Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Atelier

#561
WHAM, Armageddon, Cleanic, there's about a week left. What's here so far looks great.
#562
Personally, I would put the entire code in Room 101.
#563
I grew up with a second hand GameBoy, DS, GameCube and then a Wii, but I eventually abandoned Nintendo for the Xbox instead. This was because with the Wii, I knew I was missing out on some sweet titles. I hated looking in a shop and not being able to buy good-looking games that were on every platform except the Wii. Like you say it does have a reputation as a party/fitness/kids game console. The titles available are really the only reason why I swapped. Another thing about the Wii is that it has a lot less franchises, Nintendo's own being the bulk of them.

You will never get away from all the gimmicky party titles with the Wii, because of the actual nature of the console itself. You could see the same happening after the announcement of Kinect, with more kid-orientated, fitness titles being released for the Xbox, because they are more accessible to very young and old who aren't adroit enough for controllers. But because it started as controller-input, the 360 market hasn't become saturated with these type of games, which I'm thankful for. The same goes for PS Move, but those glowing microphone controllers are just funny.

Basically it's a shame developers don't cater enough for the Wii, because Nintendo are by far the best console innovators. Xbox and PS3 are nothing special. Some of the demos I've seen of the Wii-U are incredible. But I think the Wii's image will now just be reincarnated into its successor. So I do share your disappointment, and I probably won't become a Nintendo fan again until I can be sure there's more variety of titles.
#564
Quote from: Khris on Mon 13/02/2012 09:00:58
Thousands of children are going to die in the next 24 hours from starvation and untreated trivial illnesses.
I don't give a fuck about Whitney Houston.

Also, a week ago, billions of people didn't give a fuck about WH either.

It's not impossible that DBoyWheeler had, after a life-changing vision, auctioned off his private island, gave his fortune away to Oxfam, then spent years of charity work helping some of the poorest people on the planet. Not likely I know, but because he is sad that Whitney Houston has died, it doesn't mean he's ignorant to what's happening across the planet, and that this thread is just another manifestation of his white-man problems. The OP could care about dying children more than the next person.
#565
Hi Fuchs, you must be using the newest version of AGS, and watching outdated tutorials. The command PlayMusic is now obsolete, it got replaced with aMusic.Play, where aMusic is the name of the track you want. Press F1 while in the editor and you'll get a list of commands.
#566
Any help please?
#567
We have less votes than entries so far... hint.
#568
I was room hopping (debug left on) and met some 'prist' in a Jason mask. Memorable quotes include "i can't wait to see what thac lub looks like". So one of the most unintentionally trippiest (and buggiest) games I've seen, ig it's not ready to be released. Also... why are you running a buzz saw in the background while you're recording?
#569
This looks really good. Just shows the variety of cool stuff AGS can make.
#570
My game is 32-bit and the image I want to display (slot 3) has an alpha channel. But when I call PrintImage(3); it doesn't appear. Why not?

Code: ags

DynamicSprite*Raw, Final;
DrawingSurface*Surface;
bool FirstPrint = true;

function PrintImage(int slot, bool space)
{
     if (space) Print(" ");

     if (FirstPrint) { Raw = DynamicSprite.Create(DisplayBox.Width, Game.SpriteHeight[slot]+1, true); FirstPrint = false; }
     else Raw.ChangeCanvasSize(DisplayBox.Width, Raw.Height+Game.SpriteHeight[slot], 0, 0);

     Surface = Raw.GetDrawingSurface(); Surface.DrawImage((DisplayBox.Width/2)-(Game.SpriteWidth[slot]/2), Raw.Height-Game.SpriteHeight[slot], slot);
     Surface.Release();

     if (1500 < Raw.Height) Raw.Crop(0, Raw.Height-1500, Raw.Width, 1500);

     Final = DynamicSprite.CreateFromExistingSprite(23, true);
     Surface = Final.GetDrawingSurface();
     Surface.DrawImage(0, DisplayBox.Height-Raw.Height, Raw.Graphic);
     Surface.Release();
     
     DisplayBox.NormalGraphic = Final.Graphic;

}


The sprite I'm overlaying it on, 23, doesn't have its alpha channel enabled.
#571
All entries should be posted within 24 hours please.
#572
AGS Games in Production / Re: Grim Quest
Wed 08/02/2012 21:15:45
Hey this looked pretty cool why the drama dude?
#573
I'm going to extend the deadline again to the 10th (it should have been tomorrow), as we still have some people unaccounted for, and so Kasander can enter (miguel and Ponch too, or is it not humanly possible?). So 10th is absolute maximum.

spud
slapstick
gameboy
Kastchey
Ekeko

Ekeko I PMd you.
#574
Ghost and Kasander those pics are sweet.
#575
Glad to hear about the interest :)
#576
Topic: 'Espionage'

Create a game revolving around the theme of espionage. This could include surveillance, under-cover work, secret missions, reconnaissance, spies, double agents, top-secret organisations, government coverups, diplomatic crises, revolutionary gadgets, etc.

Ideas to help you:

• A mole is discovered by the drug cartel they infiltrated.
• An agent is assigned to a mission they are strongly against.
• The past mistakes of an operative catch up with them many years later.
• A man is convinced he's being watched by the authorities.



Ending 29/2/12




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

✓ A working download link.
✓ The title of your game.
✓ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#577
Me sieve brain.
#578
Yup the 7th is fine with me. It seems the MAGS site is still offline, so it seems quite likely that voting will have to be done through PMs. It's also an inconvenience because it means I can't open up the Maggies topic. Anyway, I'll put up the February guidelines tomorrow so in the meantime I'll leave you guys to it :)
#579
Thanks for the entries Kastchey, miguel, and Ekeko!

Quote from: Kasander on Sat 28/01/2012 00:21:09
I think it's nine actually

Awesome! There's over a week left to finish, will this be enough time for everybody?
#580
General Discussion / Re: Sherlock is Over
Fri 27/01/2012 22:48:10
Quote
Stuck in a fashion rut: Jessie J wears some unflattering leopard print leggings

Quote
Reunited and it feels so good! Mark Wright and Arg continue their bromance over a candlelit meal for two

I read a comment on a DM article once, and my brain cell count dropped to critical levels.

About Sherlock, I also think the Hound of the Baskervilles episode wasn't as good as the others, quite tense though. I actually preferred the new Holmes movie over the third episode, the slow-mo sequences in A Game of Shadows were awesome.
SMF spam blocked by CleanTalk