This month's winner was Monty the Komodo Dragon by Fitz.

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Topic: 'Animals'
This month's guidelines were set by Radiant:
The theme for September is Animals. In almost all games, the protagonist is a human who saves the day, but there are more creatures in the world than just humans! So the main character of the game has to be an animal (goat, goldfish, sparrow, bear, you name it). Please take to a real animal; not a fictional species or toy.
It should be relevant to the gameplay that the animal has different abilities than a human, but how you fill this in is up to you (e.g. having non-standard command buttons, or being unable to talk to humans, or you can't take certain actions for lack of opposable thumbs). There are no restricitions on genre.
Ending 30th September

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What is MAGS?
MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.
You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.
Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:
âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot
At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.

__________________________________________________________________________________________
Topic: 'Animals'
This month's guidelines were set by Radiant:
The theme for September is Animals. In almost all games, the protagonist is a human who saves the day, but there are more creatures in the world than just humans! So the main character of the game has to be an animal (goat, goldfish, sparrow, bear, you name it). Please take to a real animal; not a fictional species or toy.
It should be relevant to the gameplay that the animal has different abilities than a human, but how you fill this in is up to you (e.g. having non-standard command buttons, or being unable to talk to humans, or you can't take certain actions for lack of opposable thumbs). There are no restricitions on genre.
Ending 30th September

__________________________________________________________________________________________
What is MAGS?
MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.
You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.
Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:
âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot
At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.