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Topics - ArgyBoi

#1
I know, I know, there are a bizillion threads talking about this error, but I couldn't find any that applies to my situation or with a solution that works for me. I've also checked the Wiki on scripting. So...
First, what I want to do is access a variable from a script (NOT a room script) that is declared in the global script. So I did this:

Code: ags

// GlobalScript.asc
int THING = 1;
export THING;


Code: ags

// GlobalScript.ash
// empty (I don't want to access THING from room scripts, so I don't have to import it here, right?


Code: ags

// AnotherScript.ash
import int THING;


Code: ags

// AnotherScript.asc
// ... some code ...
THING = 2;
// ... more code ...


The script order is:
AnotherScript
GlobalScript

The code compiles without any errors, but when I run the game, it crashes with the dialog "Script link failed: Runtime error: unresolved import 'THING'"

What I'm doing wrong?

PD: I'm using AGS 3.3.3.0
#2
Hey guys, I need some advice with my character sprite here. He is a little dragon, and I'm trying to keep it simple. Somewhat, I don't like the leg on the right and the tail. Also, I'd like some advice on shading the belly.

[IMGzoom]http://s29.postimg.org/tc2dvqm83/lil_drake.png[/IMGzoom]

Thanks in advance!
#3
AGSLife






AGSLife is a simple AGS version of Conway's Game of Life.

Features:
* Save/Load patterns.
* Pattern gallery, including the most common and famous patterns.
* Configurable HUD.

#4
Hi guys, this error is driving me crazy. I'm just updating a ListBox, like this:

Code: ags

function lstPatterns_OnSelectionChanged(GUIControl *control)
{
  if (lstPatterns.SelectedIndex != -1)
  {
    lblName.Text = patterns[lstPatterns.SelectedIndex].name;
    lblType.Text = patterns[lstPatterns.SelectedIndex].type;
    lblDiscoverer.Text = patterns[lstPatterns.SelectedIndex].discoverer;
    lblYear.Text = patterns[lstPatterns.SelectedIndex].year;
  }
  else
  {
    lblName.Text = "- - -";
    lblType.Text = "- - -";
    lblDiscoverer.Text = "- - -";
    lblYear.Text = "- - -";
  }
}


When I click in certain list items, the game crashes with this error:



The thing is:
1) I'm not using any translations whatsoever.
2) None of the given strings are null (I manually checked).

I'm using Build 3.3.0.1160. What's going on?
#5
Hey guys, I've been experimenting with AGS lately... And after reading some old threads in this forum, I noticed that nobody has released a "classic" roguelike made with AGS yet...
NOTE! Those threads are very old!
AGS Crawl by ShiverMeSideways
Ghost's tiles for an HereticRL?

So, I thought, why not?
I just coded the basic features (level generation, input, movement, creatures entities), but hey, I'm proud of my crappy procedural level generator :-D You can check it out here:

DevLog #1:
[embed=700,450]http://www.youtube.com/watch?v=20d-l-NFITg[/embed]

DevLog #2:
[embed=700,450]http://www.youtube.com/watch?v=qoSTjzKYA68[/embed]

DevLog #3:
[embed=700,450]http://www.youtube.com/watch?v=6UbJEyNxRk4[/embed]

What do you think?

EDIT: OK, that's it for prototyping... If I finally decide to make a game out of this, I'll create a proper "in production" thread...
#6
Symbiosis




Plot
A man wakes up in a strange dream, where he's going to discover a very old secret about the origin of the human race.

* Made for the MAGS February 2014 competition - "Fictional spirituality".
* Available in English and Spanish.
* 320x200 32-bits resolution.

*****************************************

Press: Following Freeware: March 2014 releases

#7
Critics' Lounge / Help understanding pixelart
Thu 30/01/2014 20:52:13
I there! I'm trying to "understand" pixelart (so far I've just improvised sprites). I know I suck at drawing, but I'm trying to get better (with practice). I've read a lot of tutorials on pixelart, so I'm familiar with the main concepts. My problem is aplying those concepts though (roll).
I'm going to use a quick example. I sketched a frog:



OK. That is not the best frog ever, but I think it's a decent sketch to start with. Then, I just scale the sketch to a properly small size to work with.



And then (here comes the "fatal" step)... I start by doing the contour pixel by pixel, and later on I use a few colors (I'm trying to keep it as simple as possible). The result, this "THING":

[IMGzoom]http://s9.postimg.org/drcmacp6j/crappy_frog.png[/IMGzoom]

Yes, I know. It's terrible. I feel so frustrated! So, could you please give any advice or tips? :confused:

Another one:
[IMGzoom]http://s17.postimg.org/4uczgxf97/brown_mush.png[/IMGzoom]

#8
My first mini-game about a simple guy, who want to quit his boring job.


Link: http://www.adventuregamestudio.co.uk/site/games/game/1649/

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