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Messages - Atelier

#1541
That's nice, he seems to be a really interesting character form the description.

But he waxes his legs? :-\ Perhaps give him some hairs on his pegs?
#1542
Malapropisms come from Mrs Malaprop, a character in the play "The Rivals", written by playwright Richard Brinsley Sheridan. Bet you didn't know that. ;) Or did you?
#1543
Isn't that called a spoonerism, after the famous Dr Spooner?
#1544
Competitions & Activities / Lord Brawen's Tale
Fri 17/07/2009 18:18:52
There, I think I've gone through my ballad and changed everything I want to. Below is the version I wish to compete with.

I know it doesn't agree with the theme, but the sticky situation is supposed to be the battle, and then the hero's downfall (quite literally) at the end. I'm sorry for my post being vertically challenged, too.

Lord Brawen's Tale

Take your seats down by the fire,
Prithee, my good sirs.
Let me recite a lengthy ballad,
Which I haven't told in years.

Careful, lords, I must warn,
This tale is not for the faint hearted.
There was one gent, I recall,
Who spewed before I started!

Settled well, my good sirs?
With flagons firm in hand?
Strike that lute, you there Jester!
Let me begin my ballad grand!

Many many years ago,
And many generations past.
Over white peaked mountain ranges,
And over oceans vast.

A lad was born, at the cock's crow,
His mother cradled him tight.
"Brawen..." she sighed, seeking the hand,
Of the father to her right.

Brawen grew up happily,
On the ancestral estate.
But then one day a rider came,
To give news of his father, late.

"He died early this morning sire,"
He said, doffing his cap.
And then he saddled, encouraged the horse,
And left with a clippity clap.

Brawen stood, jaw on chest,
At the knowledge of his father's death.
Not saddened, nor angry, nay!
What might his father have left?

A worthless title he came to find,
"Lord Brawen" he was named.
And not a sovereign, not a sovereign!
That his treasury gained.

Over the years his father passed,
From all recollection.
Brawen had never felt any love,
Longing or affection.

A cold hearted man he was,
Fueled by selfish greed.
His mother had warned him often,
But he did take no heed.

Then one day, at the cock's crow,
A rider approached the manor.
Flanked with seven men on steeds,
And holding the King's gold banner.

"Lord Brawen! Arise!"
He cried, calling on his brazen throat.
"Your time has come to show your worth!"
"Those smoke clouds do denote!"

"An army, sire, of ten thousand strong!"
"Camped up by the river!"
"Join us man, show your face!"
"Join us and deliver!"

From the parapet a head poked up,
Lord Brawen had heard them cry.
"Very well, I'll ready myself,"
"Count me as your ally!"

The company galloped away,
Their armour in the dawnlight shining.
All puffing and panting hard,
Their counterparts whinnying and whining.

Soon they came to the river,
A stench drifted on the air.
"Look," the messenger pointed out,
"The campsite's over there."

Sure enough, there it was,
A perculiar looking gathering.
Ten thousand men around a spit-roast,
There crooked mouths a'slavering.

Brawen nocked an arrow to,
His bow, carved from Oak.
And loosed it off, dispatched one DEAD!
Who slumped forward with a croak.

The battle began, the cards where down,
The die were duly cast.
The nine of them devised a plan,
Hold Out To The Last!

Volleys flew from both sides,
Until the quivers were spent.
All drew their swords and charged forth!
Their zeal did not relent.

Swords gleamed crimson red,
Dripping with gallons of blood.
It matted the hair of the soldiers,
And ran in the river and mud.

Brawen hacked at a leasuirely pace,
Slaying one by one.
A head off here, a head off there,
And his work had just begun.

Chop slash hack cleave,
All through the night.
He killed them all, ten thousand men!
He'd put up quite a fight.

Brawen searched the battlefield,
For his comrades, but in vain.
After several hours of picking through,
He knew that they were slain.

Lord Brawen saddled his waiting steed,
And began the journey home.
Because the paths were long and plain,
His thoughts were left to roam.

He pondered the night before,
Where ten thousand men were slain.
Why had he done so? He questioned himself,
When he had nothing to gain?

Then on the trackside,
A maid he did pass.
Locks like woven gold she had,
And eyes as green as grass.

Brawen caught a glimpse of them,
His eyes were locked with love.
She shyly turned away from him,
And gazed at the sky above.

Brawen felt a burning pain,
Spreading in his breast.
Then he slipped from the saddle,
Clutching at his chest.

Something deep inside him,
Something very warm.
Some strange sensation,
He'd never felt before.

Then our Brawen gave one last breath,
I'm loathe to say, my Lords.
He lay upon the trackside, dead,
Beside his bloodstained sword.

And so, my Lords, that ends the tale,
The fire has now burnt low.
Rest yourselves, my good sirs,
Basked in the ember's glow.

Slew ten thousand yet slain by love.
#1545
Is the window supposed to be open? The light from the chandelier seems to stop abruptly when it reaches it, without any reflection from the glass.

Perhaps it goes against the style of the scene but that's the only thing that stood out.
#1546
I've only played the demo for Braid, not the full version, and I also think that the way it's structured makes it very successful. There's no need to be stuck - you could just run straight to the exit on the other side and keep on going if you wanted to. (Which is what I did. :))

I'd like to see more games like Braid. The atmosphere created by the music and graphics is very good, also.
#1547
It puts me in a bad position, but I'm going for Trihan for the good idea.
#1548
AGS Games in Production / Re: Anarchy On Mars
Mon 13/07/2009 19:16:37
Delicious! :)
#1549
Quote from: Ghost on Mon 13/07/2009 00:48:15I'd really love to see a whole game in that style.

I second that! I've seen your stuff before, and I'm surprised nobody has asked you to work on their project.
#1550
I'm going to make a habit of voting for the blitz, because I like seeing how different people interpret the same idea differently. Which I guess is the point of it anyway. :) Ok:

1) Idea: Wyz
The tiny rose lying beside the bloody corpse is good - was the victim giving or receiving it when he was accosted? By having that one rose there, despite being part of the criteria, it immediately creates a whole story.
2) Atmosphere: loominous
Two bent trees standing on a romantic spot in the moonlight... Nuff' said.
3) Design: loominous
I think designing the trees to look like warped hags is a good idea - it makes them old, but they still don't care about claiming their undying desire for each other. :)
4) Composistion: Wyz
I have to go for Wyz again here. Personally, the darker version seems better, as it draws your attention to the rose more, which is the focal point of the background.
5) Functionality: Ghost
For this category I was tied between Ghost and Privateer Puddin', but in the end I had to settle on Ghost's windmill scene, just down to a wider walkway.

But they're all very good, I might add.
#1551
Quote from: marianuchy22 on Sat 11/07/2009 20:37:09
I hope that it are considered to be this that I am saying, not only for my, also for another people that he she thinks like I.

I recommend this thread.
#1552
Uhh... What's the frequency domain?
#1553
The graphics remind me of Tin-tin, for some reason, which is not a bad thing. :) Perhaps when it's finished you should release a version translated into French, because I believe Asterix is big in France.
#1554
Ee-ther, i-ther, or nee-ther? Or perhaps ni-ther?
#1555
Critics' Lounge / Re: Franko critique, please!
Wed 08/07/2009 22:14:38
By flickering I probably should have said that the floating man swaps every so often from being behind Franko to in front of him, and then quickly back again, creating the illusion of a flicker. Baseline stuff. It's probably a bit picky but that's the only thing that really stood out to me.
#1556
Critics' Lounge / Re: Franko critique, please!
Wed 08/07/2009 20:07:19
I downloaded the demo to see what it was like. I didn't get very far, but then I never do with these sort of things.

Quite a picky point, but the floating man ocassionally flickers in front and behind Franko, especially when Franko tells him to move out of the way. It's nothing important, and I don't know how easy it would be to fix but I thought I should say something.

I really like the clashing music - when it first started I thought it was the wrong choice, but after a few moments I realised it oddly fitted what was happening. I also think the background looks fairly nice.

It's good, well done. :)
#1557
Nice! You seem to have some really talented people working on this project. I think the theme tune is fantastic, by the way. Hopefully I'll be able to play all four chapters.

Good artwork, good idea, good music, good job! :)
#1558
WA!

I just opened it up to try and answer the first question, but it isn't doing it anymore! Thankfully, your interrogations made me aware of Direct 3D which makes my game look so much slicker. So thanks!

I have no idea what a John Galt is, but goggles are items of protection worn across the eyes, used to repel such things as water, amongst other substances.

Thanks anyway. :)
#1559
Competitions & Activities / Blizzard
Sun 05/07/2009 11:19:50
Blizzard

Snow fell like spindrift,
Tumbling from the sky.
It graced the boles of the evergreens,
And fell on mountains high.

Flakes of crystal beauty,
Gleaming in the haze.
Settling on branch, on leaf,
Their diamond faces ablaze.

But when the snowfall ceases,
The land is once more still.
The globe's part has ended,
And returned to the windowsill.
#1560
I've always written lists like this...

         
  • I need: Milk, flour, eggs, sugar, and rocks. (For a rock cake :))

But recently I was told there should be no comma before the and. Ever. Is this right? And would it be grammatically correct to write it like this, without an and?

         
  • I need: Milk, flour, eggs, sugar, rocks.

    Thanks. I like the thread title change by the way. :)
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