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Messages - Atelier

#1141
The clouds are brilliant. But shouldn't the mushroom have some funky colours, rather than boring green (or blue, I'm colour blind >:().

But please, no Amanita muscaria. That's so boring.
Something colourful like Aleuria aurantia!
Also have some Hericium erinaceus hanging from the walls!
#1142
AGS Games in Production / Re: Jake Metal Head
Fri 27/08/2010 17:39:33
Fingers crossed Khris doesn't see those screenshots. You took it to the extreme!
#1143


It seemed a bit strange it was night but he didn't close the curtains.
The ladder also looked strange seeing as it's 100% head on.
I added a background but am not too happy about the stars.

I'd love to finish it off for you, if you like. I'm bad at perspective but with this sort of stuff I can get quite creative.
#1144
Advanced Technical Forum / Re: AGS 3.12sp2
Thu 26/08/2010 20:41:22
Never fret, help is at hand!

Find the game's source, and open the room1 file directly.
#1145
Gah. Naturally I had no idea ::) But thankfully it hasn't even passed the idea stage, and it certainly hasn't reached the point-of-no-return. Bear in mind though, it's another character narrating what they see, and telling the player (I don't know whether this is the same as yours).

It's also frustrating for me because on one hand, it's a great idea I'd really like to do; but on the other, now I know of your project it's put me off, as pressing ahead would seem spiteful. Well, it's awkward.
#1146
Quote from: Calin Leafshade on Wed 25/08/2010 18:56:13
I have sex with the broom handle
you have great sex with the broom handle!
Johnny has great sex with the broom handle

Dear, dear me. Somebody is quite clearly sexually frustrated :=

Alun, I agree about the twist. A nice relationship could be built up between the player and the 'narrator'.
Almost as if you wouldn't want anything bad to happen to them.

Edit:

Quote from: Alun on Wed 25/08/2010 18:51:07
If I understand you correctly, though, you're wanting to use the first person to explicitly separate the character from the controller.

And yes, precisely that.
#1147
At the moment my IF features everything in second person, so you are in the thick of it all. But then I had an idea.

Not many IFs (that I know of) feature everything in first person. That is,

I choose the cheese.
I chew the cheese.
I threw the cheese.

Except this "I" would be the character in the game, who you are controlling.

Rather than just for "I don't want to do that" gags, it could be formal, where the character is giving you feedback on the world as he sees it, and you are just the interpreter. Ex:

> look
I see a great stone gatehouse centred with a portcullis - it's open, to let through the morning traffic. A dark, hooded gatemaster watches me like a hawk from the shadows. I can just make out a stream to the East of here.


Perhaps sometimes he could break out of character (to give hints/handy advice):

Use your loaf, sunshine. I'm not going down there without a light source. It's waaay to dark!

Has been done many, many times before, I know.
But what do you think about it in this context, and would it appeal to you personally?
#1148
Thanks Khris, problem all solved :=
#1149
If I'm honest I only have a vague idea how it works myself. Another person wrote the code but never used it for their game, so with consultation they agreed to let me use it in my own. So I adapted it slightly for my own purposes (and it does the job perfectly, although I was never quite sure how efficient it is).

Perhaps I'll explain visually:



I want to find a way to add gaps (literally a space of blanks pixels) to separate chunks of unrelated text, as shown by the red rectangles. Only problem is, the way I'm currently doing it, there's a blank space added at the bottom where I don't want it (yellow rectangle). I'd like the last line to be flush with the top of the parser box.

It might be a long haul, but would it be simpler for me just to attempt re-writing the function, with all this in mind?

Thanks for all your help Khris.
#1150
I hate to double post, but my initial question is still unsolved.

Perhaps my explanation is the problem? :-\
#1151
I'm going to enter this one, I have an idea. Only time I write things now is for the FWT compo := It's good for that.
#1152
Yep. But I'd prefer immediately =p

Gotta get my fix of fortnightly.
#1153
Nice edit ProgZ, very Munch-esque. :)
#1154
Adventure Related Talk & Chat / Re: AGS Steam
Thu 19/08/2010 16:34:22
Quote from: Virgil on Thu 19/08/2010 14:01:58
maybe instead of commenting directly inside the program, any comments are pulled from the game's forum page?

More often than not topics tend to go OT. So you'd be left with alerts pulled from the game's thread that are very forum-centric. Perhaps as well as also, a feed could come from the AGS database, where comments on the game are always on-track. Here though, you sacrifice quantity.
#1155
Adventure Related Talk & Chat / Re: AGS Steam
Thu 19/08/2010 13:08:57
Perfect name choice. I believe the features you've already outlined would make a great first version as-is. Beginning with over-ambitiousness has killed many a project. Good luck, Helmsman of Nexus =D
#1156
#1157
First, thank you CJ. The new audio controls (and everything else) are excellent.

Quote from: Pumaman on Mon 16/08/2010 21:01:46
* The generated EXE version information is now set to your Game Name and Developer Name instead of "Adventure Game Studio" and "Chris Jones"

On the general settings, under 'Windows Vista Game Explorer', there isn't a box to type in developer name anymore. Is this deliberate or me being stupid?
#1158
I've copied out the unicode symbols for all the pieces. Maybe they'll come in handy :D Below:

White
King: ♔
Queen: ♕
Rook: ♖
Bishop: ♗
Knight: ♘
Pawn: ♙

Black
King: ♚
Queen: ♛
Rook: ♜
Bishop: ♝
Knight: ♞
Pawn: ♟

I'll have to pass on the actual chess bit...
Might show you all up :P
#1159
Mad and his imp.
#1160
Another thing you could do (as in everybody, not just you Alun =D) is make a pack of silhouettes. Because, many people put place-holder graphics until after they do the coding. This would just make that process a bit quicker and would bulk out people's games so it's easier to realise.

Related to Insta-Game, why do the files download with .pcx extensions? I can view them, but if it's not just me it's a weird format to have them in.
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