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Messages - Ashen

#2801
Advanced Technical Forum / Re: Narrator
Sat 23/10/2004 13:07:43
This is hidden away in the manual:
Quote
game.narrator_speech 

Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character. 
So, pass it as -1 in game_start, and make a bunch of NARRx.wav files.
#2802
Off the top of my head - you haven't said which character.
The usage is ChangeCharacterView (CHARID, int newview).

E.G.
Code: ags

if (character[EGO].view == 25) { // character view-1
  ChangeCharacterView(EGO, 28);
}
else {
  ChangeCharacterView (EGO, 13):
}
#2803
The Rumpus Room / Re: The MSPaint game
Fri 22/10/2004 13:26:06
Couldn't find any decent references for Jambalaya (except the food stuff), but anyway:

"Oh, great. One of my fingers fell off."
"Shut up and keep playing."
"Easy for you to say. You try playing the fiddle with half your fingers missing."

Next: Your favourite Horror Movie monster/psycho/killer taking a day off.
#2804
Critics' Lounge / Re: Devofied head.
Fri 22/10/2004 13:19:11
Naturally -  that's why I said 'attempt', I knew I couldn't better it.
#2805
I was thinking, and I thought 'What would be a good Sprite Jam?' Then I thought, 'Nah, I'm not going to win anyway.' Then I won, and came up with this:

Show me The Greatest Invention In The World, Ever!

What's the best thing that exists?* What's the best thing that doesn't exist?
No colour limit, but no bigger than 120x120.
Bonus points for interesting/funny descriptions.

*Besides AGS, of course. (grovel, grovel)
#2806
Sweet merciful Zeus, I won! How'd that happen, then?

Thank you, Neutron. It's a surpirise, but a nice one. Like finding money you'd forgotten was in your trouser pocket. I would've replied earlier, but haven't been able to access AGS all day.

I'll start the next one forthwith.
#2807
You could do away with region B, and work it into the "Interact with object C" command.
Code: ags

if (GetGlobalInt (0) == 0) { // thing hasn't been done
  MoveCharacterBlocking (MARTY, x, y, 0); // move towards object, but don't get there
  DisplaySpeech (MARTY, "Not Yet.");
  MoveCharacterBlocking (MARTY, 180, 160, 0);
}
else { // thing has been done
  //whatever
}
#2808
On a similar note:
http://www.geocities.com/WhoIsMonkey/AGS/theater.htm

I was just going to play with the shadows on the curtain, and I made this.
I used the iframe tag, because I'm lazy and could steal adapt it from something else I was playing with, which means it might not be compatable with all browsers, but you get the idea. Also, the size might not be quite right (mostly the height), as I'm working in 1024x768.
#2809
Critics' Lounge / Re: Devofied head.
Tue 19/10/2004 12:15:30
Here's my attempt:

1. Changed black outlines - they didn't look right to me.
2. Added shading, for 'depth'.
3. Changed sizes of the layers.

It's far from perfect, but hopefully it'll give you some ideas.
#2810
I can read the buttons just fine, even in the small version. Since I seem to be the only one, however, maybe you should consider lightening them a little. If you're worried about the 'look' of the image, maybe you caould use objects, and have them brighten when the mouse passes over them, and be dark the rest of the time.
Other than that, I like the screen, but I'd say the 'Yesterday's Past' lettering look a little sharp, compared to everything else - but that might just be the jpg compression.
#2811
Another bump, another double post.
Voting Closed!
Radiant and Ishmael both have 1 vote, so I'm going to cast the tie-break vote.

The winner is.....


Radiant.

Ishmael's was good - as was JudgeDeadd's -, but Radiant's was closer to the style I had in mind when I set it, which just puts it over the edge (Ha! So you can get bonus points.)

Well done to Radiant, and good luck with the next Puzzle Time.
#2812
Behold!

Evil Science Guy (tm).
Not a Super-Villan as such, but man is he creepy!
#2813
Hopefully this'll work:

Else, Copy and Paste this here link: http://www.geocities.com/WhoIsMonkey/caption1.png
#2814
General Discussion / Re: Air Hex.
Fri 15/10/2004 12:56:59
OK, finished it.
Took me a while - not because it's bad, as it's actually very good - but because I don't like reading big chunks of stuff on-screen, and because I have difficulty getting into this sort of 'fantasy' story.
That said, once I was into it, I enjoyed it a lot and am looking forward to more.

Couple of things, probably nothing you hadn't already thought of:

1. I think the first couple of chapters would definitely benefit from a little reworking. Specifically, some of the dialogue in the Maralah village is a bit, stilted, I think is the word. Later though, with the Merchants, it's a lot more natural, so it's probably just a case of 'settling in' as you wrote.

2. + 3. I second both of DragonRose's points, although I realise the formatting is probably the PDF's fault not yours. (It's kind of inconsistent - some paragraphs are indented, some are line-spaced, some just run together.) A lot of the exposition read as exactly that - an info-dump to get needed facts across. Try to work it more into the story, as DragonRose suggested, and ask yourself "Does the reader really need to know this? Does it serve any other purpose than me thinking it sounds cool?"

4. As you probably know, proof-read it again. I spotted a few things, not errors necessarily - my grammar and spelling aren't good enough to judge that - just a few phrases that stood out. Of course, that might just be your style, but you might also notice continuity mistakes, or misspelt names etc, that a reader wouldn't.

Just to reiterate - I liked it a lot, good work, have a cookie.
(Wow, that was a big post, wasn't it?)
#2815
I don't see why Radiant shouldn't vote. I don't think it's against the rules to vote in a game you've entered - provided you don't vote for yourself. Heck, I don't think it's against the rules to vote for yourself, it's just bad form. That said, I've decided not to vote as well, unless it's a tie when I close voting.

Radiant:
Well, the rules (what you start with, any restrictions on what you can/can't/must included, etc.) are up to whoever sets the puzzle, so they change from week to week. So, I think whether someone can be disqualified for failing to follow them is up to the PuzzleMasterTM too. As pslocum said, you might not get as many votes, but - honestly - when I vote I don't go through every entry to make sure they match the rules.
Similarly, since it's decided by voting, you can't really get 'bonus points' for following them exactly, unless it's in terms of more votes.
#2816
Another bump, to say voting open.
Voting closes in 24 hours, give or take a few minutes.


Am I allowed to vote?
#2817
OK, I have far too much time on my hands....

Some intensive Google-ing gets me:

1. Diamond Stealth 3D
www.diamondmm.com, official site of the company that made it. Requires free registration.
OR, try: https://ranger.s3graphics.com/ (username & password are "archive")

2.Is probably a Prolink, but I couldn't find support for it. Also, I think 640x480 is the best it can do

3. Looks like an AOpen PA45 VGA card
Driver download from: http://english.aopen.com.tw/Products/VGA/pa45.htm

Of the 3, I'd favour No. 1, if you can get the driver, but that's just me.
#2818
Obvious things first - have you re-installed your video card drivers?
That's what used to happen to me every two weeks time I had to reinstall Win98.
#2819
StartCutscene()
Note the capitalisation - AGS script is case sensitive. Radiant did get it wrong, but it's right there in the manual.

Anyway:
In your Intro/start screen (New Game/Load/Quit), the 'New Game' button interaction should send you to room 2.
In room 2, in the 'First time player enters screen' interaction, put the script for your intro.
#2820
Shameless bump, to remind people there are only a few hours left to enter!

Voting starts in about 5 hours from ..... now.
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