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Messages - Archangel (aka SoupDragon)

#161
That's incredible, Groucho! If everyone who joined this community brought something new then it would be an awesome place!

Heh, I think we're going to be seeing a lot of sims-resembling character graphics in ags games soon...

Edit: do you require The Sims on your computer to rip these graphics off?
#162
Adventure Related Talk & Chat / Re:TUTOR ME!
Mon 25/08/2003 22:34:35
Yeah, before you insult an old hand I'd suggest you look up "tutor" in your english->dutch dictionary, minimi
#163
Erm... this is kindof a silly question, because:

1. The whole purpose of Wait() is to block whatever's happening at the time, so what do you want? A DoNothing() function?
2. Whilst in a while loop nothing will happen until the loop exits anyway

I think what you're actually asking for is multi-threading, which obviously isn't going to be put into AGS for a long time ;D
#164
I installed Linux once, played with it for a few days, then uninstalled it when I realised that I'd never use it for anything useful.
#165
To your first question: the short answer is yes, but in practice 50 sprites won't make much of a difference (especially when compressed with winzip)

To your edits: the mp3 is obviously the single largest item, but 3.5meg is still fairly small for an mp3. If you absolutely want to squeeze all the space you can out of this, I'd suggest getting OggDrop, the utility for creating .ogg files, set the quality to 2 (96kbps), and convert the mp3 to an ogg file (in my experience ogg performs better than mp3 at low bitrates). The only real other ways of reducing the size of your game are:
1. Reducing it to 256 colour
2. Using 320x200 graphics instead of 640x400
But 11 meg still isn't that much, providing that the user gets a decent game at the end of it :)

Edit: and remember you don't need to distribute the music file itself, just the music.vox file that ags produces.
Another edit: you can get oggdrop from http://www.vorbis.com/files/1.0/windows/oggdrop-win32.zip
#166
Beginners' Technical Questions / Re:File Size
Mon 25/08/2003 18:14:29
You say it's too big without zipping? Why on earth can't you zip it then?
#167
Ok, use this code:

character[CHARID].room = a;
character[CHARID].x = b;
character[CHARID].y = c;

To be fair, that is in a kindof poorly documented part of the help file. Look up "character[], variables" in the index.

If you're moving the player character, then of course you'd use NewRoomEx().
#168
General Discussion / Re:Express Delivery
Sun 24/08/2003 19:57:25
I already said it, but that ares teh FUNNY!1!11
#169
Look to me like you're using keyframes, instead of saving the animation as each frame completely. I don't know enough about the FLC format to know how, or even if it's possible, to turn this off :o
#170
General Discussion / Re:Gamesville
Sun 24/08/2003 19:45:36
The problem is, most geeks don't have the charisma to present a TV show  ;D

Then again, most TV presenters don't have the charisma to present a TV show
#171
I think since Sibelius can export midi files with no hassle, that would be preferable, although on the other hand, it's nice having a neatish looking score available to look at. What the hey, why not upload both?
#172
Oh dear oh dear oh dear. I suggest you look just a teensey bit harder :)
#173
General Discussion / Re:AdventureX
Sun 24/08/2003 18:39:29
About the age limit thing: perhaps there should be a limit on who can demo their game / run a stall / whatever, but no limit on who can actually turn up and have a look around?

And I am so totally coming to this thing, if it ever materialises, perhaps not with my game but just to meet everyone that I wouldn't be able to meet otherwise (no mittens until at least 2005 for me >_< )
#174
I agree with cj; the only reason it worked in Half Life was because they used a silly mechanical voice.
#175
Just use character[CHAR].room = -1 (where CHAR is the character's script name, obviously)
#176
Come now loominous, your ear should be 1337 enough to tell how it's constructed just by listening ^_^ ;)
#177
The latest versions of Winamp 2 or 3 should do it.

Edit: Ghormak, WOW! The samples you used for that piece are absolutely awesome :x
#178
Doing it click for click is the only way ^_^ Welcome to the world of pixel pushing.

Really nice work on the detail, btw
#179
Completed Game Announcements / Re:Raw Drawing
Sat 23/08/2003 17:27:05
That's all pretty neato! The only problem I would have is that the transitions run waaaay too slowly... but I guess that's the ineficiency of RawDraw
#180
I think it's an Only In America thing. I mean, everybody gets a little worked up when school children/teenagers play football (that's soccer :P ), rugby or cricket matches against each other, that's natural. But in my experience everybody is calm and civilised, and we certainly don't build any stadiums; generally any spectators have to stand by the side of the playing field.
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