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Messages - Ashen

#3161
Or Mid-Town Shoot-Out

http://www.agsforums.com/games.php?category=3&action=download&game=104

Again, there's no template as such, but it says on the site you can E-Mail if you want the code.
#3162
LGM:
Yeah, granted. That's what I meant by 'not a LITTLE kids book, but a kids book'. I'd say a little younger that 12-16, to be honest. My mum's a primary school teacher, and they have copies in every classroom, from about age 8-9. Admittedly, it's only the advanced readers at this age that've read them, but most of the 10-11 yo have. I can kind of see your point about the themes in HP, but they're dealt with in a very strange way - the death in the new one, which everyone made a big fuss about, wasn't to me anywhere near as shocking as the end of Goblet of Fire, which I've heard nothing about.

To be honest, I've only seen Fellowship, and just couldn't be bothered with the rest, nevermind extended versions. I really like the books, though, but I'm surprised they're intended for children - not because of content, so much as they're very densely written, lots and lots of words to say quite simple things (a bit like this post).

In a desperate attempt to stay on topic:
I was just looking at my DVD collection, and remembered an idea I had a few years ago for a sequel to Labyrinth, were baby Toby, now grown up, is taken back into the labyrinth to rebuild the Goblin kingdom. I actually started writing the story, before I decided it wasn't worth it.
#3163
But the question was what's more IMPORTANT, not more nutritional. :P

Anyway, I'd say TV was more important, since so much more of it is produced. I don't mean this is a good thing - 99.99% of it is shit - but good TV is likely to reach more people than a good film, so you'd think it's be more important to but time & effort into quality TV.

I don't know about ANY film by Cameron, but I'll grant you all those in recent memory. Also, I'll grant that he is indeed 'King of the Assholes'.

And I'd like to add to my earlier list 'FearDotCom'. Looked vaguely interesting, was actually a very bad Ring ripoff.
#3164
QuoteAlien, Predator -> Alien vs Predator: The movie

Since you mention it.....
http://www.imdb.com/title/tt0370263/
#3165
AGS Games in Production / Re: Lande Explorers
Tue 04/05/2004 13:22:24
[img**]http://somesite/image.gif[**/img] (without **)

or, post a link to them.

And, I agree, sounds promising.
#3166
The Harry Potter books may not be 'little kids books' but they're definately kids books, albeit well written ones. It's just a shame that there aren't some better written 'adult' book out there, so people wouldn't have to resort to reading them.
On the other hand, you could argue that 'The Hobbit' was a kids book. It was written, if I remember right, based on stories Tolkien told his children. The Lord of the Rings books, and the other Middle Earth stuff, was written when the children were grown up, and if you read Hobbit and LotR back to back you can clearly see the difference in style.

Just to get this post vaguely back on topic, I don't see how a film of The Hobbit COULD live up to LotR - the story is far shorter, for one thing, and mcuh simpler. The film would just be a case of 'We'll throw a bunch of CG into it, and it'll make us loads of money', which would be a shame.

Sorry for this post being so long, and so off topic.
#3167
This might just be the gifs fault, but the fade-to-black seems a bit quick to me.

Also, if it were up to me, I'd lose both blinks at the end. Before the eyes go red, they're open for about twice as long with out a blink, so it looks a little wierd - to me at least - to have the 'demonic' version blink so quickly. Then again, maybe this is also to do with the speed.
#3168
You want opinions? OK then:

1. Provided the game's actually any good, and you don't just use Roger, I don't much care WHAT the PC is.

2. That said, playing as something other than a human/ human-like alien in a full game would be an interesting change, but there'd have to be a better reason for it than just 'it's never been done'.

3. None of your ideas make me go 'oh no, not another ..... game', but you haven't really said anything about them (plot, characters, etc) so it's hard to say.

4. You'd need to post a screenshot with one of your characters on it, as it is that's just a photo of Stone Henge that's been made 256 colour. But, yeah, the style could work.

Hmm, reading them back I sound kind of harsh, sorry about that, have this link to make up for it:
http://smith.dailyjolt.com/pictures/picture.html?picture_id=15272
#3169
OK, just realised something - are you using 640x480? If so you need to change it to change it to :

SetInvDimensions (21,21);

Since the script uses 320x200 format numbers.
#3170
Maybe try ignoring the SetInvDimensions, and use the 'game.items_per_line' and 'game.num_inv_displayed' variables instead?
#3171
game.swap_portrait

Set to 1 to make sierra-style speech swap the portrait image from left to right when different people talk.

Don't know if this is what you want - haven't really played around with Sierra-style myself.
#3172
SetInvDmensions () needs to go in the game_start of the global script. It sets the overall size of the inventory items, not space between them, which my be why you had things overlapping when you set a low value. You should probably set it 1 or 2 pixels higher than the size of your inventory items, and see how the spacing looks.
#3173
1. Anything with Jennifer Lopez in.
2. American Psycho
3. Virtual Sexuality
4. Star Trek: Nemisis

Nothing particularly original here, sorry.
#3174
Quote from: juncmodule on Mon 03/05/2004 17:46:50
there is a little trick to do just that. Mail it to yourself, and keep the unopened letter. This is a way for poor writers to have a legal proof of their copyright (well, the date) and as far as I know has been used for decades.

As I understand this, it has to be sent registered delivery, so there's an official, accurate measure of when it was sent. And, as you said, it's a way for POOR writers to get copyright, implying there is expense.  Like Timosity said, I think you do get immediate copyright on anything you create, but you have to register - and pay - if you want to be able to PROVE you did it first.
#3175
Could try converting it to flc, then using 'Quick Import FLC Frames'

http://www.radgametools.com/  to download conversion tools.
#3176
Try:
if (GetLocationType(mouse.x,mouse.y)== 2) {
 if (GetCharacterAt(mouse.x, mouse.y) == 0) {
   SetButtonPic(INTY, 0, 1, 177);
 }
 else SetButtonPic(INTY, 0, 1, 179);
}
if (GetLocationType(mouse.x,mouse.y)==0) { //<---- this runs on GUIs
 if (GetGUIAt(mouse.x,mouse.y) == INTY) {
   if (GetGUIObjectAt(mouse.x,mouse.y) == 1) {
     SetButtonPic(INTY, 0, 1, 177);
   }
 else SetButtonPic(INTY, 0, 1, 179);
}
else SetButtonPic(INTY, 0, 1, 175);
}

As it was, there were two bits of script telling it what to do over a GUI (GetLocationType == 0, and GetGuiAt), which might've confused it, especially since this is the line that returned the error.
#3177
What line is the 'unexpected if' on? Can you show the code around it?
#3178
Bless you, Kandyman. Your drunken shenanigans are an inspiration to us all.
#3179
No, you can do as many characteras as you like:

if (GetLocationType(mouse.x,mouse.y)== 2) {
 if (GetCharacterAt(mouse.x, mouse.y) == 0) {
   SetButtonPic(INTY, 0, 1, 177);
 }
 else if (GetCharacterAt(mouse.x, mouse.y) == 1) {
   SetButtonPic(INTY, 0, 1, 178);
 }
 else if (GetCharacterAt(mouse.x, mouse.y) == 2) {
   SetButtonPic(INTY, 0, 1, 180);
 }
 else SetButtonPic(INTY, 0, 1, 179);
}
and so on, using 'else if'. And:

if (GetGUIAt(mouse.x,mouse.y) == INTY) {
 if (GetGUIObjectAt(mouse.x,mouse.y) == 1) {
  SetButtonPic(INTY, 0, 1, 177);
 }
 else SetButtonPic(INTY, 0, 1, 179);
}
should change the object 0 image, when the mouse is over object 1. That's not tested though, so it may not work.

EDIT: was typing this when you re-posted. Hope it helps anyway.
#3180
My mistake - didn't read the question properly. Don't know what I was thinking.

You need it to look something like this:
if (GetLocationType(mouse.x,mouse.y)== 2) {
 if (GetCharacterAt(mouse.x, mouse.y) == 0) {
   SetButtonPic(INTY, 0, 1, 177);
 }
 else SetButtonPic(INTY, 0, 1, 179);
}
if (GetLocationType(mouse.x,mouse.y)==0)
SetButtonPic(INTY, 0, 1, 175);
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