So basically I want to have LucasArts style object descriptions and speech (text displayed above the character on the main screen) as well as a Sierra style inventory GUI (a window that opens up to display the inventory). My problem is that I don't really know what to do for the item descriptions when the inventory GUI is open. Since the descriptions for background hotspots and the like will appear over the character, the same should be true of inventory items... but the GUI will be covering everything behind it, including the character.
What should I do? I really don't want to go the route of having a description window open up on top of the inventory GUI for these descriptions, but I can see that just having the text appear wherever on the screen the character happens to be standing being an issue as well.
So... what would you do?
Edit: I'm not looking for any sort of technical implementation, just a general concept. Kind of an adventure game theory sort of thing.
What should I do? I really don't want to go the route of having a description window open up on top of the inventory GUI for these descriptions, but I can see that just having the text appear wherever on the screen the character happens to be standing being an issue as well.
So... what would you do?
Edit: I'm not looking for any sort of technical implementation, just a general concept. Kind of an adventure game theory sort of thing.