Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Atelier

#121
Quote from: miguel on Sun 23/11/2014 12:30:37
I also want to thank God for not getting a single vote! Witch I don't think is unfair because he did give me a huge penis so I guess the Universe is balanced and makes sense.

It's common knowledge that 1 vote = minus 1 inch.
#122
Oof. You guys will always have a place in my heart -> ââ,,¢Â¥
#123
Topic: 'Food'

This month's guidelines were set by AprilSkies:

What is food to us? There are a possible infinite number of answers to this question: Some of us eat because we like to eat. Others eat because they're hungry. Some eat only junk-food because they are greedy... Some like to cook and prepare food. Some like to eat food prepared by someone else. Some like fast-food. Some like fine-dining. For a lot of people in the world, unfortunately, there is not enough food....

Create a game that is about "FOOD". No rules about setting or technical requirements, just make a game that revolves around food. Maybe it could be about cooking, or about finding the ingredients of a recipe, or it could be set in a restaurant or in a kitchen... You choose.

Have fun... and Bon Appetit!

Ending 4th December



Note: big apologies for being so late this month, I have been very busy these past few days. As a result this MAGS will finish on 4th December instead of 31st Nov!

__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#124
Thanks guys! Sorry for the delay - I'll open voting and start MAGS November as soon as I can later today.
#126
Haven't done one of gnrsr drink threads in a while. So tell me, howis everybody?  The nights are getting longer and colder?, unless you live down under
. Just chat random shit and we'll lap it up


Kind rehards,
Atelier
#127
No room number needed - as many or as little as you like! Doesn't even need to have a 'room' as such - could be some other type of game, like a simulator.
#128
The Rumpus Room / Re: Ponch is in trouble now
Wed 15/10/2014 20:32:55
Quote from: jwalt on Sat 11/10/2014 04:36:35


I've just walked in on this thread and this is easily the most depraved thread I've ever seen on these forums.
#129
Let's have one last voting drive guys! Two days to go.
#130
Sorry, you can't enter with anything that you created, in whole or in part, before the competition started!
#131
Of course, fixing game-breaking bugs is even acceptable during voting - but obviously nothing else! :) I will still treat the deadline as today though, so nobody should be adding content to their entries.
#132
No worries Adeel, here it is: http://www.adventuregamestudio.co.uk/forums/index.php?topic=51070.0 :-D

I'll open voting tomorrow as I am a bit busy tonight - thank you for the entries everybody!
#133
Topic: 'Hallowe'en'

This month's guidelines were set by Stupot:

Trick or treat?

There are spooOOooky goings on in the AGS neighbourhood. All Hallow's Eve is upon us and the creatures of the night are a-stirring. No one can stop the Beast Fiesta. But the skeletons and mummies and witch-zombies and spectres just want to play, that's all. So give them something to play.

The theme for this month's MAGS is Hallowe'en.

There are no rules but the game must be set on Hallowe'en (October 31st).
It doesn't have to be horror as such, but Hallowe'en must inform the plot and/or gameplay.

The deadline is October 30th. Why? Just because I thought it would be a neat idea to bundle them up and release them all together on Hallowe'en.

Ending 31st October



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#134
Haha perfect.
#135
Ouch, that's what I call a cliffhanger!
#136
Apologies for not getting back to you last night Fitz. It sounds like you've worked hard on it this month, now it's not being made to a deadline you'll eventually be able to release it in a non-rushed state :-D

Thanks also to Stupot for his entry, I declare him winner of MAGS August!
#137
Precisely. Wait no, not precisely.
#138
Quote from: Ponch on Sat 06/09/2014 18:58:25
Probably won't finish, but I started on mine. :cool:

You could just release it half finished, I guarantee nobody will notice any difference.
#139
The Rumpus Room / Re: Curios
Wed 03/09/2014 16:24:35
In theory I imagine so, but the motor is so delicate that in practice you'd only convert negligible energy. It's housed in a partial vacuum which I think is why it's able to spin so fast in the first place.

That parabolic illusion looks incredible Billbis :-D
#140
Of course Fitz, especially as Stupot doesn't mind. Would Saturday 6th be enough time?
SMF spam blocked by CleanTalk