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Messages - Atavismus

#581
The Rumpus Room / Re: Name the Game
Wed 07/01/2015 12:32:35
Turrican! Not sure which one... II maybe.
#582
Well, the game is meant to be hard, but ofc, I guess it needs some balance.
Moreover, we plan to implement a market, so you can buy what you need and sell stuffs to get money.
Tip: you can train as much as you want (using your fists) in the range room. ;)
#583
Thx a lot Gurok and all others! :)

Some news from the bunker!

* I started to tell the hero's story on our twitter account with #dustbowlstory.

* We made our "studio" page on indiedb: Cloak & Dagger Games (oops! We'll change that asap because of the killer http://cadgames.weebly.com/).

* We add a new poll about enemies (you can vote without any account).

Thx for your support, comments and sharings! (The stalker is watching you! :D)
#584
To all survivors!

You can now follow us on twitter :
https://twitter.com/DustbowlAGS

I'll soon begin to tell the story of our hero with the hashtag #dustbowlstory

Thx for your support and cya!
#585
AGS Games in Production / Re: Neofeud
Tue 21/10/2014 09:27:00
Unusual, intriguing, very interesting... ("added" on indiedb)
Good luck!
Btw, I already love Antoinette: she remembers me one of the "Filles du Feu" (Nerval).
#586
Quote from: mkennedy on Fri 17/10/2014 04:32:09
Are there any benefits to choosing the permadeath option? One of the online games I play has a permadeath server, but the XP and skill gain are both at 10 times the rate for the nonPD server (hence why I play it).
Well, we didn't thought about it, but it's an idea.
Still, I guess permadeath is more something between you and yourself.
Also, it's a different way to play: more careful, more vigilant, more pondering.
You have to think about your choices, like in real life.
imo, it adds more tension, more challenge, more realism.
#587
Sorry guyz, I should have explain it.
https://en.wikipedia.org/wiki/Permanent_death
When you die, you can't come back, we delete your save slot.
Yes I know, it's harsh but realistic. :D
Mind, it would be a settable option.
Also, we try to randomize everything as much as we can. ;)

Thx for your time and cya! :)
#588
Thx guyz! :)

Btw, we made our first poll on indiedb forum:
http://www.indiedb.com/games/dustbowl-a-wasteland-adventure/forum/thread/permadeath-option-poll
It's about permadeath.
You don't need to have an account to vote.
If you have one, feel free to comment (here or there) ;)

Thx for your opinion!
#589
Spider makes sense indeed.
Otherwise, I vote for the dodo (Raphus cucullatus) coz it's already a caricature. :D
Btw, I want to add that your game and style look hilarous.
Congratz!

#591
Quote from: Kasander on Thu 09/10/2014 20:30:38
Seems quite a challenge by the way, to make a RPG with AGS. I can only imagine it needs some serious counting and coding skills. A rocket science to me :)
Thx for your words Kasander.
It's not that a big challenge imo.
Although, some AGSers already made what we are doing.
It's a fact, AGS is made for point'n'click, but we can code almost every kind of games.
Ofc there are some limitations and you sometimes need to find some workarounds, but AGS is far more powerful than some ppl think (even in the AGS community).
Moreover, with the dedicated dev team constantly improving it, I have no doubt AGS will become what we could call "a modern engine". :)
#592
QuoteShe's pretty tied up!
https://www.youtube.com/watch?v=sFbujpjmTzs

Very nice art btw! ;)
#593
Quote from: Mandle on Thu 19/06/2014 16:57:04
For your long journey, I hope you haven't forgotten to pack the mystical Pam Daor, or the Ecived SPG for the more technologically advanced traveller...
:D
This "mystical Pam Daor" could be a great trophy, don't you think Hobo?!
Thx for your words and for the nice idea Mandle.
Cya around Modnar! ;)
#594
I'm big big Amiga fan. It's really a "dream machine".
So many great memories...
My first code lines in Amos hehe
We sometimes still play "Hired Guns" and "The Settlers" on Amiga with an old friend.
I can't have enough good words about Amiga.
The best, that's all !
#595
GD2, Miguel, Gurok, Knox, thank you: I feel less alone with the crowdfunding idea. :)
(As a french, I'm discussing on the french AGS forum if people would be ok with this idea.)
#596
Thx to all of you!
Your quality games made a successful MAGS!
Congratz all!
Congratz HanaIndiana!
#597
Quote from: Crimson Wizard on Sun 09/03/2014 19:54:12Lol, no, please don't do that (speaking for myself) :). I find myself almost not encouraged by money, quite contrary, I see money as a contract which just adds obligations, which I don't really like :D.
Lol, ok, no problem, do it for free so :D
I'm sure some coders will need your part ;)
More seriously, I totally understand your point (I share it myself), but maybe it could be useful for some other people (temporary unemployed people for example, or student, or freelancer in period of under-occupation, etc.).
Also, as I said, no "democracy" or "accountability", you people stays in do-cracy ;)

#598
Quote from: Crimson Wizard on Sun 09/03/2014 15:53:57I was keep thinking in the past few days, and I want to tell that I probably will be able to maintain existing engine some more, just spending less time.
Awesome news CW!
Thx again for your past and future work ;)

I'm also glad to read this abondant discussion about the future of AGS in order to make it still attractive and competitive.

Btw, I was wondering: could a (small) Kickstarter campaign be a way to propose a kind of indemnity (not salary) to our courageous coders and our great leader project (CW)?
Without questioning the do-cracy nor the open source side, it could unite and expand the community and motivate coders.
AGS won't become a greedy money whore business, it's just a way to thx coders and speed up the development.
So AGS 4.0 could become true before 2020 ;)
#599
Editor Development / Re: Bug report
Wed 05/03/2014 22:00:36
Billbis is right: I have the same problem (note I use the english version).
#600
Quote from: janosbiro on Tue 04/03/2014 22:12:46I don't mean to offend, but I think Symbiosis is the only entry that is actually about spirituality.
IMO, all those games are different and all are related to spirituality.
Spirituality is large. God, Religion are a part of spirituality.
Maybe Symbiosis is near of your own definition of spirituality (I can understand coz I share myself a point (no spoiler) with Symbiosis), but it doesn't mean other games are not "spiritual".
I see a spiritual journey in each of the four games.

I hope to see more games like this in the future ;)
Congratz and thx again guyz!
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