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Messages - Axelord1942

#21
Oh my lord, I don't know how i didn't notice the parameters in the property box of the gui editor. -_-

That solves that, I guess!  Thanks for being patient, I feel pretty dumb right now! (laugh)

I'm sure I'll be back soon, I'm not very good at this yet!
#22
Yeah, I just read about ItemHeight and ItemWidth...still at a loss though. :/ I set it up in game start as a function, right?  I'm not getting any feedback from the program (no autocomplete, etc.) so I don't think I'm doing it right.  Where do I set this up?

Thanks for the help, I appreciate it!:-D
#23
Trying to sort out my inventory gui.  Currently all my items seem jumbled together, do I have to make the sprites smaller or what?

Problem in question

Additionally, I tried having an inventory window in the icon bar, Space Quest style, but so far all it does is show me all my items all jumbled together in the one window so I've just temporarily removed it.  Do I have to use some ActiveInventory script to get that working right?

This is a debug room, so I'm not worried about character scale or anything like that in here, just use this place to test out my animations.  Thanks in advance.  I've been scouring the forums on and off while working but I haven't found this specific issue yet.  I'll keep looking and update if I find it.
#24
Thank you!  I searched around the forums but I guess I wasn't using the right terms, I'll read through all of this right away!  Thanks again.
#25
Working on a project and I'm trying to implement a stress/sanity level, and I would like this to be reflected with a slider on the either on the action gui or elsewhere that would raise and lower respectively...is this as simple as I think it might be (just using a call//check/display function?) or am I off the mark?  First post, long-time lurker so please forgive me if this isn't in the right place after all.(laugh)
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