That looks amazing, Fitz. Keep up the good work!
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Show posts MenuQuote from: LostTrainDude on Wed 30/04/2014 14:19:07
Great stuff indeed!
It's something I'm exploring too, lately (and I was really interested in AGS Crawl) even if I'm trying to sort it out on Game Maker Studio, at the moment. I'm still trying to learn how to code a tile-based procedural level generation.
Just out of curiosity (dumb question, anyway): does the map feature actual ASCII characters printed on the screen or are those image files of those characters?. I've experimented too few with AGS to tell if it's actually possible to print out on screen just like that.
EDIT:Quote from: JuaniT on Wed 30/04/2014 13:57:24
In fact, I'm using 8x8 tiles for the monospace font. I've seen some pretty neat 8x8 royalty free tilesets, but for now I'm going to stick with ASCII, and maybe do my own tiles (optional to ASCII) if I finally decide to make a game out of this prototype.
Ehm... I believe this is the answer
Quote from: Ghost on Wed 30/04/2014 11:24:12
Depends on the strictness- it surely has the same elements that make people consider games like BoI a roguelike. But yes, an actual turnbased, ASCII roguelike has not been done. So go for it!
Quote from: abstauber on Wed 30/04/2014 10:29:33
Very exciting news to see some more non-adventure games. In case you want to get rid of the ascii-art, here's an awesome (free) texture pack:
http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v17
Quote from: selmiak on Tue 29/04/2014 15:55:08
Not to stop your momentum but it really has been done before, Shivemesideways made Zombie Attack for a Bake Sale. So this looks cool, keep it up.
Quote from: bicilotti on Tue 29/04/2014 03:32:39
Quite avid Nethack player here, love your generatelevel function, it does really create "realistic" caves, I would play it!
Quote from: Monsieur OUXX on Wed 05/03/2014 20:47:37
I started playing it but there's no way to save (or is it?). Since I had to interrupt my game, I quit and never went through the hassle of doing the first part again.
Quote from: janosbiro on Thu 06/03/2014 00:18:55
Hope you got my review.
Quote from: HanaIndiana on Sun 02/03/2014 23:51:44
Stuff
Quote from: Billbis on Sun 02/03/2014 20:37:59
Stuff
Quote from: Khris on Sun 02/03/2014 18:18:25
I'm playing this and it is really good, especially for a first game, but the walking speed has to be an accident. It's aggravating how slow the guy walks, especially given that his walking animation would much better match a faster movement speed. Please fix this.
Edit:
Finished it, I really like it!
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