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Messages - Atavismus

#421
Quote from: Gurok on Tue 08/03/2016 00:14:33
This was fun! Mine's really unsettling.

http://yersinia.univertgames.com/generator.htm#kagfhdhbcaehab
Nigel
Villainous lecher / Seedy barkeep?

Thx Gurok!
Indeed, I can't trust that guy!
Great name btw. ;)
#422
Quote from: Myinah on Sun 06/03/2016 15:44:37
Can I suggest some lady NPCs? I mean I can't make them with the generator but an all male cast seems a bit samey unless it's super relevant to the plot? Throw some gals in the mix for fun!
Only a male character will be playable, so there will be no in-game female generator.
But as we plan to use the same system to create female NPC, we will do a female generator when all "elements" will be ready, that's a lot of work for a lonely artist hehe.

Btw, I want to thank him (Yo Riso) for those great 90' gfx. :)
#423
Thx!
Cool!
Go on :D
We need thieves, priests, monks, rangers, paladins, fighters, doctors, etc.
Bad, good, nasty, nice, evil, holy, sad, happy, poor, hungry, angry, etc. NPC hehe
#424
Here is the html portrait generator:

http://yersinia.univertgames.com/generator.htm

We'll use it for main character and as a basis for NPC.



You can download your portrait or get a direct link and use it as an avatar: I hope to see some around. ;)

Also, if you find a nice or ugly guy, please, share it here and give him a small description and even a medieval name.
Something like: affable priest, nasty monk, sinister villain, etc.
I'll use all this for building the game. ;)

Enjoy and share! :)
#425
I twitted 50 portraits in a gif.

As Twitter has as nasty compression process, here is a better quality version:



(Loading please wait...)

The generator should be online next saturday. ;)
#426
The Rumpus Room / Re: Name the Game
Fri 26/02/2016 13:02:04
Quote from: Danvzare on Fri 26/02/2016 12:08:13
Troddlers?
Yes!
A nice and interesting game mixing Lemmings and platform.
Well done! Your turn ;)
#427
The Rumpus Room / Re: Name the Game
Thu 25/02/2016 20:57:12
I played a lot Puzznic in 90'.
I googled Puzznic+clone. ;)

#428
The Rumpus Room / Re: Name the Game
Thu 25/02/2016 18:59:09
Brixian?
#429
Thx Danvzare!
You are not the first to mention Doom but our influences are more Amiga and The Bitmap Brothers.
#430
We are working on a portrait generator.
Here is a picture I tweeted:



Still WIP but it should be ready soonish (I guess I'll do a web version just for fun).
#431
My idea was to bring the debate.
Make people react, push them to think and talk together.
Because I feel a lot of people are resigned.

I have to insist on "together".
I don't believe in the "Leader of Providence".
I believe in real democracy and Public Interest.
I have already my opinion, but I won't try to impose it.
I want the best option and maybe it's not mine, so let's discuss all together.

I'm not in campaign, I propose a campaign, that's a big difference imo.

I can't work on the project (lack of time, knowledge, experience, etc.), same for a lot of us, that's why my starting point was to hire someone.

That thread goes where it want, because I don't "lead" it, I let everybody speak.
I guess it's important to let people speak, then when we'll get enough opinions and ideas, we could have a second step. Then other steps.
That's consultation.

I say all this without animosity.
Maybe that consultation philosophy is wrong and don't fit here.
But even in a consultation some leading people could emerge.
#432
Quote from: Crimson Wizard on Fri 19/02/2016 22:11:51
there is no formal organization.
Maybe that's a part of the problem.

Quote from: Crimson Wizard on Fri 19/02/2016 22:11:51
And lead whom exactly? Is there an established team already?
Maybe that's a another part of the problem.

Moreover, "legitimate" was more technically/knowledge speaking.

Quote from: Crimson Wizard on Fri 19/02/2016 22:11:51
in case of open sourced software, there may be multitude of projects.
Of course, but we are already not enough for one project...
Better concentrate all our efforts on one official project.

Quote from: Crimson Wizard on Fri 19/02/2016 22:11:51
*It makes me feel an atmosphere of insanity. Maybe it is just me though...
Well, the atmosphere is sometimes weird indeed.
I wish we were all benevolent and constructive.
I sometimes wonder if some people just think there is no solution.
Imo, there is always a solution.
And we can find and build it all together.
We all love AGS.
Most of us want a modern AGS.
So let's do it. :)
#433
Quote from: Ali on Fri 19/02/2016 21:29:22
I really think it isn't helpful to volunteer on other people's behalf. That's just applying pressure to people who haven't asked for it and it's not going to make a project leader emerge from the chaos. If no one wants the job, no one want it.
It doesn't hurt. ;)
Moreover, maybe they could want to lead but are not sure if they are legitimate.
If they are volunteered and notice that people are up for this, maybe they will start to think about it.
#434
Quote from: Ali on Fri 19/02/2016 11:46:45
I remember about 10 years ago we elected a king of AGS. There was a flag and everything. Maybe it's time for us to seriously consider:

The AGS Elections?

We could run them at the same time as the AGS awards. That might empower a team of 3-4 enthusiasts to make decisions, without unfairly thrusting responsibility onto people like CW.

It's interesting.

Still, it seems our future leader is shy, because no one claim the job lol

If I refer to "do-cracy", I could name these people:

- CW
- Gilbert (Dave and/or Janet)
- gurok
- monkey0506
- sonneveld

Come on guyz and gals, claim your crown! ;)
#435
Congratz all!
Congratz Matt!
And above all, thank you all for those great games ;)
#436
Quote from: Radiant on Thu 18/02/2016 21:33:17
Quote from: Atavismus on Thu 18/02/2016 20:22:45
We have 3 ways, should I make poll?
I suggest that people should be able to pick multiple options in the poll; it's probable that a lot of people will like (e.g.) 1 and 2 but not 3.
You mean sort options by preference?
#437
Quote from: cat on Fri 19/02/2016 08:18:44
Honestly, the future of AGS is nothing that can (or should) be decided in a poll.
You are right, but it could be a start. ;)
If we do nothing, I'm not sure about AGS progress.
CW is almost alone (check GIT contributions) and I guess that's also why he is "burnt" by AGS.
So if he leave...

We could need one defenser of each options able to expose pros and cons.
Then we could have something like a campaign and people could join one side or another.
So the vote (poll).

I guess it's a way to do, if someone have others ideas, I'll be glad to hear them.
I don't hold the truth nor a solution, I just try to make people think together to progress. :)
#438
Quote from: Crimson Wizard on Thu 18/02/2016 18:53:30
Damn , this is so annoying I am literally shaking irl now. This quote was taken from the random private chat, for god sake. If I were posting this on forums, I would explain it in more detail to prevent misinterpretation.
Mate, don't worry, all is fine, no big deal. :)
(Mind, I asked you if I could quote you and you accepted.)

Let's progress.

We have 3 ways, should I make poll?
Maybe some people who trust more on an option could defend it here?
Time to be constructive. :)
#439
I discussed with CW and here is how he is sorting our options (I quote him):

There are 3 options:
1. Keep current code and improve it further;
2. Take existing engine and modify it to run AGS games;
3. Write completely new engine from scratch, which
  a) meant to run AGS games;
  b) meant to run more advanced games, but can emulate AGS games as well

I do not think dropping AGS Editor is an option, because if there is something that binds community, it is the first.
The Editor IS AGS.
Or rather the type of game creation workflow.


I totally agree with the editor point.

Could option 2 be a kind of medium way?
Keep the editor, choose an engine and tie them together?
#440
I played all entries and voted.
What a month!
Among Thorns is such a top quality game that it could eclipse all those other strong entries.
They are all different, all interesting and each with some strong points.
You can all be proud.
Thank you all! :)
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