OnActivate is called only when the player presses enter, which is the problem; I just need to activate the text box with code instead of making the player physically press the button, because it defeats the object of quick commands.
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function bLook_OnClick(GUIControl *control, MouseButton button)
{
InputBox.Text = "look";
//Simulate enter
}
Quote from: Calin
Time is relative to the observer. It makes no sense to say anything about time is 'universal'.
Quote from: Calin
[Time travelling] is *already possible and has been done*
Quote from: Calin
Just because time travel is seemingly impossible from our perspective doesnt mean the computer, or whatever, doesnt have the power to reverse time.
Quote from: Calin
Remember, if we were in a simulation we would be the NPCs without direct access to the console.
Quote from: Atelier on Tue 28/12/2010 15:12:32On the other hand, you could argue that only the Original Universe has the power to affect the Master Computer.
Quote from: Khris
This is pure speculation
Quote from: Khris
Also, why would time travel to the future cause the effect to predate the cause?
Quote from: Khris
if I entered a yearlong hibernation, unconscious and without aging, I'd have essentially traveled to the future
Quote from: Dualnames on Tue 28/12/2010 15:30:17
*clap* *clap* *clap*
Best post EVER. Way to go.
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