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#41
This month's winner was Monty the Komodo Dragon by Fitz.



__________________________________________________________________________________________

Topic: 'Animals'

This month's guidelines were set by Radiant:

The theme for September is Animals. In almost all games, the protagonist is a human who saves the day, but there are more creatures in the world than just humans! So the main character of the game has to be an animal (goat, goldfish, sparrow, bear, you name it). Please take to a real animal; not a fictional species or toy.
It should be relevant to the gameplay that the animal has different abilities than a human, but how you fill this in is up to you (e.g. having non-standard command buttons, or being unable to talk to humans, or you can't take certain actions for lack of opposable thumbs). There are no restricitions on genre.

Ending 30th September



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#42
Topic: 'Heat'

This month's guidelines were set by Myinah and Soxbrooker:

The theme for this month's MAGS is heat. It has been scorching this summer and what better way to avoid sunburn than sitting inside and participating in MAGS.

The heat we are referring to is temperature, but other definitions are allowed for the sake of creativity. However, the definition you pick must become central to the plot of your entry. Not an insignificant hotspot or dialogue quip. You can use multiple definitions of the word in one game, but please ensure at least one is clearly central to the plot.

There are no genre restrictions. Get creative and enjoy!

Ending 31st August



__________________________________________________________________________________________

This month's winner was Summer Woes by Adeel S. Ahmed and Oldschool_Wolf.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#43
Is there any way to find the width of a string, whilst also using the @OVERHOTSPOT@ tag on a label? The idea is to update the width of a tooltip GUI which displays the name of whatever the cursor is over.

Code: AGS

gToolTip.Width = GetTextWidth(lbOverHSpot.Text, lbOverHSpot.Font);


(or the same with the label) doesn't seem to ever update the width.

If it's not possible I'll just have to write some code to explicitly get the name of whatever the player is pointing at - I just like the simplicity of the tag.

Thanks
Atelier
#44
Topic: 'Independence'

This month's guidelines were set by Jaffles:

As you probably know, the 4th of July is a very important holiday for citizens of the United States. The day we declared our independence! So, for this month's MAGS Competition, you must create a game in which a character or group attains their independence/freedom from someone/thing/group that is oppressing them. It could be physical independence, for example: a group of bullied kids stands up to their aggressor. Or it could be mental independence, for example: an alcoholic struggles to free himself from his addiction.

Ending 31st July



__________________________________________________________________________________________

This month's winner was Draconis by Radiant, Fizzii, and Diamond16.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#45
MAGGIES 2011 + 2012

Not a great way to start a thread, but two apologies first: sorry for missing last year's MAGGIES, and for holding this year's so late. In both cases, I did have something prepared but exams got in the way, and for 2011 it eventually became too late. So not wanting to miss a MAGGIES on my account, or cause somebody to miss out on the title, I thought it would be good if we held the two together. Now, glaringly huge timing issues aside, let's play and vote for our favourite entries from the last two years! :-D

It is working slightly differently this time around - only the winners from each month are eligible. This means there are 10 entries to choose from for 2011, and 9 for 2012.

A link to the voting form is at the end of each table. You do not have to vote for both years - you can do either or both. As always, please download and play all the entries for that year before deciding!

Voting closes on 31st July.

___________________________________________________________________________________________________

2011 Nominees

You can download all the 2011 entries in a bundle HERE.

Otherwise, click the titles to download individually.












JanDeath on Stage by DuncanFX
FebLa Sol by WHAM
MarThe Day Nothing Happened by Creed Malay
Apr15 Minutes by hedgefield
May<3 by Ben304
JunA Simple Fix by vertigoaddict
JulChance of the Dead by Ghost
AugThe Unicated by Duzz
SepForest Dweller by icey games
NovOSD Sorta 99% Famous by icey games

VOTE

___________________________________________________________________________________________________

2012 Nominees

You can download all the 2012 entries in a bundle HERE.

Otherwise, click the titles to download individually.











JanHUBRIS by Ghost
FebBig Blue World Domination by WHAM
AprWages of Darkness by Baron (Art by Kastchey, Music by Doc Savage)
JunPuzzle of the Pulchritudinous Pumice by Ponch
JulBilly Goats Gruff by Nightfable
AugNot Fine by Cleanic
OctErrand by Radiant
NovThe Old Man and the Sea by TheBitPriest
DecThe Adventure of II by icey games

VOTE
#46
Topic: 'Old, New, Borrowed, Blue'

This month's guidelines were set by Ghost:

"Something old, something new, something borrowed, something blue" - create a game that, just like a proper wedding, has these four things as plot-significant elements (not just a throwaway hotspot). No further specifications; "old" could be anything from an old car to leftover food to a really old crusty pirate, and so on. No genre restrictions or special themes either, it's just about including four things that match the saying.

Ending 30th June



__________________________________________________________________________________________

This month's winner was Witchy Woo by Myinah and Soxbrooker.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#47
Hi, a very simple question, how would I display a float in a label so that it only shows it to 1 DP, with nearest rounding?

At the moment it shows it to 3+ DPs, depending on the width of the label.
#48
As the title suggests I'm trying to make a dungeon crawler, where the player can move from room to room. I vaguely remember posting about this a while ago. Anyway, I've spent hours on trying to make it work and it's making my head explode now.

Any advice on how to code it better, or how to fix the code, will be greatly appreciated (credited for the game). I know the code is broken atm - you get a hung script. I've annotated the code below, so hopefully it's easy to follow.

Code: AGS

//Rooms are referred to as 'cells'
struct Cell
{
 int door[4]; // Exit to the neighbouring cell. 0 = north, 1 = east, 2 = south, 3 = west. E.g. cell[1].door[0] = 2 leads to cell 2 at its northern edge
 int x, y; // Cells are on a grid system
}; 


function DungeonGenerate(int quan) // quan is how many cells will be in the entire dungeon
{          
     
     // The number of the cell for given coords is stored: e.g. x[5].y[7] = 5 (cell 5 is at x5,y7)
     struct Coord
     {
          int y[16];
     };

     Coord x[16];
     // the grid runs from 0-15 on both axes


     int i = 1; // start with 1, because cell[0] is never used. cell[1] is the starting room

     // RESET all the cells, because the function can be called more than once
     while (i <= quan)
     {
          cell[i].door[0] = 0; cell[i].door[1] = 0; cell[i].door[2] = 0; cell[i].door[3] = 0;
          cell[i].x = 0; cell[i].y = 0;
          i++;
     }


     i = 1;
     
     // Now we can start building the dungeon (and get problems)

     cell[1].x = 8; cell[1].y = 8;
     x[8].y[8] = 1; // starting cell is at the centre: x8,y8
 
     while (i <= quan)
     {
     
     int exits = Random(3)+1; // Randomise how many exits this cell will have (must have at least one, max 4...)   
     
     int o = 1; // Now, cycle through up to this number of exits

          while (o <= exits) {

              int d = Random(3); // Randomise the direction of the exit (0=N, 1=E, 2=S, 3=W)

               if (d == 0 && cell[i].y < 15) // NORTH, and cell isn't at northern edge
               {   
                    if (!x[cell[i].x].y[cell[i].y+1]) // There is no cell present at the coord to the north, so there can be a cell added there
                    {
                         // !! NOTE !! the new cell index is i+o, because exits might be greater than 1. So we need to keep adding new cells, up to this maximum 
                         cell[i].door[0] = o; cell[i+o].door[2] = i;  // The N door of current and S door of new are linked
                         cell[i+o].x = cell[i].x; cell[i+o].y = cell[i].y+1;
                         x[cell[i].x].y[cell[i].y+1] = o; // New cell placed at these coords
                         o++;
                    }
               }
                    
               else if (d == 1 && cell[i].x < 15) // EAST, and cell isn't at eastern edge
               {
                    if (!x[cell[i].x+1].y[cell[i].y]) // There is no cell present at the coord to the east, so there can be a cell added there
                    {
                         cell[i].door[1] = o; cell[i+o].door[3] = i; // The E door of current and W door of new are linked
                         cell[i+o].x = cell[i].x+1; cell[i+o].y = cell[i].y;
                         x[cell[i].x+1].y[cell[i].y] = o; // New cell placed at these coords
                         o++;
                    }
               }
                    
               else if (d == 2 && cell[i].y) // SOUTH, and cell isn't at southern edge
               {
                    if (!x[cell[i].x].y[cell[i].y-1]) // There is no cell present at the coord to the south, so there can be a cell added there
                    {
                         cell[i].door[2] = o; cell[i+o].door[0] = i; // The S door of current and N door of new are linked
                         cell[i+o].x = cell[i].x; cell[i+o].y = cell[i].y-1;
                         x[cell[i].x].y[cell[i].y-1] = o; // New cell placed at these coords
                         o++;
                    }
               }
                    
               else if (d == 3 && cell[i].x) // WEST, and cell isn't at western edge
               {
                    if (!x[cell[i].x-1].y[cell[i].y]) // There is no cell present at the coord to the west, so there can be a cell added there
                    {
                         cell[i].door[3] = o; cell[i+o].door[1] = i; // The W door of current and E door of new are linked
                         cell[i+o].x = cell[i].x-1; cell[i+o].y = cell[i].y;
                         x[cell[i].x-1].y[cell[i].y] = o; // New cell placed at these coords
                         o++;
                    }
               }
              
               
          }
                i++; 
                         
          }
          
     
     current = 1; //set the starting room to 1.
}


The problems I'm having with this method are:

• If no exit can be found, that cell is skipped so (a) you get drastically less than the number of cells you wanted, and (b) the next cell has its coords at x[0].y[0], because it hasn't been defined. This means the dungeon is split into two halves - the part that worked up until no exits were found, with cells clustered around x8,y8; then a cluster in the far southwestern corner (x0,y0).
• To get around this (force it to find at least one exit for every cell), I keep o++ outside the main body of the while loop, so it keeps triggering a different randomised direction to check. This obviously causes a hung script. But I don't understand it because every cell must have at least one of those directions free to branch out into, but because it hangs it implies no direction is ever found.
• You also get cells linking to distant cells that aren't even neighbours.

Bottom line, the code is flawed and I maxed out on brain power for this a long time ago, but I think some of the ideas can be salvaged.

Atelier
#49
I'm using Khris' Dynamic Sprite Rotation Module: http://www.adventuregamestudio.co.uk/forums/index.php?topic=33122.msg601519#msg601519

Is there any way to preserve the alpha channel of sprites after rotation? Antialiasing is lost as soon as I do so, and I get black edges.

Thanks
Atelier
#50
Topic: 'Underwater'

This month's guidelines were set by DoorKnobHandle:

This month's theme is 'underwater' - but a game with just an underwater setting is too basic. Instead, the theme needs to be weaved into the actual game mechanics somehow. So a point'n'click that just so happens to be underwater (but could really have any other setting in the world) is NOT okay. A game where your air supply is limited (maybe just in certain areas), or where you have additional verbs that have to do with being underwater, is awesome. The player character could be a diver, a shark or just on-board a submarine, everything goes as long as the underwater element is not purely a visual element but something rooted into the puzzles/gameplay.

Ending 31st May



__________________________________________________________________________________________

This month's winner was Bioluminescence by Jaffles.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âÅ"“ A working download link.
âÅ"“ The title of your game.
âÅ"“ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#51
Topic: 'Spring Cleaning'

This month's guidelines were set by Perspicacity1:

With Winter ending it's finally time to emerge from under blankets and actually get things in order. The game doesn't necessarily need to be about cleaning, but the more general idea of getting things together.

Ideas
-Actual spring cleaning
-Someone looking for something in a mess of their own creation or someone elses
-Someone getting their life together

Ending 30th April



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âÅ"“ A working download link.
âÅ"“ The title of your game.
âÅ"“ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#52
I've been asked a few times now whether RoN or OSD resources are allowed to be used in MAGS entries.

At the moment, the only components which can be pre-made are audio, templates, and modules, and they must be available to the public (assume this to mean public domain). As community series, I don't see why RoN and OSD graphics shouldn't also be allowed, if everybody has an equal opportunity to access them. I'm not aware of anybody using such resources in a standard MAGS competition (but we once had a 10th Anniversary RoN round when it was allowed). If somebody did, I can't imagine anybody taking reasonable exception to it, but it'd be nice to clear up the issue.

If the rules are changed I can imagine the entrant would need to (a) use resources from an official repository and (b) make it known they used these resources. I know of the RoN repository but am not sure if one exists for OSD.

Please share your thoughts.
#53
Topic: 'Sidekicks'

This month's guidelines were set by Ponch:

Make a game where the player has a companion. This could be two or more player characters, or an NPC that follows you around and is required to solve puzzles.

Ending 31st March



__________________________________________________________________________________________

This month's winner was KTX-1 by DoorKnobHandle.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âÅ"“ A working download link.
âÅ"“ The title of your game.
âÅ"“ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#54
Topic: 'Groundhog'

This month's guidelines were set by TheBitPriest:

Groundhog Day is celebrated on February 2nd. According to folklore, if a groundhog comes out of his burrow on this day and sees his shadow, winter will continue for six more weeks.

This month's challenge is to make a game related to Groundhog Day or groundhogs. There's a lot of wiggle room here - consider the following options:

• A game about the events of a Groundhog Day activity, such as the famous festival in Punxsutawney, Pennsylvania.
• A game with a groundhog as the main character.
• A Sci-Fi game about a "Groundhog Day" (a term made popular by the 1993 movie starring Bill Murray), being caught in a temporal loop until achieving some sort of goal (this is still within the constraint, and yet may have nothing to do with rodents).
• Anything "Groundhog" or "Groundhog Day" that I have not considered.

Ending 28th February






What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

? A working download link.
? The title of your game.
? A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#55
The Rumpus Room / Something I just discovered
Wed 02/01/2013 14:36:01
If you click on the ellipses for threads with 5 or more pages, it expands to show you all the individual ones. Either this is common knowledge and I'm super dumb or I've just freed up countless man-hours. Just spreading the word for any still unenlightened.
#56
Topic: 'Post-Apocalyptia'

This month's guidelines were set by icey games:

It seems that the 21st December passed without any fireballs raining from the sky, gulfs into Hell opening up beneath our feet, and not a single Horseman showed up.

But what if the Mayans really did foresee the end of the world? This month, create a game set after some terrible tragedy has been visited upon mankind. The disaster in question could be any of the staples of the genre, or perhaps something more unusual (those Furby things are definitely up to something).

Ending 31st January



Note: BitPriest's guidelines will be used in February.

__________________________________________________________________________________________

VOTE

The competition has now ended and voting is underway. Please visit the MAGS site or make your choice right here:




2034 A.C. (After Canada) by PonchVOTE
I'm Still Here by Perspicaity1VOTE

Click on the game title to download.

Be sure to play all the entries before sending your voice! Good luck to all participants.

Closing 14th Feb.

__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

? A working download link.
? The title of your game.
? A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#57
Topic: 'Doppelgänger'

This month's guidelines were set by Radiant:

There are two characters in the game that look exactly alike. What conspiracy is this? Are they simply twins? Is it some wicked plot to clone people? Or are there alien shapeshifters at work? Tune in to MAGS this month and solve the mystery!

Also, the UK Department of Vitaminal Healthiness suggests that each game should contain at least one grapefruit; optional but recommended.



Illustrated this month by the Indonesian Ilham Anas, incumbent President of the United States of America.

Ending 31st December




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

? A working download link.
? The title of your game.
? A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#58
Topic: 'Novel'

As it is national novel writing month, the task for November is to make a game based on any novel/story of your choice.

But it must:

(a) be a published novel, and
(b) at least loosely stay true to the novel. In other words, the plot can be simplified, abridged, characters added/removed etc - but generally it should follow the novel's story-line.

Have fun guys!



Ending 8th December




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âœ" A working download link.
âœ" The title of your game.
âœ" A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#59
Topic: 'Bullshit'

This month's guidelines were set by Cleanic:

Now that I have got your attention, here are the rules. Make a game where a character is lying/lies about something important (or about everything).

Ideas to help you:

• You lie to someone and you have to win their trust back.
• You're a spy and you have to make a captured person tell you something.
• You lie about something stupid but it ends up becoming huge.
• The main character is a politician.



Ending 5th November




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âœ" A working download link.
âœ" The title of your game.
âœ" A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#60
Topic: 'Fangame'

This month's guidelines were set by Nightfable:

Choose an old adventure game that you love and make a short continuation. It could be a sequel or remake of the original with a twist.



Ending on 3rd October




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

âœ" A working download link.
âœ" The title of your game.
âœ" A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
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