Why on earth would you use selective scanline? When by definition the bits that require raytracing (volumetrics and reflection) are the bits which take up all the processing power.
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Show posts MenuQuote from: Mr.Trant on Thu 29/05/2003 19:23:06
Anyone have any ideas how to make an action game
Quote from: CJ on Mon 26/05/2003 21:01:03
lol guys, that's great - it still can't quite match the tinny echo of the PC speaker though
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