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Messages - Atelier

#321
What a great theme. What was your thought process Baron?
#322
We have 21 votes across the two years so far... there's still 10 days left to play and vote ;)
#323
General Discussion / Re: Color drawings in 2d
Sat 20/07/2013 21:59:51
OP is from Costa Rica so I assume their native language is Spanish. But I think a poor online translation is the problem here, parts of the text just seem to be "spat out" wrong.
#324
I have my own entry planned out. A few short puzzles and 3 rooms - and like Tenacious Stu did, I've chosen a protagonist that doesn't have legs ;)
#325
Results are in!

Witchy Woo by Myinah and Soxbrooker
4 votes

Bertha Butt's Boogie by Grundislav
3 votes

White Wedding by Calin Leafshade and Sookiesock
3 votes

Crankosaur by MiteWiseacreLives!
1 vote


Congrats Myinah and Soxbrooker!
#326
Thanks monkey, your first snippet did the trick!
#327
General Discussion / Re: only 12 downloads!!??
Sat 13/07/2013 11:45:15
Quote from: blueskirt on Sat 13/07/2013 07:06:16
One Background, One Week competition

Haha, this is pretty much what OROW became for me. By the time I tamed perspective for my damn saloon it was too late.
#328
Is there any way to find the width of a string, whilst also using the @OVERHOTSPOT@ tag on a label? The idea is to update the width of a tooltip GUI which displays the name of whatever the cursor is over.

Code: AGS

gToolTip.Width = GetTextWidth(lbOverHSpot.Text, lbOverHSpot.Font);


(or the same with the label) doesn't seem to ever update the width.

If it's not possible I'll just have to write some code to explicitly get the name of whatever the player is pointing at - I just like the simplicity of the tag.

Thanks
Atelier
#329
Another week would be good (until Tue 16th), for everybody that took part in OROW.

Here's the voting table again.
#330
Struggling with perspective... I'll call it my style.
#331
Quote from: MiteWiseacreLives! on Mon 01/07/2013 17:32:30
What's the opinion on some minor bug fixes? or is it as is?

Bug fixes are allowed, but only if they're necessary. Eg if it fixes a crash or something preventing progression, it's fine.
#332
Topic: 'Independence'

This month's guidelines were set by Jaffles:

As you probably know, the 4th of July is a very important holiday for citizens of the United States. The day we declared our independence! So, for this month's MAGS Competition, you must create a game in which a character or group attains their independence/freedom from someone/thing/group that is oppressing them. It could be physical independence, for example: a group of bullied kids stands up to their aggressor. Or it could be mental independence, for example: an alcoholic struggles to free himself from his addiction.

Ending 31st July



__________________________________________________________________________________________

This month's winner was Draconis by Radiant, Fizzii, and Diamond16.



__________________________________________________________________________________________

What is MAGS?

MAGS is a monthly competition for amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Finally, post your game in this thread, including:

âÅ"“ A working download link
âÅ"“ The title of your game
âÅ"“ A suitable in-game screenshot

At the end of the month, voting will begin, usually lasting for fifteen days. The winner chooses the next month's theme, and their name and game is immortalised in the MAGS Archive. For more information, please visit the Official MAGS website.
#333
Ok, well if the other entrants don't mind, then it's cool. And as Calin put a lot of effort into the game, I did feel a bit mean.

But, I'd still say that in future entries should be made only with AGS. I always thought that is one of the points of the competition. I think it's better for everybody to start on the same level and compare between which game is best made with the same tool. I don't consider Calin as cheating, I just thought of future cases, if it even happens again, where the circumstances may be less clear cut.

Anyway, voting time! Click the titles to download.






Witchy Woo by Myinah and Soxbrooker
White Wedding by Calin Leafshade and Sookiesock
Bertha Butt's Boogie by Grundislav
Crankosaur by MiteWiseacreLives!


CLICK HERE TO VOTE
#334
Monthly Adventure Game Studio makes it implicit it should be made with AGS - I know it's not codified but it's de facto obvious considering, as far as I'm aware, every entry ever has been made with AGS. I'm sorry Calin but I don't think I can accept it as an entry :-\ Only because it's not a fair comparison with other the entrants.
#335
Is #3 lane/road?
#336
MAGGIES 2011 + 2012

Not a great way to start a thread, but two apologies first: sorry for missing last year's MAGGIES, and for holding this year's so late. In both cases, I did have something prepared but exams got in the way, and for 2011 it eventually became too late. So not wanting to miss a MAGGIES on my account, or cause somebody to miss out on the title, I thought it would be good if we held the two together. Now, glaringly huge timing issues aside, let's play and vote for our favourite entries from the last two years! :-D

It is working slightly differently this time around - only the winners from each month are eligible. This means there are 10 entries to choose from for 2011, and 9 for 2012.

A link to the voting form is at the end of each table. You do not have to vote for both years - you can do either or both. As always, please download and play all the entries for that year before deciding!

Voting closes on 31st July.

___________________________________________________________________________________________________

2011 Nominees

You can download all the 2011 entries in a bundle HERE.

Otherwise, click the titles to download individually.












JanDeath on Stage by DuncanFX
FebLa Sol by WHAM
MarThe Day Nothing Happened by Creed Malay
Apr15 Minutes by hedgefield
May<3 by Ben304
JunA Simple Fix by vertigoaddict
JulChance of the Dead by Ghost
AugThe Unicated by Duzz
SepForest Dweller by icey games
NovOSD Sorta 99% Famous by icey games

VOTE

___________________________________________________________________________________________________

2012 Nominees

You can download all the 2012 entries in a bundle HERE.

Otherwise, click the titles to download individually.











JanHUBRIS by Ghost
FebBig Blue World Domination by WHAM
AprWages of Darkness by Baron (Art by Kastchey, Music by Doc Savage)
JunPuzzle of the Pulchritudinous Pumice by Ponch
JulBilly Goats Gruff by Nightfable
AugNot Fine by Cleanic
OctErrand by Radiant
NovThe Old Man and the Sea by TheBitPriest
DecThe Adventure of II by icey games

VOTE
#337
I think a theme would really help too. I have a couple of ideas but no real direction. The problem is, people may already have begun planning their games. If it was me, I'd be annoyed if I had to scrap what I already had.
#338
This looks really fun, I'm definitely taking part!
#339
Quote from: miguel on Tue 25/06/2013 15:10:55
Well, I imagine that in the grand scale of cosmos, planet Earth is less than a grain of dust. And just like what happens to sub-atomic molecules where laws of physics do not apply, there is the possibility that humans and our planet escape the same laws of physics considering the same quantum principle.

So, because the Earth is small relative to the universe, and because particles are small relative to us, and they're not affected by physics (which is just ridiculous anyway), one can extrapolate that to the Earth not being subject to the laws of physics? By that logic, any arbitrary planet or star would also be removed from physical laws, because they are all tiny compared to the universe.
#340
Quote from: miguel on Tue 25/06/2013 13:33:29
I think men and women are much more than apples falling on the head.

Why would humans be independent from the laws of physics? I'm not sure I understand what you're getting at.
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