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Messages - Atelier

#521
Site & Forum Reports / Re: Forum Restructuring
Sun 22/04/2012 23:18:54
I just noticed the remove/lock topic feature now. That will be very useful, thanks!
#522
It would have been nice if you contacted me beforehand, or at least posted in the thread to say you're interested like everybody else, I thought you weren't allowed to enter since you cheated? Icey please don't suddenly post cryptic screenshots with a link, if you're working on something, let me know. I can't check your entry right now. What is it about?
#523
Beginners' Technical Questions / Re: This
Fri 20/04/2012 21:09:36
Grim you can press F1 whilst in the editor to see the manual.
#524
Site & Forum Reports / Re: New AGS Website
Wed 18/04/2012 15:00:22
Call me dumb, how would integrating FB with the forums work? I.e. what happens as a result?
#525
Site & Forum Reports / Re: Forum Restructuring
Sat 14/04/2012 14:17:45
Woo, Dualnames will be pleased!
#526
The Rumpus Room / Re: Happy Birthday Thread!
Fri 13/04/2012 14:36:14
Thanks all! I can't wait to get driving.
#527
Site & Forum Reports / Re: Forum Restructuring
Fri 13/04/2012 12:48:39
Thank you to whoever fixed the apostrophe on Beginners' Technical :')

Also, the description of Advanced Technical still says 'bug reports', which might confuse people.
#528
AGS Games in Production / Re: Sheep Quest
Thu 12/04/2012 20:40:07
Looking good :)
#529
Critics' Lounge / Band Logo
Wed 11/04/2012 15:11:01
Hi guys, this isn't game-related but I hope you can help me anyway.

Somebody asked me to design a logo for their band, smurf. They produce house/club dance music.



This was the design I thought of. Quite simply I like the idea but it turned out really crap. It seems too cartoony.

Any advice on how to make it more professional will be appreciated.
#530
Quote from: Khris on Fri 23/03/2012 20:49:21
I'd watch this instead: http://www.youtube.com/playlist?list=PL5ACDE10D49E44AA3&feature=plcp (pretty funny KQ 5 Let's Play)

Somebody poured themselves some water at my job interview today. I couldn't help laughing at that 'nectar of the gods' line. It's not even that funny and probably cost me the job.
#531
Anybody else interested?
#532
How long do the fag breaks last, and does he turn back the way he came after he's done? If so, you should totally tail him. If the streets aren't busy you can get a couple of mates to act as buffers; they turn off somewhere along the line, so he may only notice you after you've been following him for a while.

Another idea is to use his smoking to your advantage. Get a friend who smokes, get him to wait round the corner, then when the guy turns up again in his van, your friend can come round after you alert him, and ask for a light. Completely innocent icebreaker, then your friend can ask his questions making polite conversation. What work he does leading to where he works.
#533
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah-nagl fhtagn! Failing that, Stendarr, I beseech thee :(
#534
Topic: 'Distorted Senses'

This month's guidelines were set by WHAM:

Create a game in which one or more of the protagonist's senses (sight, hearing, touch, taste, smell) have somehow been impaired or mutated, causing them to function in an unexpected fashion. The distorted senses of the protagonist can either hinder or help them, maybe even both if used right!

Ideas to help you:

• The protagonist cannot see colours, but instead hears them when touching them.
• The protagonist cannot hear anything that is not human speech - all other sounds are converted into speech.
• The protagonist cannot see movement, causing anything that moves to "stop existing" until it is stationary again.
• The protagonist sees, hears, tastes and feels all things as rotting, slimy, twisted and disgusting (see video link below).

For a chilling example of this type of event taking place, watch:
(Might be rather disturbing and extreme example, you have been warned)
http://www.youtube.com/watch?feature=player_detailpage&v=tDHJ05TbDxU



Ending 30/4/2012

Also, the MAGS site is back again, thanks Peder!




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

✓ A working download link.
✓ The title of your game.
✓ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#535
There's still a week left but I guess attempting to rescue this round is futile.
#536
Quote from: WHAM on Wed 21/03/2012 17:59:48
now we had a total of 15 votes

Lrn 2 abacus ;)
#537
Site & Forum Reports / Re: Forum lag
Sat 17/03/2012 19:59:54
There's no problems my end ??? I guess none of you have bought premium accounts?
#538
Fair.
#539
Calin, Kasander, Eggie, Cleanic, how's it going? Or is it not? :P
#540
The Rumpus Room / Re: ❄ICEYGAMES Thread❄
Mon 12/03/2012 21:58:11
Quote from: Icey games on Mon 12/03/2012 21:30:36
@Atelier: I have no choice, It's either I make this game or I fail the class.

Ok fair enough, but nobody's forcing you at gunpoint to post it to the forums. It is also incredibly hard not to look at your threads when they're everywhere. I only said something now because I have a consuming and deep-seated hatred for Japanese anime and can't stand the Icey factory pumping out slap-dash crap across the boards, accompanied by an irritatingly nonchalant, capricious, whimsical, enthusiastic, and optimistic outlook on everything on Earth. I'm actually begging for this to be stickied. It was a great move to give Icey his own dedicated thread, now I won't feel I have the right to complain ever again.
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