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Messages - Atavismus

#461
General Discussion / Re: I give up
Mon 01/02/2016 12:22:43
I know - and I'm sure we all know - that it's not about money.

But that's so much hard work, it means so much time, issues, tough choices, hair pulling, etc. that imo it's not a shame to talk about money.

Also, fulltime means it should take less time and time is against us imo.
#462
General Discussion / Re: I give up
Mon 01/02/2016 11:39:33
CW, I just told you all the good I think about your dedication to AGS, so I won't add more, I agree with others.

Also, I agree with AnasAbdin: imo, we need a paid full time dev (I already proposed it in the past here and there).

I just made a poll here: http://goo.gl/s1MtKc.

#463
Quote from: Blondbraid on Wed 27/01/2016 16:31:00
The game did a great job of creating a totalitarian atmosphere as well as making me curious about the outside world
I'm really glad to read this, coz that was the point.
It could sounds like an evidence, still, imo, games need to tell a story and create an atmosphere, especially point'n'click.

MAGS (and jams in general) are a great way to learn, experiment, train for bigger games. ;)

Thx for playing, thx for giving feedbacks, thx for the support! :)
#464
Quote from: Blondbraid on Tue 26/01/2016 22:00:46
I just finished the game, and I must say that I rather liked it's story and atmosphere. Gotta agree with the previous comments that the instant deaths and the locker code puzzle was a bit unintuitive though.
Has 1984 been a source of inspiration for this game? :)
Thx Blondbraid. :)

About instant death, imo, it's not a problem, as we added autosave/autoload (but maybe I'm wrong hehe).

About the locker code: yeah, sorry, we had no time to find a good way to give a proper clue.

About 1984: it's the must in the dystopia genre (and there is at least one direct reference* to it).
Still, U-ROPA is more an uchronia.
Spoiler
refering to WWII
[close]

Anyway, thx to all players for their comments, really appreciated and important to us! :)
It makes us want to keep doing indiegames. ;)

*There is another reference based on a must SF novels.
#465
Quote from: diedericky on Tue 26/01/2016 09:19:24
Man im probably an idiot . trying your suggestion on the door but iets nit opening..

Nah, don't worry ;)

Spoiler


[close]

HF!
#466
Thx guyz for the kind comments. :)
Some stuffs will be fixed and the game translated in french.

Quote from: diedericky on Tue 26/01/2016 08:28:41
Doing a playthrough on YouTube but i'm stuck. Youtube.com/diedericky but i'm stuck. Put the box down but cant reach the alarm..
Cool Diedericky, thx:
Spoiler
You have to reproduce an obvious shape to open the door.
[close]
More
Spoiler
You can see it in the room.
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More
Spoiler
Mind: the story takes place in a totalitarian society.
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#467
The Rumpus Room / Re: Name the Game
Tue 26/01/2016 08:35:31
Ok !
That was Dark Fear (released in the end of 2015).
I like the old school gfx and feeling hehe

Anyone can propose something else ;)
#468
Quote from: Kumpel on Thu 21/01/2016 15:02:54
Spoiler
Nope... Thats a tricky dead end. you have to do it before you build the bot :=
[close]
You can do it with the bot. ;)
#469
Ok, I'm hooked, I want to play them all! ;)
I guess the vote won't be easy hehe
Good luck all!
#470
The Rumpus Room / Re: Name the Game
Mon 18/01/2016 12:23:20
Quote from: CaptainD on Mon 18/01/2016 12:10:14
So sorry I thought I'd answered you already! :-[
Np my Captain ;)
#471
The Rumpus Room / Re: Name the Game
Mon 18/01/2016 11:05:50
Oh ok, sorry, here we go:

#472
The Rumpus Room / Re: Name the Game
Mon 18/01/2016 08:58:27
So, is it "Prominence"?
#473
Congratz all!
3 nice different games imo :)

I'm really glad about U-ropa. Thx to Hobo and Jonas we get a good claustrophobic atmosphere.

Thx you voters and players!
#474
Good guess Mathias. ;)
13 is for around 1350 (year).
13 is a mystical number in several traditions.
13 is Death in tarot.
13 is better for referencement imo ^^
(Yersinia "alone" won't lead to the game, I guess Yersinia 13 would be better)

Mind, it's only a code name, maybe it could change.

Btw, for the moment, no screenshot because we didn't start the game.
Sorry MiteWiseacreLives! ;)
We are only studying if such game would please gamers.
So we need your words and ideas. :)

Thx for you support!

Keep brainstorming: Yersinia is coming!
(or not ^^)
#475
Quote from: Cassiebsg on Tue 12/01/2016 20:51:51
Dos: DO IT!
Dont's: Don't stop working on it! (laugh)
It's a bit short, but it's always good to read! :D
Well, if I have 2000 comments like this, be sure I'll do the project.^^
(Btw, did you play Dustbowl?)
#476

Yersinia 13


(Just a small pic for fun)

I have a rather ambitious Dustbowl 2 in mind.

But I guess/feel I should make a game between Dustbowl and Dustbowl 2, a kind of transition not related to Dustbowl.

The idea is a medieval survival game set during Black Death in Europe around 1350.
(Are you surprised by the MAGS theme?! :D)

Roughly, take Dustbowl features, improve and add some and write a totally new story.
I plan to switch to side-scrolling and 16bits/Amiga-ish gfx.
(So it won't be a kind of DLC but a real new game.)

As I already said here and there, I'll do my next games with players, for players.
So let's discuss about all this together! ;)

I started a discussion on steam:
http://steamcommunity.com/app/367110/discussions/0/451850213952145220/

Maybe you think the idea is bad and you won't play such a game?
Maybe you have ideas, do's and dont's, etc.?

I'll be glad to hear your opinions. :)

Thx for your support and cya!
#477
The Rumpus Room / Re: Name the Game
Mon 11/01/2016 22:47:20
Checking my twitter feed and just saw this:
https://twitter.com/grid_thegame/status/686672403527643136
Seems to be "Prominence".
#478
Well, as I'm not sure I can translate the game during the vote (rules), I didn't translate it.
(I know that some french people are waiting for the translation to play it)

Also, mind, that game is not french but paneuropean (4 nations). :D
#479
I like what I see and read guyz!
Can't wait to play your games! :)
Good luck you all!
#480
Padlock:
Spoiler

We wanted to add a hint, but we didn't know how to do and we had no time to think about it hehe

What would be a good way to do it according to you dear players?

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