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Messages - Ashen

#3061
According to the help file:

game.narrator_speech
Which character ID to use for voice speech within Display() command. Default initial player character. You can also use -1 which uses 'NARR' prefix - special narrator character.
#3062
Try playing with the sound options in winsetup.exe. I've found Default WaveOut device and Win32 MIDI mapper let me listen to Winamp and game sound. No digital / MIDI will silence the game totally.
#3063
game.narrator_speech sets which character to use as narrator. It's player character by default, like TK said.
#3064
aicram:
Spoiler
Are the dishwasher and the washing machine set to hot, and is the washing machine set to large load (click the little slider button to change it)? That should get him out.
[close]
#3065
From the manual:

SetPlayerCharacter
SetPlayerCharacter (int char_id)

Changes the character which the player controls to CHAR_ID. You can either use the character's number, or the ID string set in the Room Editor. This function will also cause the room to change to the room which the chosen character is currently in. (It calls NewRoom with the character's room, so the change won't happen until the end of the script).
Note: The "player" global variable is not updated with the new character; so using "player.x", "player.name" and so on will change the original character, not the current player character.

Example:

SetPlayerCharacter(MAN);

will change the character that the player controls to character MAN and also change (if needed) the room to the room that the character MAN is .
#3066
This is also a handy resource:
http://www.villainsupply.com

And, as has been posted somewhere else, ALL the old smilies are evil, if you highlight them. Especially the sad one,Ã,  :(, it looks like an angry, poorly drawn Hitler.
#3067
Or how about:

PlaySound
PlaySoundEX
PlayMP3File
PlayMusic
PlayAmbientSound

Or, on the interaction editor:
Game - Play Music
Game - Play Sound effect
#3068
Hints & Tips / Re: Re no-action Jackson
Tue 11/05/2004 16:45:12
ida:
Spoiler
You need to click the little 'tab' under the dishwasher buttons to turn it on.
[close]
#3069
Hints & Tips / Re: Re no-action Jackson
Tue 11/05/2004 16:03:59
Nippo, I can't think why that is, unless:
Spoiler
Are you sure the dishwasher is running, and not just set to hot? And try setting the washing machine to large load.
[close]
#3070
I figured the pixel offset was deliberate, for the reason TK said. Also, single pixel freehand tool would be nice.
#3071
3d Cafe have some free tutorials. Some are a little advanced, but there's a couple of good basic ones too.

http://www.3dcafe.com/asp/tut3ds.asp
#3072
What exactly do you want to do? Do you want to play a sound when you use something (like a CD player), or do you want to have background music playing, or what?
#3073
DisplaySpeechBackground also lets you have people speak at the same time.
#3075
Hints & Tips / Re: Re no-action Jackson
Tue 11/05/2004 14:46:51
Herr Stein:
Spoiler
Have you got the window open yet? If not, you need to clean the gunk of the lock first, then use Dexcaliber to force it open. Then, you'll need something sturdy to tie the blanket-rope to.
[close]

tvcooper2001:
Spoiler
You need to make a slingshot to scare the bird. Something from Jackson's room and the guest room make the slingshot.
Scroll down for less subtle:
...
...
...
Get the dice from Jackson's desk, and the bra from the guest room dresser.
[close]
#3076
Try the tutorial thread, specificly:

http://www.agsforums.com/acintro7.htm

Between this and the editor help file, you should be able to figure it out.
#3077
Blane, the answers to most of your posted questions are either in the manual, or the Web-based manual tutorials thread:

http://www.agsforums.com/yabb/index.php?topic=2252.0

As for using music in game, it depends what format (mid, wav, mp3, etc.) and how / where you want to use it.
#3078
Like someone said last night, before the thread was moved, look it up in the editor. Took me about 3 minutes, including downloading the demo game. Lines 26 - 31 of room 10's 'repeatedly execute' script:

DisplaySpeech(ROGER,"Let me open this for you.");
  RestoreWalkableArea(2);
  MoveObjectDirect(1,90,66,1);
  PlaySound(3);
  Wait(60);
  ObjectOff(1);

Although, Scummbuddy and InCreator's ways are easier.
#3079
I've seen cooler stuff. But, it did remind me to do laundry, so I guess my life is better for having seen it.
#3080
Got it, should be:

Talk to character-
Ã,  Ã,  Game - Run Dialog (0)

Hope this helps
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