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Messages - Atelier

#1201
General Discussion / Re: Worst Website Ever?
Mon 19/07/2010 13:44:26
No, it was a joke.
#1202
General Discussion / Re: Worst Website Ever?
Sun 18/07/2010 17:16:55
Heh, just when they thought it was over, I stumbled across this gem!
#1203
General Discussion / Re: Worst Website Ever?
Sat 17/07/2010 19:38:27
Sorry to go digging.

But we have another contender!
#1204
Reserved.

Can't think of anything.
#1205
In one way, good, you've finally realised you need to do this.
In another way, bad, you're in way over your head.
Absolutely 100% guaranteed SE won't take you seriously.

My advice: make a game with your own, original ideas and sprites. It's much more fun and rewarding.

PS. With your grasp of English structure, they wouldn't be able to make sense of anything you send them. Sorry, but it's true.
#1206
When does it end?
#1207
Quote from: Snake on Sat 10/07/2010 04:24:59
such a pain in the goat-ass

There's a cream for that.
#1208
That post deserves a LOL!
#1209
Lol?      :P
#1210
It looks pretty un-cavelike to me. Are you sure it's not made of Styrofoam?


Lick it and see.
#1211
Good idea, if you could develop it to provide some more features it would be great. Something like a fishing log, different baits, different rods, or different lakes.

PS. You spelt caught wrong.
#1212
General Discussion / Re: What are you reading?
Tue 06/07/2010 15:48:14
Quote from: InCreator on Tue 06/07/2010 09:10:39
Adventures of Sherlock Holmes, a 800-page full collection of all SH novels.
Love it!

Nice, I've also read this. Only you realise then how poor the films are in comparison.
#1213
Cool, thanks.
#1214
General Discussion / Re: What are you reading?
Mon 05/07/2010 17:41:33
LotR, FotR. I finished the trilogy ages ago and going back a second time. (More precisely, I finished the book). I've never managed to complete The Hobbit though.
#1215
Idea: Crimson Wizard
Design: Victor6
Technique: SookieSock
Functionality: SookieSock
#1216
Heh, when the slider's value is set to 0, it points to the first line in your code Khris (the world implodes when dividing by 0 =D) I know this can't be helped, for now I've simply set their default value at 1. But is there some other way around this, so their min value can be 0?

Other than that, thanks again!
#1217
That's really good! :)
But Sookiesock's is too!

It will be hard to vote.
#1218
Hi,

I have four sliders on a GUI (I'll call them A, B, C, D respectively).
I also have an int (MaxWorkforce, which can be anything depending on what the player's done beforehand).

What I need is to set the max values of ABCD according to MaxWorkforce. For example, if MaxWorkforce is say, 50:

If slider A's value is 50, BCD's max can only be 0.
If slider A's value is 20 and B's value is 10, CD's max can only be 20.
Edit: etc etc
If slider A's value is 0, ABCD's maxes are all 50.

Basically, I need to find a way so the player can "dish" out their workforce onto different jobs, while not exceeding their MaxWorkforce.
But how can I do this? Thanks.
#1220
General Discussion / Re: Gotta catch 500+!
Wed 30/06/2010 18:20:58
Quote from: Victor6 on Tue 29/06/2010 23:34:25
However I do agree that the design team lost it a while back, although that's partly because the original set pretty much covered a large chunk the animal kingdom.

Yeah, that's true. But the producer still reuses the pattern. Every game you get three new bird pokémon, a chain of insect pokémon, a rat looking pokémon etc... it would be fine if the new pokédex wasn't predictable, but what can you do? They're up to 500 and I think they've run out of ideas.

Quote from: Radiant on Tue 29/06/2010 23:46:38
Quote from: AtelierGames on Tue 29/06/2010 19:40:33
There will soon be over 500 pokémon, and the artist's imagination peaked in the 3rd generation. Why don't you see for yourself. They aren't a patch on the originals.

I fail to see how these are better or worse than the originals, really.

Would you please expand?
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