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Topics - Arjunaz78

#21
I want to create a dark room effect and when the character switch on the light,it will bright the room otherwise when character switch off the light the room become dark or black screen effect..how can i make it?

i weak on scripting..i hope you all can guide me through it.

THX.
#22
How can i turn off a 'gPanel' GUIs on my game forever & nothing happen when i try hit ESC key (except for cutscene skipping 'StartCutscene(eSkipESCOnly);')? i've got a problem when editing the GlobalScript,besides i'm noob on scripting language editing..  :P
What i want is the 'gPanel' turn off or disable along with my games from start of the game until the end of the game,although i try hit ESC key..

Alternatively, i want too the 'gPanel' only appear/visible when i hit ESC key when the game start in first room but not when cutscene,intro,outro and game start interface..
#23
I've make a games using AGS Editor v3.2.1 but it seems having a problem when run a video cutscenes that i include on the game when i try to play on other PC that run with WinXP SP2 platform..
I've been try to run my games (compile game,not debug mode) on my laptop & pc that currently run with WinXP SP2 too,but the game run softly without having problem when video cutscenes event trigger in that game.
Meanwhile,the video i use are converted from .flv to .wmv format..
Below is the link of cutscene screenshot that i having a problem..

http://i.imgur.com/RdNPt.jpg
http://i.imgur.com/3bwvG.jpg

and this is the script code (in GlobalScript.asc) that i've using to trigger that cutscenes event..

Code: ags
function NGButton_OnClick(GUIControl *control, MouseButton button)
{
   aNEW2.Play();
    QGButton.Visible = false;
      LGButton.Visible = false;
        NGButton.Visible = false;
     
    cMalek.SayAt(110, 180, 100,  "PLEASE WAIT!!    ");
   Wait(40);
 PlayVideo("KL_Gangster_S.wmv", eVideoSkipEscKey, 1);

 cMalek.ChangeRoom (2, -110, 100);
    cMalek2.ChangeRoom (2, 330, 120);
   gStartGame.Visible = false;
       LGButton.Enabled = false;
        NGButton.Enabled = false;
}


I've double check the script code,but i don't find any problem,besides when i try running my other games that create with AGS Editor v3.2.1,i got no problem with the video cutscenes that includes on that games..only this games have a problem...why?is it their conflict with the video codec?a scripting style or just the PC that i use not support the video that i include on that games?do i missing something or do something wrong?

Oh..one more thing,a background picture that i use is not a room,it's a custom GUI's that i created together with 'Load Game','X', & 'New Game' buttons.
#24
I've download the agsCreditz 2.0 plugins from the Modules, Plugins and Technical FAQ thread,but i really don't understand how to using & put the code inside the script,besides i've no basic whatever on C,C++ or other programming language except a little 'AutoIt' basic scripting..

Besides the plugins 'help' menu/instruction no so helpful..where should i put it?on Global Script or Room Script?is it i need to create a custom Global Variable too?

Anyone can give me a sample with a little explaination will be helpful,instead of default value function that look to generally on plugins script help file look confusing to me.

Well..i know this plugins are more usefull to anyone that have an advanced knowledge & experience of programming language (ex.C,C++ & etc.) but i want (really want) to create a scrolling credits function on my games..but if anyone can suggest me alternate style or plugin to make it happen,it will more appreciated.

THX.

p.s - sorry for my bad English.  :P
#25
I've create a custom GUI with image background like below,but i don't know if i missplaced the code or confuse to use the code normally that result as picture below,the GUI running but the button seem unvisible/non-clickable (see Load Game,New Game & X mark button) what's wrong?

i currently stuck too when need to put the 'new game' run scripts..i confuse where i must to put whether on room script or global script and don't know what the right syntax or code i must use to activate the function to create new game on starting room..besides the densming GUI tutorial on youtube doesn't help too much..

p.s - sorry if you confuse with my problem..because i can't speak perfect English :P







#26
 AGS Editor 2.72


   AGS Editor 3.2.1


i've download a Gabriel Knight.agt dialog style template (GK Dialog) and edit then import the games folder from the old version of AGS Editor v2.72 to AGS Editor v3.2.1..

what the problem is..i don't know to put the code like i show it above..i know the script (code syntax) changed has been made on AGS editor v3.2.1,but i got some confusing when need to replace the old code with a new code..

originally on old code is set by

"ChangeCharacterView(Player,character[Player].talkview+1);"

both for 'Player' & 'talkto' actions..
but it seems error occured on AGS Editor v3.2.1 with display

"ChangeCharacterView:invalid view number specified" error,while no error occured on AGS Editor v.2.72.

Then i changed and replace the code with "player.ChangeView(1);" and then trying to play the code with the "player.SpeechView = 1;" but suddenly the npc character talk view,change without notice,different from the original ones,why?that i miss something or i got syntax conflict between the old syntax code & new syntax code from the different version of AGS Editor???
#27
I've download a template from "http://americangirlscouts.org/agsresources/" and put the downloaded template that have .agt extension on AGS Editor Template folder,but when i open the AGS Editor and create a new game,i can't find the template that i put before,why?

I currently use a new version of AGS Editor v3.2.1..is it i cannot use the template because it's made from the old version of AGS Editor or what?is that AGS Editor v3.2.1 not support the template created by using the old version of AGS Editor?

But i didn't notice their tell that it's not support for AGS Editor v3.2.1,besides their tell it works for AGS Editor v2.72 and above..I've try to use the  Gabriel Knight Dialog.agt , GKT v0.4.agt , fight.agt ,  King's Quest 5.agt , Monkey Island 3.agt  with no lucks,why?Insteads,i can use the MegaVerb GUI.agt with success.

I really don't understand this..please help me..i'm the noobs one here.

p.s - once again,sorry for my bad English. :)
#28
sorry for ask a noob question here..but i want to know if any way i can create a word games using ags editor like bookworms,scramble,word link or maybe wheel of fortune games?
#29
I've follow the densming video ags tutorial,but i don't know how to make a string text other than center position,but i've done with the 'showtextcenter' function,but what about if i want the text display at the top or the bottom screen?plus i want to make a break line point of text or should i say paragraph (???...sorry if i'm wrong) for my long text.

Is it means i need a different string text or what??

p.s: sorry for my bad English.
#30
Firstly..
i've problem to make a character walk off the screen from top of the screen & bottom of screen when making an intro/cutscene room.But i can make a character walk off by using x,y coordinate from both of left edge & right edge but difficult to make it using x,y coordinate from top,bottom screen.

I mean i want to make a character walk off the screen from top screen to bottom screen until left screen & from bottom screen to top screen until left the top screen,or should i said i want to make character walk within or straight follow the vertical lines but not horizontal line.

secondly..
i want to put a character in the middle of the screen without moving or animate it.how can i make it happen without the character walk/move or animate?

i appreciate if you can help me settling this problem.

TY.

p.s - sorry for my poor English.

sorry..i actually weak on making a script,plus using the c++ coding..
#31
1st sorry for my bad 'English'..

I've multiple of question here,i been search using search forum menu but somehow it's appear 'database error' warning,meanwhile i search using the web (google & yahoo site) but still not find the answer..

1st - I want to know how to make character move/walk over or pass the screen when he walk of the end of cutscene & when need to change new room..(sorry, i  still rookie on scripting/c++ coding..)

2nd  - I want to make a dialog that includes the Dialog (for example - "Are you sure want to throw that key") and the Option 1 ("YES") and Option 2 ("NO") and when the player click "YES" the game will ended (using QuitGame(); code) well the "NO" Option do nothing (return character to the game) but i don't know to put that code because many times i put & insert the code in Dialog script,it's always appear error syntax,why?besides i don't know how to put/include that code using global script editor..please help me...i'm new here..

3rd - I want to know how to use the image insteads of text,when make a cutscene/intro,it is support for animate image?and is that anyway i can use the video/clip on cutscenes/intros?

TY.
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