Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Atelier

#301
This month's winner was Monty the Komodo Dragon by Fitz.



__________________________________________________________________________________________

Topic: 'Animals'

This month's guidelines were set by Radiant:

The theme for September is Animals. In almost all games, the protagonist is a human who saves the day, but there are more creatures in the world than just humans! So the main character of the game has to be an animal (goat, goldfish, sparrow, bear, you name it). Please take to a real animal; not a fictional species or toy.
It should be relevant to the gameplay that the animal has different abilities than a human, but how you fill this in is up to you (e.g. having non-standard command buttons, or being unable to talk to humans, or you can't take certain actions for lack of opposable thumbs). There are no restricitions on genre.

Ending 30th September



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#302
Quote from: Radiant on Sun 01/09/2013 16:12:16
But will the September MAGS still start today?

Of course. New thread should be up now!

Since nobody took the extension offer, Adeel and Wolf are the winners for August.
#303
Quote from: Scavenger on Fri 30/08/2013 11:37:09
If only I had a few more days.

Heh. Well, if the game can be finished if there's an extension, I'm more than happy to give one. Do you also think a few more days will help as well, Lewis? And AdeelWolf could finish those ideas already planned.
#304
1. A bee hive?
#305
Scavenger, Adeel Wolf, Lewis, anybody else I missed - three days including today remaining!
#306
1. Coffin with a body in.
2. Candle?
3. Front entrance/doorway.
#307
Yes please, I'd appreciate that too.
#308
Neat idea to use different media WHAM. I've started a little thing which is a bit silly, but still.
#309
Haven't had an update in a while. There's still 12 days remaining. How's everybody getting along?
#310
Wow, this month's really 'hotting up' ;) We must be pushing the record for most amount of [potential] entries. Good luck everybody!
#311
gameboy, great art as always!

Glad to hear the AdeelWolf partnership is going so well, and you're using more of the time Alaskaban :)

Quote from: Radiant on Sun 04/08/2013 18:57:19
I have been wondering about the MAGS website.

Peder is working on merging the MAGS site with AGS Archives, so I assume that when it's live the MAGS entries will share the same preview layouts etc as those currently on AGSA. In the meantime of course, I'm not actually sure who has access to the site's files - I know CJ did, so I guess the privileges have been extended since then. If more people think it's worth it, I'll look into it.
#312
The more I thought about my quote, the harder it got to write about. I'll probably choose a different one with a more uplifting subject anyway.
#313
Well it's the 31st July, meaning voting is closed, and we have our two winners! Or, do we?

For the first time, we have somebody winning two years in a row - our winner has taken both the 2011 and 2012 title! So, here are the results tables; votes are in ascending order.




Unlisted entries did not receive any votes.

2011

21 votes in total.


Death on Stage by DuncanFX1 vote4.8%
Forest Dweller by icey games1 vote4.8%
OSD Sorta 99% Famous by icey games1 vote4.8%
The Day Nothing Happened by Creed Malay1 vote4.8%
<3 by Ben3042 votes9.5%
The Unicated by Duzz6 votes28.6%
Spoiler
Chance of the Dead by Ghost takes 1st place!
[close]
9 votes42.9%

2012

19 votes in total.


The Old Man and the Sea by TheBitPriest1 vote5.3%
Wages of Darkness by Baron5 votes26.3%
Errand by Radiant6 votes31.6%
Spoiler
HUBRIS by Ghost takes 1st place!
[close]
7 votes36.8%




I'd like to give a special mention to Radiant, who is only our 2012 runner-up for the sake of 1 vote. Also well done to Baron and Duzz, who got a respectable share of the vote for their entries. Thanks also to everybody who entered MAGS in the past two years, and all who played and voted for our nominees.

Finally, I'd like to invite our winner to join the estimable Order of the Maggot, and congratulate them on their very impressive grand-slam!
#314
Sorry Radiant, I wasn't aware you'd been working on an entry!

I don't think anybody else is entering this month, so I'll go ahead and declare you the winner.
#315
At the moment we have a fun variety, and on the whole I don't think the quality is too bad - it's at the winner's discretion if they really want to put a crap trophy in their signature anyway. Also the vast majority of sprites reflect the theme of the competition in a unique way, and we may lose that. Andail, are you proposing the two systems (default standardised and host-made, if they want) to work together?
#316
Topic: 'Heat'

This month's guidelines were set by Myinah and Soxbrooker:

The theme for this month's MAGS is heat. It has been scorching this summer and what better way to avoid sunburn than sitting inside and participating in MAGS.

The heat we are referring to is temperature, but other definitions are allowed for the sake of creativity. However, the definition you pick must become central to the plot of your entry. Not an insignificant hotspot or dialogue quip. You can use multiple definitions of the word in one game, but please ensure at least one is clearly central to the plot.

There are no genre restrictions. Get creative and enjoy!

Ending 31st August



__________________________________________________________________________________________

This month's winner was Summer Woes by Adeel S. Ahmed and Oldschool_Wolf.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#317
Ok, I'll open MAGS August early. At least the project will eventually see the light of day!
#318
Yep, we have about 20 votes for each year now - there's still a few days left if you've yet to vote!
#319
Quote from: Crimson Wizard on Sat 27/07/2013 17:12:42
I am a surprised that no one mentioned AGS provides all means to allow game develop to add a set of options

Indeed (laugh)

In practice the best solution is just to give the player the full choice. But I'm not sure whether AGS allows you to set a reading speed? If so, this should be open for customisation too. It still doesn't address what should be the default setting though - but Snarky's solution seems perfect.
#320
http://www.robertburns.org.uk/Assets/Poems_Songs/tamoshanter.htm

Seeing the Scots and translation side by side, I think the English rendering does some injustice, it sort of corrupts the original feel and cadence in some places. It's all great stuff, especially liked 'Address to the Toothache'.

Anyway my entry will be based on part of a verse from Tam O' Shanter

"But pleasures are like poppies spread,
You sieze the flower, its bloom is shed;
Or like the snow falls in the river,
A moment white--then melts for ever"
SMF spam blocked by CleanTalk