I was playing around with something and as far as I can see there's no way to get/set the scaling for objects (mostly the problem is with 'get'). There's only Object.IgnoreScaling and GetScalingAt, which aren't quite what I was after.
Would it be possible for Object scaling to be handled like Character scaling? Object.ManualScaling in place of Object.IgnoreScaling, and Object.Scaling to get/set scale.
I don't know how important this is (it's easy enough to work around using Characters), it just seemed like a strange thing not to have.
Would it be possible for Object scaling to be handled like Character scaling? Object.ManualScaling in place of Object.IgnoreScaling, and Object.Scaling to get/set scale.
I don't know how important this is (it's easy enough to work around using Characters), it just seemed like a strange thing not to have.