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Messages - Atelier

#761
And pretty soon Stupot will be smothered by accessories D:
#762
It doesn't surprise me, Fallout New Vegas is one buggy game. I got a glitch which prevented me from finishing the main story arc (when I sided with Victor and Mr House one of the missions got duplicated so I could nevar finish!). That's what backup saves are for. Another serious glitch I found was one of Caesar's aides, which you need to talk to or kill, standing on air way up in the sky. Couldn't even be reached by scoped weapons.
#763
General Discussion / Re: 'Stranded'
Sat 23/07/2011 15:34:49
Definitely confront. They can tell you what's going on here!
#764
Thanks for the help, sorry it took so long to get back.

Monkey your code is promising and almost works! I get an error:

Code: ags

if ((Parser.Said(character[i].Name)) && (character[i].Room == player.Room)) Add(info[i].description);


"Supplied word 'a' is not in dictionary or is an ignored word" (even if I didn't type in a) I suspect just because it's the top word on the ignore list. monk3h to mai rescue? D:
#765
Quote from: Vince Twelve on Fri 22/07/2011 22:00:07
I'm trying to buy a house right now (with all your Resonance pre-order money) and it's really hard!  Having to grow up sucks.  I wish I could play Portal 2.

Here's a Resonance Screenshot

Great thread.

Aww dude Resonance has a Subway!

Damn I can never make my mind up. Chicken Tikka or Meatball Marinara?

Quote from: Stupot+ on Fri 22/07/2011 22:13:56
Also a Johnny Depp lover, but I'm really big on Leo DiCaprio at the moment.

I don't really have a favourite actress anymore... My automatic stock answer always used to be Sandra Bullock, but I don't think that's the case any more...

Hi Stupot. Johnny Deep is awesome, I reckon he's a real versatile actor, he seems to be able to take on any role; pirate, gypsy camping on a canal (Hot Chocolate). And all round a top bloke. Leo was so hot in Shutter Island (is absolutely sure blow my mind much when he spoiler arrived at the lighthouse spoiler at the end). Still can't make my mind up whether he was actually insane or not. Not to mention Leo's a diamond geezer tbh.

Quote from: Dualnames on Fri 22/07/2011 22:25:40
-Jonathan Pryce
-Clint Eastwood

-Emma Thompson
-Franka Potente(except for Run Lola Run, that was shit imho)

Hey Dualnames. Clint Eastwood's films are great. I still don't get And Hell Came With Him. (That is what it's called right? It's been a long time..)

Here's my list of NOT so good actors.

- Daniel Radcliffe.
- Daniel Radcliffe.
- Dan Radcliffe.
- Dannyyy

His acting is so wooden. And he's the luckiest man alive. Think of all the people who turned up to that audition all those years ago. And now he's proper minted.

Talking about dinoflagellate, did you know it is from the Greek meaning "small whip". I'm glad I got that off my chest. I've been meaning to have my tongue tattooed since this coming Friday.
#766
Quote from: Khris on Fri 22/07/2011 03:48:22
Btw, who's Grendelwald? The name sounds vaguely familiar but I can't quite put my finger on it. ;)

A minor character in the Harry Potter books. But dbsuke dude, you got the name wrong. It's actually Grindelwald.

Wiki: Gellert Grindelwald is a Dark wizard who, in a list of "Most Dangerous Dark Wizards of All Time", would be second only to Voldemort, according to Rita Skeeter's book The Life and Lies of Albus Dumbledore. His name is first mentioned on Dumbledore's Chocolate Frog card, which notes that Dumbledore defeated Grindelwald in 1945.
#767
Hi, what's the best way of comparing two similar, but not necessarily identical, strings?
What I'm looking for is a 'best guess' at which character the player wants to look at.

Code: ags


//string command is what the player types in

if (Parser.Said("look rol"))
{
     int c = 0;
     String s = command.Substring(5, command.Length-5);  // Take off the 'look' and space
     
     while (c <= Game.CharacterCount) {
          if ((s.IndexOf(character[c].Name) != -1) && (character[c].Room == player.Room)) Add(info[character[c].ID].description);
          c++;
     }
}



For example, if the player types "look monk", when the actual script name of the character is "a pious monk", the description is not added.
Everything works if you type in the full name: "look a pious monk" but that's inconvenient.

So how can I make it recognise similar strings, or at least pick out a defining word from the character's name?
#768
Quote from: dbuske on Mon 18/07/2011 14:46:26
DoOnceOnly does not work. Documentation says it is not meant for that.

Are you sure you're not looking at your washing machine or vacuum cleaner manual? "It is commonly used for awarding points" may have mislead you. But really you can use any command with it.

Code: ags

if (Game.DoOnceOnly("start dialog")) {
   dDialog1.Start();
}
#769
Great!

vertigo, fingers crossed you find some time. And nice reveal Cleanic. Sword, don't forget there's always extensions, glad you got something going though.

Quote from: Ghost on Sat 16/07/2011 18:46:35and even though the "fueled only by coffee" thing becomes a challenge

Haha! Please keep us updated on all the deficiencies you get. Anyway a very good sounding and looking entry.

Quote from: Victor6 on Sun 17/07/2011 12:37:45
Quote from: Ghost on Sat 16/07/2011 18:46:35
I am in, too. Screenie tomorrow!

Ditto the above.

Sweet!

Also, just over half way mark guys.
#770
Voting is now over!

Oblitus by TheRoger
1 vote(s)

A Simple Fix by vertigoaddict
6 vote(s)


Wahooo! Congratulations vertigo! Expect the top secret documents in PM! And thank you everybody!
#771
Ok thanks :)

Quote from: monkE3y_05_06 on Mon 18/07/2011 12:00:01There is probably decent reasoning to suggest that you probably shouldn't name a String variable "Height" as that's likely to cause confusion, but hey, it's your code! :P

Woops, didn't notice that :P Thankfully it was just an example I grabbed out the air.

edit

I'm curious, what is this pointer for?

Code: ags

Character *AGSCharacter;
#772
I've searched it a bit and just checking, is it still impossible to have custom variables, or do I need to make my own array?

Code: ags

player.Age = 26;
cEgo.Height = "Six foot four";
etc
#773
Who bakes bread to get toast. You bake bread to get bread and toast toast to get toast. I mean you toast bread to get toast. And cows drink milk. I mean cows drink water. The bottom line is the toastologists will go to town when they see this and celebrate with toast and maybe, just maybe, celebrate with toasted seed bread.

http://www.youtube.com/watch?v=CSIm_BNsN5I
#774
Thanks you guys :D
#775
Hi, I'm working out a percentage of something and it works but doesn't seem very elegant:

Code: ags

float percentage = (IntToFloat(experience)/(IntToFloat(level)*1000.0))*100.0;
lbExp.Text = String.Format("%d%", FloatToInt(percentage, eRoundNearest));


Is there a simpler way without converting all these ints and floats?

Also, I'm having trouble with a slider..

Code: ags

// repeatedly_execute_always

expslider.Max = level*1000;           //level x 1000 is the experience to get in every level
expslider.Value = experience;         


if (level*1000 <= experience) {     //the player has enough experience to level up
   
   level++;
   int difference = level*1000 - experience;
   
   experience = 0 + difference;       //any surplus experience is carried on to the next level

}


If the player levels up more than once at a time (ie the difference is still bigger than level*1000), the expslider flickers back and forth while it's calculating it.

So is there a way to stop it updating the expslider until all the calculations are finished? (ie experience is finally less than level*1000). Thank you.
#776
IMO it has to be one of the best films EVER made. I've never read Dumas' novel because it's one chunky beast of a novel. Bottom line, please sign me up.
#777
I absolutely hate timed games!

PS. I didn't even read the OP so sorry if OT.
#778
I don't know whether there's a suggestion thread anymore, apologies if I missed it.. but one thing I've always missed and I probably speak for others is the allowance to wrap text in a list box. At the moment if the string is too long it just carries on over the bounds of the box, meaning you can't put long phrases or such without using workarounds.
#779
Topic: 'A Second Chance'

This month's guidelines were set by Ben304:

Create a game revolving around somebody getting a second chance to do something they failed to do the first time.

Ideas to help you:

• An unsuccessful murderer fresh from prison sees another opportunity.
• A husband gets a chance at redemption after forgetting last year's anniversary.
• Kasparov sabotages Deep Blue Mk 3 (for all you chess fanboys out there).



Illustrated this month by Ted "Golden Voice" Williams, ex-radio announcer
who after being found homeless was given a second chance on the airwaves!

Ending 31/7/11




What is MAGS?

MAGS is a monthly competition for all amateur adventure game makers. The idea is to create a game in under a month, following the rules set by the previous winner. It aims to help you work to a deadline, improve your skills, or provide a kick-start into making adventure games. Regardless of skill, MAGS is for everyone. Voting is based on "favorite" games, and not the most artistic, or the best coded. If you have bad art skills, use it as a chance to do some graphic work. If you're sub-standard at coding, use it as a chance to give scripting a go. Ultimately, people will vote for the most enjoyable entry.

You may get help for the competition, although you must end up doing something yourself. You should however be warned that it proves difficult to organize a big team within thirty days. You are not allowed to use material already created before this competition. Your game must be completely new! Music and sound is an exception; you can use free material that is available to the public, if you wish. Modules and templates are also allowed. Please do not enter the competition with a rushed entry (a game created last minute). Sure, you can make a game and rush it - but don't do this just to win by default.

Entering MAGS is simple. First, conceptualise your game following the month's criteria (see top). Second, create your game fueled only by coffee. Third, finally, and most importantly, post your game here, including:

✓ A working download link.
✓ The title of your game.
✓ A suitable screenshot.

At the end of the month, the all-important voting will begin! This period usually lasts fifteen days. Should you win, along with announcing the next month's rules, your name and game will be immortalised in the MAGS Archive. Yet hopefully, at the end of the month, the accomplishment of finishing a game will be your greatest prize. For more information please visit the Official MAGS website.
#780
Quote from: TheRoger on Thu 30/06/2011 19:35:00
You're not the only one getting speaker bug, though it doesn't occurs to me, don't know how to fix it, I'll try to add re-add sprites for speaker and inventory.

Hopefully it's only A Simple Fix. HARHAR
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