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Messages - Atelier

#1261
Hi, thanks for the reply.

I've functioned the code as CheckCharacters(), but on running it says .Status isn't a public member of Character (pointing to 6th line). How can this be solved?
#1262
Germany's song had also been pre-released and had already become a "hit" single ::).

Eurovision is so influenced by current affairs it doesn't mean much to me. There were choruses of boos when anybody gave Russia points! :-\

And yes, it is pretty down-heartening not receiving points from your neighbours; when everybody else dishes them out like sweets. Apart from Ireland. :-*
#1263
Chain Story 2
Telephone Story 3

Story 1 Image Submission 7
Story 2 Image Submission 7
Story 3 Image Submission 5
#1264
Hehe, not to worry. The last letter has been typed already!
#1266
I'm having some trouble with my game; not a technical problem as such, but figuring out the best way to do what I need. When a player enters the room, I need the names of characters who are there. All characters are always at 0, 0. I'd also like to cross-reference these names with a struct I made, CharStatus. For example, if Monk is in the room, but Monk.Status == "Dead", I don't want it to add "A monk is here in good health." So basically I need to get the names of characters in the room, then check their statuses, then produce an appropriate string for both.

Thanks for any help,
AtelierGames
#1267
Excellent! I've even fooled people who I was intending to fool! :D

No, there is no auto-delete.
#1268
Dualnames cos it came from the heart!
#1269
Idea: loominous
Technique: Alan v.Drake
Usefulness: pilferinloot
#1270
Icy. I know you can do it (you did it in your first post). PLEASE edit your last post if you want to add something instead of triple posting. In the space of four minutes. If you don't do this your account will be automatically terminated by the forum computer.
#1271
In before lock! (hopefully)
#1272
General Discussion / Re: rpg & OSD
Fri 21/05/2010 16:28:34
What?
#1273
General Discussion / Re: rpg & OSD
Thu 20/05/2010 17:08:15
a) No.
b) No.
#1274
Does nobody realise this troll might become attached to us and think we appreciate his presence? :-\
#1275
You've learned or you've learnt? :P
#1276
Just no.
#1277
Hmm, sorry, but its still seems to be happening. :-\
#1278
Quote from: icey games on Thu 13/05/2010 17:59:02
That is some what true but If I come up with a game then 3 year's later decide this is going know then I change the name but keep the name! - there for proving that I did make my own game I just changed the name (ah-ha take that! |:]

I. Didn't. Understand. A. Word.
#1279
Quote from: icey games on Thu 13/05/2010 17:29:08
I'll even make a small game with ags to show my version FF.XIII

No. You have a twisted obsession with Square Enix and Final Fantasy.

Plan your own, original game.
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