This looks really sexy. And I agree with everyone else, you've struck a really good balance with the pre-rendered art.
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Show posts MenuQuote from: Crimson Wizard on Tue 02/06/2015 09:11:37That's exactly the fix that's needed for this version of AGS.
The only reference to "zooming" I found in Draconian Edition thread is this:QuoteFixed Scaling on D3D (and now works fine with "Smooth scaled sprites" option)It does not sound as same issue to me; could it be you were talking about two different problems?
Quote from: AGD2 on Tue 02/06/2015 01:07:04I think it'd be better to have it in the editor options to compile with it. I wouldn't want players changing it by mistake.
No suffering. This would be an optional line in the .cfg file, and the default would be set to the new fixed style.
Quote from: SnarkyLike Scavenger says, this is a hideous bug that should be fixed ASAP, and I find the decision to deliberately inflict it on your game deeply disturbing. Plus, relying on players not changing the filter settings?! Madness!
Quote from: Crimson Wizard on Sun 31/05/2015 11:07:36I think it's just the character scaling and the gamma adjustment, unless anyone cares about the DirectDraw pixel shaders, you shouldn't use DirectDraw anyways.Quote from: Armageddon on Sun 31/05/2015 05:25:41Not only that, I believe.
I'm curious, why doesn't this version of AGS include the character scaling fix from the Draconian version of AGS?
May someone make a list of things that were not copied from Draconian yet?
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