeware programs you can dowload as far as I know. Altho the newest updates for MUGEN are Linux only. They switched operating systems last time i checked (wich is more then a year ago).
#319
Critics' Lounge / Re: Just some art.
Mon 16/08/2004 15:22:58
I'm not a real fan of furry myself, the picture itself looks really good tho.
It looks like its been chopped off at the edges, wich is a real shame. (i'm guessing your scanner wasn't big enough)
The only comment I would have is that her fur marks (those black spots) are a bit vague.

Its a real good picture IMO, I especially love how you've done her armor, putting alot of detail into it.
#320
Critics' Lounge / Re: Once upon a sprite
Mon 16/08/2004 12:25:06
Thanks for the C&C guys.

And as stated above I currently am involved in making a AGS game. I'm helping JetXL making a sequal to his Coell Decka. Here's a preview of the main char. (you might remember this one, I posted it a while back when I needed help coloring it)

Ã,  Ã, 

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