Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Atelier

#541
The Rumpus Room / Re: ❄ICEYGAMES Thread❄
Mon 12/03/2012 21:26:07
Another project? It would be cool if this topic was stickied here so Icey gets his own permanent thread to tend - not constantly floating around on the first/second pages of this board, then inevitably forgotten about, where it's back to square one again. It would keep it tucked away, but visible to those who want it to be.
#542
The Rumpus Room / Re: Happy Birthday Thread!
Mon 12/03/2012 21:02:04
Happy belated Birthday miguel!!
#543
The Rumpus Room / Re: PMQ Colosseum Discussion
Mon 12/03/2012 20:44:25
There's nothing I hate more than Final Fantasy... literally, it makes me sick to the core. I'm tired of hearing about bloody moogles and AGS Limited Edition DLCâ,,¢ with some Japanese writing translated on Google in some crappy beveled font. I actually hate Japanese anime with a passion. As well as that, I hate it when project after project is announced and more often than not it just gets locked or at the end of it, there's some download link to a file which is, let's not beat about the bush, shit. It takes about a year to make a Torah. It takes about three to compile a list of Icey's vaporware.

Icey has been more destructive than constructive for almost two years now. He is not benefitting this community - he is detracting from it. In which case, why is the community giving chance after chance to him? Can we please just ban him for a while or put him on probation? Better yet, let us all vote whether to ban him or not (slightly serious). Or you could restrict the areas he posts in, namely Games in Production or Completed Games. Or you could limit his post count per day so he has to think carefully about what he is saying (I'm not sure if that's possible, but it sounds like a good idea).

Icey, I do like you, all of your actions seem to be in good-faith (putting aside the cheating and consequential lying for one moment, which I've experienced). I just think you should take a holiday at the Wintermute forums or something, simply because I literally hate Final Fantasy, and in extension, everything you've ever produced and ever will produce.
#544
Ah I see. So do you mean help at the technical forums?
#545
I am sorry to hear that Grim - but I don't think you're admitting to be a kleptomaniac, are you?
#546
The Rumpus Room / Re: AGS Colosseum Discussion
Mon 05/03/2012 17:30:25
Quote from: Icey games on Mon 05/03/2012 02:58:23
if you take a triangle, you'll have 3 corners

So if I had a square, I would had 4 corners, and if I had a hexagon, I would had 7 corners? Sorry for being dumb, this mechanic just seems really complicated :-\
#548
Grim, you have a gift with extended metaphors!
#549
Thanks Cleanic!

I set up a poll for MAGS February, where anybody can vote. The poll is open until March 26th. Let me know if there are any problems with the forum... I thought it would be a good idea to try out different methods. Unfortunately I can't find an option to disable looking at the current scores.

Good luck WHAM and Cleanic.


VOTE HERE

See below.
#550
Cool find, this will be really useful.
#551
Topic: 'Legends'

This month's guidelines were set by Ghost:

Create a game that is based upon either:

1. An urban legend, like the classic horror stories of organ harvesters, etc.
2. A Creepypasta story, for example Candle Cove.
3. A cryptid, such as Bigfoot or Nessie.

Along with your entry, you must also provide some form of 'evidence' your legend/story/cryptid of choice is pre-existential. For example, internet articles/threads, amateur photographs, video sightings, etc. This is to accompany your entry, but can be posted separately in this thread.



Ending 4/4/2012

Note: you will still get the whole 31 days, to account for time lost during forum downtime.




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

✓ A working download link.
✓ The title of your game.
✓ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#552
Thanks WHAM :) Now we're just waiting for Cleanic. CLEANIC! The forums are calling!

MAGS March will be here in about... five minutes?
#553
Yep, 3rd of March please.
#554
That's awesome! Not hidden away but up there with big titles.
#555
Code: ags

function OpenSafe()
{
     String Num1 = Game.InputBox("First number");

     if (Num1.AsInt == 17) 
     {
               Display("You hear an audible click.");
               String Num2 = Game.InputBox("Second number");

               if (Num2.AsInt == 7)  {

                        Display("You hear an audible click. Your second number must be correct.");
                        String Num3 = Game.InputBox("Third number");

                         if (Num3.AsInt == 8) {
                             Display("You hear an audible click. The safe is open!");
                             //show safe GUI or whatever
                        }
                        else Display("You got the third number wrong. Start again.");
               }

               else Display("You got the second number wrong. Start again.");

    }

    else Display("You got the first number wrong. Start again.");

}


Call the function when the player interacts with the safe, which will mean they can enter again if they get any of the figures wrong.
#556
Ah ok, thanks Khris. It isn't a feature I intended to use a lot, but thought it would be good for displaying logos and the like. I will check out Calin's plugin though.
#557
Sorry guys, when I posted the editor was on another computer so I had to indeed copy manually. I updated the first post with proper code.

The image does appear as it should if it's imported without an alpha channel, just not when it is. And it doesn't make a difference whether the canvas (sprite 23) has its alpha channel enabled or not.

The function prints an image to the display, as apposed to standard Print which adds text.
#558
Still not resolved ???
#560
I noticed this:

Code: ags

int p=player.PreviousRoom;
player.ChangeRoom(p);


Whereas you know you can just do:

Code: ags

player.ChangeRoom(player.PreviousRoom);


It does exactly the same thing and you cut out an obsolete line of code.

Also a quick note about indenting brackets, and indentation in general. People may go on and on about this, I had messy scripts when I first started, but once you get into a habit there's something satisfying about organising your code. It will save your life.

Code: ags

}

 }
  
}
 
 
 
}


This is very messy. If you stagger them like this:

Code: ags

               }
          }
     }
 
 }


You get a much better picture of which chunks of code are the 'children' of others, and it will help you to spot errors. For example:

Code: ags

function room_AfterFadeIn()
{
     monsterui.Visible=true; 
     player.PlaceOnWalkableArea();
     object[1].SetView(84);
     object[1].Animate(0, 3, eOnce, eBlock);
}


function room_RepExec()
{
     player.ChangeView(82);
     
     if (IsKeyPressed(eKeyUpArrow) == 1) {
   
          object[0].SetView(83);
          object[0].Animate(0, 3, eOnce, eBlock);
          object[0].Animate(1, 3, eOnce, eBlock);
          monsterz-=5;
          object[1].SetView(84);
          object[1].Animate(0, 25, eOnce, eBlock);
          health-=5;
     }
 
     else if (monsterz<=0) {

          player.ChangeRoom(player.PreviousRoom);

          if ((expierance % 1) == 0) {

               level++;
               expierance += 15;
               player_maxhealth += 5;
               player_maxmana += 5;
               player_maxstamina += 5;
               strength += 1; 
               Display ("You have reached level %d And now have, %d strength, %d health, %d mana, %d stamina, %d gold",level, strength, player_maxhealth, player_maxmana,player_maxstamina, goldshow );
               int win=Random(2);
               monsterui.Visible=false; 

                    if (monsterz <= 0) {

                         monsterz=5;
  
                              if (!win)  goldshow += 20;
                              else if (win) goldshow += 10;
                              else goldshow += 5;

                    }
          }
     }

}


I haven't checked your code at all, just set it out for others to look at...
SMF spam blocked by CleanTalk