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Messages - Atelier

#701
A poem exploring the association between coffee and a first date. A mixture of styles. I hope you enjoy it.

The Smell of Coffee Reminds Me of You

The coffee shop was like a greenhouse
Streaming with lemon low light
Warm, all the more for you were
Across the table from me.

I love your dark brown coffee-bean eyes.

We spoke for five hours and
Only left when the café closed.
We made out in the moonlight
And then I walked you home.
Then for once in my life
I didn't wake up alone.

We had coffee in the kitchen
Until you had to go.

I went back to the café...
The date was yesterday.
I just went to replay
Our date, babe.

And then

The smell of coffee was a neurotoxin
I tried to breathe but there was no oxygen
The machines screamed like the fires of Hell
The bitter sweet sound of the café knell.

So I waited for five hours
Five hours imagine how that
Soured all the respect I
Had for you, I just wished to be
Glad with you I was really
Mad for you but in my heart I'm
Sad for you, you said it will never be
Just you and me or we so you see
Those five hours...
Sipping coffee...
They went and set me free.
#702
Ok five days people. I've officially folded but it was a nice start at least. What about everybody else?
#703
Actually there's 73 pages so if somebody is mad enough to help me we can cut it in half and do it twice as fast ::) It wouldn't take very long. PM me.
#704
I'm going to use some of my current abundance of free time going through the competition board and sourcing ALL the trophies ever given for the Greater Good. I am that crazy. Wish me luck.
#705
General Discussion / Re: London Riots
Wed 24/08/2011 11:00:44
Yep. They inevitably finished and after a brief post-mortem by the media I haven't heard much more about them.
#706
General Discussion / Talk to Me
Tue 23/08/2011 23:39:47
I don't mind if I don't know you. It just means we have a lot of catching up to do. So how's your life going? I can't complain about mine. What's your first memory? Being scared by thunder. What did you do today? I didn't do much. I never do. And what films do you like? I have too many to name right now. What bands do you like? I've got a recent thing for Ribspreader. Look them up, they're quite good. I'm surprised with myself. Death metal is such a CPU hog though, lol.

The state of modern pop music is atrocious! It's all mechanical, churned out rubbish with throw-away melodies. Having said that, dub-step is really beginning to take over and I must admit I enjoy some of the tracks. When a genre like that becomes popular though, it becomes watered down and you no longer get to the classic creative, meaningful core of it (ie, when it becomes big $$$).

This is definitely not a troll, spam, or a joke. This is the opportunity to be deadly serious and share in a rush of manic perspective. So who wants to talk about anything. But no politics. And no charged religious discussion. Just life. What is yours like?
#708
I approve. The more the merrier, as they say in Sherwood Forest.
#709
Hi, the search is just out of order at the moment (ie it's not just you).

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=44246.0
#710
Quote from: Tabata on Sun 21/08/2011 12:30:18... because you don't need it, my sweet superbrain.  :-*

I use the calendar for looking at upcoming birthdays and to find out when the next Pirate Day is. You only realise its worth when you need it! Much like the search function! :)
#711
Can I say, the logo is very nice. But as soon as I saw it I thought 'Classic FM'.



But obviously you can't copyright notation (and yep I'm no musician but it's obvious what it is). As for the site, it looks very professional.
#712
General Discussion / Re: Inventory collection?
Fri 19/08/2011 17:02:39
This is a really good idea. Krysis posted something similar in the contribution thread.



35x35 might be too big (you want to make sure it can be used in all resolutions).
So 20x20 or 25x25 sounds like a good standard... or maybe 30x30.

And starting with common items is a good move (variation of keys, books, a wallet, that sort of thing).
#713
Quote from: Khris on Thu 18/08/2011 20:54:37
Quote from: DreadBeard on Thu 18/08/2011 20:35:28
I did a search but only got errors, no matter what I searched. It might be broken.
What do you mean by that? The forum search? What errors did you get?

The forum search has been down a couple of days now :-\

Alternatively if you like, you could do this:

Code: ags

 if (keycode == eKeyTab) gInventory.Visible = !gInventory.Visible;


This will toggle it without the need to check whether it's already visible or not.
#714
Quote from: Calin Leafshade on Wed 17/08/2011 09:43:19
i might have a drink of apple juice.

Well I saved up a butt load of Tropicana 'pure premium' juice (100% squeezed) codes.

But it seems you no longer need them so, I incinerated them.
#715
Ah I see.

Quote from: Khris on Wed 17/08/2011 03:16:12
Independent of levels and weapon ratings, there's going to be a range of damage, just like in Diablo, right?
For instance, at level 3 with a weapon rating of 5, the damage dealt will be 33-39 or something like that, correct?

Yep, originally I just calculated the range as 1 to Max.

But now I think it would be more appropriate for the range to be (Max-9) to Max.    ie, 28 to 37, 54 to 63, etc.

In which case, there are still only 10 outcomes, so I think it would be only a small step to adapt monkey's code?

Code: ags


int percent = Random(99);

int damage = ((info[player.ID].level*10)+((info[player.ID].level*10)*(gear[equipped.weapon].rating*5)/100));

if (percent < 3) damage -= 9;
else if (percent < 7) damage -= 8;
else if (percent < 13) damage -= 7;
else if (percent < 25) damage -= 6;
else if (percent < 50) damage -= 5;
else if (percent < 75) damage -= 4;
else if (percent < 87) damage -= 3;
else if (percent < 93) damage -= 2;
else if (percent < 97) damage -= 1;

// opponent health - damage;



So to get to the appropriate range you just subtract from damage like this. This is untested but I'd still be unsure whether it's flawed?
#716
This is really good! The edge of the entrance looks too razor-edge though. Makes the planks seem 2D. Might want to soften the edge a bit, or better yet, add a doorframe around the entrance (minus door of course).
#717
The Rumpus Room / Re: Happy Birthday Thread!
Tue 16/08/2011 21:34:43
Happy Birthday Khris :)
#718
@ Khris: Sorry, I must be really slow tonight; where is the 36 from? ;D

@ Monkey: 191-200 sounds more appropriate. Here's how damage is calculated:

BASE damage is player level * 10. (At level 1, base damage is 10, level 2 is 20, etc). Then a percentage of your base damage is added on to give overall max damage. This percentage is defined by your equipped weapon rating. Ratings go from 1-10:

A weapon rating of 1 gives a 5% bonus, 2 gives a 10% bonus... 10 gives a 50% bonus.

For example, at level 3 with a weapon rating of 5, your overall damage will be 37. Therefore max damage is not always round, or even, which may restrict ways of calculating it?
#719
Say the player has a maximum damage of 10 (in a battle).

A random number from the range 1-10 is deducted from the opponent's defence/health each turn.

What I'd like to implement is a distributed chance so they're more likely to hit with numbers in the middle of this range (5s and 6s); and only a small chance of hitting 1s or 10s.

For example:

1 - 3%
2 - 4%
3 - 6%
4 - 12%
5 - 25%
6 - 25%
7 - 12%
8 - 6%
9 - 4%
10 - 3%

If the player's maximum damage was constantly 10 I may be able to work something out.
But seeing as maximum damage isn't static (depending on your level and weapon rating it ranges from 10-200+), I'm at a loss where to begin. I know it's more of a maths problem :P

Atelier
#720
General Discussion / Girl Gamers
Mon 15/08/2011 14:24:49
Why does it seem that, if you're female and a hard-core gamer, you have to make a statement about it? It's like mentioning you're engaged in every other sentence. Or reminding everybody you're pregnant. Just imagine all three at the same time!

I have no problem with gamer chicks. Dare I say it's a turn on? I mean, they know how to handle a joystick.

It just annoys me when they get all militant and in yo grill about it. Yes the industry is unbalanced. But why do they need their own dedicated girl-power site? They're only creating more of a gender divide by not integrating with everybody else, and reminding everybody at every opportunity they are a gamer, and a girl!
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