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Messages - Atavismus

#141
Quote from: Pilchard on Fri 02/06/2017 18:19:07
I enjoyed this, especially the dialogue - the spurious theories about life on Earth were fun. Strong art and music, too - all made for a nicely atmospheric short game.

Well done - and congratulations on being nominated for the Adventure Jam judges' picks!

Double thx Pilchard!
We didn't noticed about the nomination. :)
#142
I like it!
It's solid, fun and neat.
Special mention for the pixel art.
Perfect for a jam or a MAGS. ;)
Congratz Pilchard!
#143
Thx a lot for playing guys and gals!
The whole team is very happy you enjoy our little game.

josiah1221 mentioned about the references.

I wonder which one people get?

Who are Seamus, Pangloss and Elon for example?
#144
Quote from: Blondbraid on Tue 23/05/2017 10:47:09
Well, there were some times where the characters wouldn't go to the next room, and I had to go back and forth for it to work
Be sure I'll blame the coder for this! :D

Quote from: Blondbraid on Tue 23/05/2017 10:47:09
the cross-hair was pretty big, which made pixel-hunting harder.
Be sure I'll blame myself for this! :D
(But well, that game is "pixel-hunting" free, we are not criminals. ^^)

Quote from: shaun9991 on Tue 23/05/2017 13:20:00
Looks amazing, glad to see you got the game done :) Going to play ASAP
Thx Shaun! Hope we'll be able to make a jam together another time. ;)
#145
Thank you all! :)

Quote from: Blondbraid on Mon 22/05/2017 18:20:24
the controls could use some polish
Please, can you tell me what you would have expect?
#146


Hi there!

Let me introduce you ARCHEOS, our entry for #AdvJam2017.

Download:
http://gamejolt.com/games/archeos/257293

Synopsis:
In a far distant future, two archaeologists are exploring Earth.
The planet has been ruined and humans have been extinct.
What will History say about our civilizations?
Point, click and gather vestiges.


Team:
Code: @Ib1spi
(Hi)story: @DustbowlAGS
Music: @pederjohnsen
Art: @UnFantomeBleu

Screenshots:







Hope you'll like it and have some fun. ;)

Atavisjones


#147


Let's #PlaySomewhere all together on Twitter [Part 3]!



tl;dr

I'm in a hotel room.
Someone is trying to pick the lock.
I locked myself into the bathroom.






a)Call the police!
b)Cry for help!
c)Hide, quick!
d)Can you see a window?

The poll is here: https://twitter.com/somewheregame/status/862684896506114048

#148
The Rumpus Room / Re: Name the Game
Mon 08/05/2017 13:45:13
Quote from: CaptainD on Mon 08/05/2017 12:38:05
Don't recognise it, has a kind of Psygnosis / Infogrammes look to it though.
Yes it's related to Psygnosis. ;)
#149
Hi there!

What about playing Somewhere all together using Twitter polls?

Here is the ingame screenshot:
https://twitter.com/somewheregame/status/860856787674816513

Here is the poll:
https://twitter.com/somewheregame/status/860858711937617920

Hope you'll like it! ;)

Cya and take care!

Atavisleaks
#150
The Rumpus Room / Re: Name the Game
Fri 05/05/2017 12:16:18
I give my turn to anyone who want it. ;)
#151
The Rumpus Room / Re: Name the Game
Thu 04/05/2017 11:51:17
I guessed it could be a trap. :D
Contraption Maker?
#152
The Rumpus Room / Re: Name the Game
Thu 04/05/2017 10:54:29
The Incredible Machine?
#153
The Rumpus Room / Re: Name the Game
Fri 28/04/2017 13:20:30
Quote from: Mandle on Fri 28/04/2017 03:54:09
Sigh... this thread needs a layman-friendly round every now and then where the walking game encyclopedias sit on their hands and just chuckle when people get it wrong... (laugh)
(wrong) It's not Metal Slug. (wrong)
Ooops...
:D
#154
The Rumpus Room / Re: Name the Game
Fri 28/04/2017 13:18:29
Quote from: Mandle on Fri 28/04/2017 13:07:04
Quote from: Danvzare on Fri 28/04/2017 12:17:10
Am I right in thinking that Amayirot Akago and Atavismus are these "walking dame encyclopedias" you speak of? (laugh)

Well, I'm not quite sure about how knowledgable they are concerning the ladies, but they sure do know a hell of a lot about games!
Lad... what? It's on console right? I know only Amiga and some old stuffs.
For others inquiries, please refer to Encyclopedia Akagis written by Professor Emeritus Amayirot.
;)
#155
Quote from: selmiak on Tue 25/04/2017 18:49:15
The graphics look nice, but I fear this choice gameplay is not my cup of tea. There sure are people that like this kind of game, good luck with the game! :D
Thx.
I can understand.
Well, I would be happy with "only" half of the Lifeline's players. :D
#156
Hi there!

We finally get some news from Cat and she posted a picture of her on facebook:
https://www.facebook.com/SomewhereGame



Not sure exactly where she is...

Anyway, if you don't like facebook, she also have a twitter account:
https://twitter.com/somewheregame

We keep the contact,

Atavisleaks



#157
The Rumpus Room / Re: Name the Game
Fri 21/04/2017 11:10:44
Quote from: Amayirot Akago on Fri 21/04/2017 04:07:58
Metal Fatigue?
Yes it is. ;)
(RTS lovers should try it, it's an interesting one with some nice innovations.)
#158
The Rumpus Room / Re: Name the Game
Thu 20/04/2017 21:00:44
Quote from: dayowlron on Thu 20/04/2017 19:47:48
Earth 2150?
Ground Control?
Thandor?
Nope?

Quote from: dayowlron on Thu 20/04/2017 19:47:48
I am just throwing darts at a dartboard hoping one of them sticks.
Is there no rule against such method?! :D

Hint: there are Mechs in that RTS.
#159
Sorry, I started something out of topic.
Maybe an admin could move these messages into another topic about how to deal with savegames corruption?
#160
Quote from: Alan v.Drake on Thu 20/04/2017 17:58:32
Quote from: Atavismus on Thu 20/04/2017 17:36:49
And maybe an improved save system (to avoid corruption between version).

I don't agree with this.

Let's make one thing clear: AGS savegames are not savegames, they are *savestates*.
By design savestates can't help but corrupt when you change the game data. Making them pretend they work is bad, real bad (and also a waste of time).

Forcing a savestate not to fail will lead to all sort of mismatches which may lead to bugs and lots of headaches and despair.

If you need an upgradeable savegame system you'll have to code one yourself.
An upgradeable save system means you're storing the version of all the stuff you need to serialize along the data, so with each newer version you add the required transformations needed to upgrade the various subsets of the saved data.

That way older saves are able to execute all the required steps to correctly upgrade the data structure.

This cannot be done engine side, the engine has simply no clue what you're doing between versions, it cannot keep track of this stuff.


- Alan
Good point Alan.
That's why I wrote "maybe" (and I hesitated to add something like "but maybe better code it by ourself").
Still, I'm not sure it's impossible (but as you said it could "lead to all sort of mismatches which may lead to bugs and lots of headaches and despair").
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