The trousers might look better with some more shading but I reckon it only seems like he's strutting a catwalk because there's no context (no background).
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function code for walk on region.
{
if(DoOnceOnly(" unique token "))
{
cEgo.Say(" Blah Blah Blah ");
cEgo.Say("More blah blah");
cEgo.Say("Even more blah blah");
}
}
Quote from: monkE3y_05_06 on Sat 25/06/2011 17:25:46
The DialogOptionsRenderingInfo's ParserWidth, ParserX, and ParserY options aren't sufficient for you to position and size your text parser?
function BeginDialog(Dialog* d)
{
int i = 1;
d.Start(); //Begins dialog
gDialog.Visible = false; //I need the options to not be visible, ie, the options don't appear to the player. gDialog is a custom text window GUI
//Add all the options in the dialog to my display box:
while (i <= d.OptionCount)
{
if (d.GetOptionState(i) == eOptionOn) Add(String.Format("%d - %s", i, d.GetOptionText(i)), 3);
i++;
}
}
@1
...
return
@2
...
stop
Quote from: hedgefield on Thu 23/06/2011 19:35:47
You couldn't possibly offend us any more than that wifebeater game did...
Quote from: PE3dE3r JohnsE3n on Wed 22/06/2011 18:10:25
What about now? I am now using a transparent .png so it should be OK now.
import Quests quest[Max_Quests];
#define Max_Quests 4
//--------------- QuestScript.ash
struct Quests {
String name;
int progress;
String description;
int steps;
};
//------------ QuestScript.asc
Quests quest[Max_Quests];
//define stuff in game start
quest[1].name = "First Quest";
quest[2].steps = 4; //etc
if (quest[1].progress == 1) //do stuff
Quote from: Stee on Sat 11/06/2011 23:05:38
I like the idea of x years ago today. Rather than an underdog of the month, how about quick pick of the month for shorter titles that generally don't get the privilege of pick of the month?
Quote from: Wyz on Mon 20/06/2011 13:52:36
I have never tested it but maybe you get the desired result when you flip the screen. I know AGS has functions for that, so try it out I'd say.
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